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Everything posted by Spricigo
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Aerodynamics for large rockets
Spricigo replied to DeadMG's topic in KSP1 Gameplay Questions and Tutorials
Your kickback is modded. -
Possible Solution to the Multiplayer Issue
Spricigo replied to Tex's topic in KSP1 Suggestions & Development Discussion
Both cannot be true. Which one is false? -
If you play on computer MOD+F12, if you play on consoles(KSP EE) Konami. Notice that some other programs running in your computer may kidnap the default command.
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Needs addressed please.
Spricigo replied to Talavar's topic in KSP1 Suggestions & Development Discussion
And different problems too. But that is not the subject of this thread. -
Needs addressed please.
Spricigo replied to Talavar's topic in KSP1 Suggestions & Development Discussion
No, it don't require actual multiplayer. However multiplayer give the possibility to make it a bit more elaborated. What if instead an infinity suply of contracts you need to compete with other players to get the most lucratives? Or if only one player can get the world's firsts? What if I can offer contracts to other player? In any case, lots of consideration and work to implement such features. If the devs decide is a god idea. -
Well, yes. However, I'd like to point that many of those question comes from new users that just joined the forum. We all make a few mistakes while we are new, (and a few more while we remain human). Unfortunately, that will be kinda moot point if technical reason prevent the idea to be implemented.
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I still preffer his version but that is mine: DeltaV= a * b * c If you want deltaV to be bigger you need to make a, b or c to be bigger (while the other two letter don't change, at least not much) a is some constant. You can't make a constant bigger. b is the engine Isp . You make it bigger by picking an engine with bigger Isp . c is ln(mt/md). You make it bigger by making mt bigger or md smaller. But after some point you'll not notice much difference when you change those. TL/DR: to increase deltaV: increase Isp, increase propellant mass and reduce non-propellant mass. But those are just principles. If you want actual numbers use some kind of calculator.
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Needs addressed please.
Spricigo replied to Talavar's topic in KSP1 Suggestions & Development Discussion
Huh?!! Why are you asking after jumping to conclusions? Anyway, if my opinion worth anything for you: I have no interest in KSP combat. Economic competition may be in the table but not combat. -
I stumble on a help request by our friend @kevnuke where people suggest mods as a solution. Case in point, he also made a thread pointing how frustrating can be asking for help and people offering computer solutions not realising he plays on console. One idea that could, if not solve, at least alleviate the issue is badges identifying the user as an PC/PS4/Linux/Xbox/Mac/SNES/DOS/whatever player. In theory such tag could be just put on each user signature, but if the forum software can allow a creations of such tags and display under the profile picture that could save a bit off hassle for user and also be more effective. I summon @Vanamonde to give us come consideration about the idea. Thanks in advance.
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Needs addressed please.
Spricigo replied to Talavar's topic in KSP1 Suggestions & Development Discussion
And so craft/save sharing. Just those are not what people have in mind when multiplayer is requested to/promised by the devs. -
Side Boosters Destroying Main Engines
Spricigo replied to Xylenox's topic in KSP1 Gameplay Questions and Tutorials
I get that the idea there is to point the booster outwards. Since the tendency is that after the separation the aerodynamic forces will force the booster to move that way. However, we don't want the booster too rotate to much, otherwise, while indeed the top part rotate outward, the bottom part rotate inwards and may hit the core. Thus, My suggestion is that the attachment point need to be above the CoM of the booster, but not "as high as possible" just "slightly". IME works like a charm. -
NO worry..Done
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Have to disagree...I do it in my head. But I only neeed to do it once, at design time. And I only need to know if [max link range] > [max distance].
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Jeb will use any chance he have to sneak to seat00. A theory is that he only got accepted as kerbonaut after the attempts to get ride of him by crashing the rocket showed to be ineffective.
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Needs addressed please.
Spricigo replied to Talavar's topic in KSP1 Suggestions & Development Discussion
The fact you are contemplating the possibility of it being slightly worse is already jarring. -
What do you mean by "crooked CoL"? A better description of thr problem and the craft (pics specially) can bring us a lot closer to a solution.
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Explained on the previous page. By Vanamonde in feb14. BTW the using word as [Example snipped] is also against the rules.
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Possible Solution to the Multiplayer Issue
Spricigo replied to Tex's topic in KSP1 Suggestions & Development Discussion
My experience with DMP says otherwise. Your assuption that people pointing flaws on DMP didn't have experience with it turn out to be false. And even if that is the case you had the opportunity to explain how DMP avoids paradoxes. Try to be convincing instead of blaming people for their different taste. Being "right" is no excuse to disregard divergent opinions. Personally, I'm curious about how long this "entertaining" thread can last. IMHO the way people present their arguments can be very interesting. Unfortunately the accusations already started. I guess we will have some moderator intervention soon. -
could be added: A2:While you can easily find the parts to make a craft that looks like NASA Spaceshutle, that craft will not behave in the same way given the differences in mass, drag and thrust distribution. A1B:Design you plane to sit in the runaway with a slight pitch up angle instead of parallel to the surface.
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Rover controls (console)
Spricigo replied to kevnuke's topic in KSP1 Gameplay Questions and Tutorials
well, whe face the same problem, however seems that one common solution is not available to console players: key remapping. -
In before the move to spacecraft exchange. This thread need more wingless jet-powered craft.