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Ty Tan Tu

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Everything posted by Ty Tan Tu

  1. If you are indeed on version 1.0.5, go here https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/ and download Build 698. I think the current ModuleManager.2.8.0.dll should still work (don't quote me on that), but let us know if you are still having problems.
  2. We'll go over the absolute basics first. If you have the Steam version, it has probably auto updated to 1.3. It is shown in the bottom right corner of the screen. You GameData folder should look something like this. You might not have the top three folders (that is a different mod) but make sure your MechJeb2 folder is there. Also notice that I am using ModuleManager.2.8.0.dll which you will need if indeed you are on version 1.3. Now you should be able to place the MechJeb2 part. Notice the MechJeb2 at the upper right on your screen after the part is placed. When out of the hanger the 'MJ' icon will be on the right. That is where you get the MechJeb2 menu. I am sorry if this is too basic, but on the off chance it helps someone else I thought I would post it.
  3. Thinking I must have misread the OP after reading the comments, I went back and read it again. I suppose, in a sense, the game is a bit like chess for me. When playing chess I tend to have a knotted brow and I am not sure what I am experiencing can be exactly described as 'fun'. But I am I am totally absorbed in the pieces on those 64 squares to the point that everything else in the room verges on nonexistent. Perhaps this is a bit overstated, but KSP can be that way too. You are confronted with knotty problems that do not always have ready solutions. And your solution can have consequences further down the road. I have found myself building advance rovers and taken radially mounted pieces off to re-position them, only to find I can't reattach it in the right configuration, and it will liquid me off. Liquid me off, in fact, to the point that I will sometimes voice oaths that will also never appear in this forum about my goodly designed piece of ship. But the problem has not been solved - and I resume the struggle (I think that last part is from Waiting For Godot). When you win at chess, you are ecstatic; When you lose at chess you brood and say 'set the piece up again.' Fortunately, I win more often than I lose in KSP.
  4. I guess this has come up before, but I thought I would bring it up again with the advent of the Comm Network. I was flying a test mission with a MechJeb attached. I was done with the craft, and decided to burnt it up over Kerbin. The ship burnt up fine enough, but the Navball was still there. Zooming in, my MechJeb did not burn up. I followed it down and it crashed in a inhospitable mountains area, I thought , 'Cool! it would be fun to track down that part and recovery it.' The idea for a mod would be a black box with a tiny bit of mass, so that it does not end up to far away, and is hard to find. It has a radio beacon, but limited battery. You can narrow down where it is with a relay antenna, but you don't have much time. Maybe the black box has all the info of the last say two hours of the flight. But the fun would be in just finding and recovering the black box - with the clock ticking...
  5. Has anyone mention this yet? -Preparing Command Pod for lithobraking
  6. To kind of put things in perspective, I work for a mostly software company that was acquired by another Silicon Valley company well over two years ago, and I am still sitting in the same cubical. My job duties have changed a bit, but that mostly has to do with infrastructure changes as we move to Amazon's AWS servers. Slowly people are showing up from Santa Clara, mainland China - and even an Harvard educated MBA who moved here from Singapore, but the culture of the office has not changed. If anything, we are corrupting them to our 'special' Portland version of West Coast Causal. :-) I am sure Take Two has ideas, but for the foreseeable future, it is all going to be at a higher level than any of us will see.
  7. I suppose it would rather tricky, but maybe you could utilize you jet pack.
  8. So the fuel tanks are knocking you off the ladder? I have had some luck with the space bar for a jump, but you have to be ready to grab the ladder on either your way up or back down. Sometimes I will even get the 'B' board during my jump.
  9. It sounds like maybe you are going past the top of your ladder? Boarding can be tricky, close enough is not close enough with a ladder I had just off to the side of the port. Grab the ladder, tap the 'W' key to climb and look for the 'B' board. Maybe if you posted a screen shot we could see where the problem is.
  10. I suppose it is the mission i am working on now. I have a highly functional mining base on Minmus with two miners extracting rocket fuel and a third making mono fuel. The rover tanker docks with the miners and transfers the fuels to a lander/shuttle that docks with an orbital space station that is really little more than a huge fuel depot. I am now able to do that with 85% efficiency. I only use 15% of my rocket fuel to get to orbit, dock and return to the land base.This allowed me to send an unmanned probe equipped with a M700 Survey Scanner up to the space station for refueling and on to Duna where it achieved a polar orbit. Today's plan is to send a rover equipped with a Surface Scanning Module to Duna to scout out a flat site with high ore content. I am thinking of doing it without a parachute.It is painstakingly slow, but it gives me more control of where I land.(Any expert recommendations are appreciated.) I suppose the prudent next step would be to send a miner to Duna so that the manned (or is it Kerbinned?) mission already has fuel when they arrive, but I am sort of biting at the bit to send a small space station with a lander to Duna now. The initial lander will be based on the Minmus shuttle and will only be designed to go from the surface of Duna to the Space Station and back. Return trips to Kirbin will be a separate vehicle.
