-
Posts
733 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Space Kadet
-
actually i think the word 'krakens' sums up the pictures i love how the forum renames my term for bovine testiballs to 'krakens'
-
ok i have some loge here. I loaded up went to the motherload base and spawned in a new boat, set it to distrubuter and the base to consumer. after a while tried the distribute now, and even tried emptying the LS resources and repeating. still not playing with me. ksp log https://www.dropbox.com/s/0wttb7uvegnf7lj/KSP.log?dl=0 output log https://www.dropbox.com/s/gspca8pj4uufaqg/output_log.txt?dl=0 @taniwha i think somehow the stakes became un attached from the build section. i have no idea how. but the new space can use the one stake i have left there (i deleted one). is there a way to make them reacquire?
-
Pathfinder, link in my sig
-
[1.12] Extraplanetary Launchpads v6.99.3
Space Kadet replied to taniwha's topic in KSP1 Mod Releases
pathfinder are the ones i use , look at my videos below and you'll see them in the new ones. -
[1.12] Extraplanetary Launchpads v6.99.3
Space Kadet replied to taniwha's topic in KSP1 Mod Releases
i think these are the logs your requested https://www.dropbox.com/s/0i2a44oc1bar46v/output_log.txt?dl=0 https://www.dropbox.com/s/ly1tjwtp2a07f7h/KSP.log?dl=0 they might not be, but im pretty sure they are.... -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
so the new base is great fun, hope you like the setup- 3,515 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
docked without sas
-
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
ive not had that issue... i think a little tag is required for @Nertea and @taniwha, i didnt missed the errors for them but i was having some op issues, EL stopped working completly (as you will see) and i wasent able to move uranium into the safer reactors using the transfer fuel mechanic. ill roll back the mod manager for now, i hadn't actually realised i updated it, but i checked and there isn't two...- 3,515 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
updated thismorning but im gettin alot of mod manager errors for the wild blue suit. heres the thingys... https://www.dropbox.com/s/ly1tjwtp2a07f7h/KSP.log?dl=0 https://www.dropbox.com/s/0i2a44oc1bar46v/output_log.txt?dl=0- 3,515 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
Labs for more science, and the science relay mod.....
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
THE SPACE CANNON WORKS!!!!! so i got the mass driver working, and ferried all the rocket parts i have made to the station. this is great!- 3,515 replies
-
- 2
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
Pathfinder is really smoothe on my machine, and most is sped up a bit
-
built ships on laythe for my station around laythe.....
-
@JadeOfMaar more spaceplanes for ya, both good and bad.... @Angel-125 DSEV ships launched from pathfinder bases... i love it! and those fuel tanks are very useful....
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
I love the calculations! And thus i shall explain my misunderstanding. When I read it p, i thought you meant 10 tonnes from kerbin to the orbit of the mun hence the confusion at not being able to launch more than a tonne from laythe. But thanks for the info, the plans need adjusting now.... i love all this, your hard work is hugely appreciated!- 3,515 replies
-
- 1
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
[1.12] Extraplanetary Launchpads v6.99.3
Space Kadet replied to taniwha's topic in KSP1 Mod Releases
Ok, gotya! Put a drone core and solar panels on all craft to stop them runnung away! -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
Space Kadet replied to Angelo Kerman's topic in KSP1 Mod Releases
Ah ha! I comprehend, and will now get more science! -
[1.12] Extraplanetary Launchpads v6.99.3
Space Kadet replied to taniwha's topic in KSP1 Mod Releases
Seems od that it asks you what to put in it, but still leaves the thing empty. -
[1.12] Extraplanetary Launchpads v6.99.3
Space Kadet replied to taniwha's topic in KSP1 Mod Releases
dose anyone else have an issue with ships not filling up with resources when using stakes. -
I know its all still opt, but the legacy engines are a tad OP, not that im complaining, you know how i love them. but some people like their hard fun. As for kerbal atomics, it lowers the ISO on LF but makes it more efficient when running on lh2. Hard to interface nuclear engines with opt (but not impossible). Personally i like how it all fits, it doesn't make it too easy, and at the beginning of a career its still challenging! (and the end too with the 100 ton loads i haul