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Everything posted by Space Kadet
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yup, and i have noticed that when set to other things (fusion pellets) its putting lfo or hydro etc in with fusion pellets. but thats on the smaller tanks, on the larger theres no selected fusion pellets, just the lfo from part switch....
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so heres a problem for you, every time i use the new duna tanks they reset the internal config back to lfo, it happens every time i load the theing in the VAB and not ive just spawned it in orbit and its reset again from cryo to lfo. ive had this bug occasionally with the hex parts but this has just happened alot today....
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
so how about a kis creatable and carryable part like the boxes, that has attachment nodes and you plant it, and an arm comes out the top and makes the sandcastle... maybe even a fover, but i dunno how to attack parts from a rover..... drone built bases sound so cool thow!- 3,517 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
well at least when your screaming at the computer, and praying at a god (imhotep is my choice) for help, you cant blame me- 3,517 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
why not have both, so its 2 seperate parts, and jack up the kredit values on the 3d printed ones so they aren't affordable to sent out and not collapsable either, but printing them costs the same in material as manufacturing the equivalent ones from material kits or rocket parts. the real trick is gettin the customisable colour so they have a purple tinge on duna, brown or kerbal,, red on duna etc..... I immagine @Angel-125 having a small seizure at that last line.....- 3,517 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
could it be a problem with they way ksp spawns things, as ive noticed things grabbing the runway when the legs are deployed. e.g the beginning of this vid-no el in sight...... https://youtu.be/d2niyttC8tU- 3,517 replies
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Space Kadet replied to Nils277's topic in KSP1 Mod Releases
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
Who would do such a thing, thats cheating, i would never..... by the way could you raise that spawn point on the open pad a ft or so i keep having the pad expload because of me legs.....- 3,517 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
could you make it point to a construction stake, but replace the stake instead of building on top of it. similar to the routing construction mod dose, but using epl.- 3,517 replies
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missions! im having to do missions for funds again! i forgot all about the bother of this
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
so i can make manufacturing drones? *insane genious cackles* so i was messing aobut with a planet pack last night, i have so many ideas!- 3,517 replies
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it wasent your parts that where laggy, the avatar and whats in the space planes is over 1000 parts the rest im just learning as i go, i am loving everything....
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
No! Bad @taniwha! but yeah probably ive had my fun- 3,517 replies
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Wild Blue Industries crafts
Space Kadet replied to Space Kadet's topic in KSP1 The Spacecraft Exchange
sand crawler anyone!? -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
tee hee hee new parts!- 3,517 replies
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its looking great man! i already have an idea for designs. and yesterday i spent an entire day mucking about with your new stuff in the mods... plus one hour doing a 200ms burn on the avatar at 2 fps!
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
the gondogarden isint doing anything when tacls is installed, just lettin you know -
i have had an idea! by the way not i have no money left in explosive kolinasation because of baris, its great and really fun, however back to the idea! a kis item, small round thing of tape (rope tape, duck tape, oh oh oh... kraken tape) than you can use for repairs of broken modules that will keep them up and running for a short ammount of time even when dead, but not exploaded, however it cant be manufactured through OSE!
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Why Gilly exists? (My personal opinion)
Space Kadet replied to Jeb, The Lonely Kerbonaut's topic in KSP1 Discussion
maybe its a nod to Neith -
so a question for anyone, whats better the 10 to 15min episodes, or the longer ones?
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Ok, im finally in 1.3.1 and all the goodies in this and near future and making me giddy!
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muhahahaha! hopefully the last 1.3 release, next im upgrading things!
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i already use all of nerteas mods aside angels even hizenberg even thow i dont use airships