  11. What I want is a Moose and Squirrel campaign ribbon for when you pull something out of your hat. Maybe you get it for using a part for something other than what it was designed for, or safely landing on Kirbin after you realize you forgot to add a heat shield. Bullwinkle: Hey Rocky! Watch me pull a rabbit out of my hat. Rocky: But that trick never works. Bullwinkle: This time for sure. Nothing up my sleeve....PRESTO! (Bullwinkle pulls Rocket J. Squirrel out of his hat.) Well, I'm getting close.
  12. I think some thanks have to be given to Adrian Goya and Ezequiel Ayarza. Squad was, and probably still is, a guerrilla marketing company (hence the monkey wearing a helmet). They were not game producers, but they gave Felipe Falanghe the green light, time, and funding to allow him to develop a space game. It was not what they did. They were making interactive services for Coca-Cola, Hewlett-Packard, Sony, Samsung and Nissan. Has your boss ever, not only given you the time, but the resources to pursue your dream? If I understand it, Ezequiel Ayarza loves music, and Felipe and Ezequiel use to jam out in is home. I forget who was playing piano, and who was playing guitar, but I would have loved to be at those early parties. Adrian Goya loves movies. The point being, neither Adrian or Ezequiel were game producers. That was not their passion - but they gave Felipe a chance- and it paid off. We all thanked Felipe when he left in June of 2016; but then pillared Squad in October when programmers quit in mass in October. I say, let's thank Adrian, Ezequiel and of course Felipe (that goes without saying) - not to mention Mu, Taniwha, NathanKell, Sarbian, Romfarer, Arsonide, Porkjet, and Claw.
  13. I guess I am going off topic now, but I would love to see land base parts like the British have with their Halley VI Research Station in Antarctica - and I would be willing to pay a bit for design like this.
  14. How would microtransactions work in KSP? Perhaps rather than periodic DLC you would have a growing inventory of parts you could purchase individually? If you are into SSTOs you could buy just the parts you want for a space plane. If you are building bases you could buy professionally designed land base parts that actually do reliably dock correctly. I am not sure if that is even where Take-Two is planing to take KSP, but I would be tempted to buy parts if the price really is right as Strauss Zelnick suggest.
  15. This is offered with a bit of tongue in cheek, but there is a fourth choice. If you are in an equatorial orbit around Kerbin, just wait scores of years until your orbit and the encounter inclination are at zero. You have effectually reduced the problem to two dimensions and all you have to do is fire prograde. :-) Of course if you are taking about planets orbiting Kerbol, it would be excruciatingly long, but it is an approach that might actually work to save fuel when orbiting Jool. Bop has a sidereal orbital period of just over 25 days as opposed to Minmus' almost 50 days...
  16. YES!!! All weekend I have been trying to optimize the transfer of liquid fuel and oxidizer from my Minmus surface miners to my space station. I used less than 12% of my Rockomax X200-16 Fuel Tank to get to the space station, dock, and land. I was able to transfer over 80% of my fuel (I was a bit worried about the return trip, and left some reserve.). I started out the weekend at about 25%. I know now I can do better than the 12% used for the trip, but I actually now have the fuel I need now to go to Duna. I suppose the idea is to mine an asteroid, and avoid the cost to lifting fuel off off the gravity intensive Minmus - but for now - I think I will plan my trip to Duna.
  17. Oddly enough my game still crashed with the 2.8.0 version and I had to revert back to an earlier 2.6.24 dll I had.Let us know how it is going carss
  18. It is probably some mod you installed. At least that was the problem for me Try cleaning out all the folders except 'Squad' in your 'GameData' folder. Clean out just the folders, not the files. Then you can add them back one by one to see where the problem is. Basic parts mods seem to work pretty well with 1.3, and some mods, like MechJeb already have updated version that work in 1.3.
  19. Have you visited the KSP Fan Works section of the forum recently? http://forum.kerbalspaceprogram.com/index.php?/forum/39-ksp-fan-works/
  20. As the sun slowly sets on Minmus, My miners are working away. Some times precariously While my rover explores the highlands on Minmus... Valentina is happy to be back home after her visit to the space station to deliver fuel for the up coming trip to Duna,
  21. I know it is frustrating FEDERICO007, but some of this is beyond Squad's control. As Foxster suggests, delete everything inside of the GameData folder except the 'squad' folder. If you have the Stream version it is incredibly deep. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData And then look for updates to your favorite mods. I was surprised at how fast the community fixed MechJeb. As a side note, are the 'Ap' and 'Pe' designations on the orbital nodes new in the update? I don't remember seeing them before.
  22. @therealkylexy Just to cover the absolute basics, MechJeb is a part that you add to your ship. It is found in the Command section. It has close to zero mass and can be put anywhere, but it does have the light, so you can use it as a sort of free indicator for docking ports. :-) I hope that helps a bit. Ask more specific questions if you are still having problems.
  23. LOL! The ten folders above my GameData folder are all error reports generated after my failed attempts to get my mods to work. But, if you notice, the last one is two hours old. I am only here because it is night time on Minius, and the batteries on my miners died.
  24. That worked but I had to revert back to an earlier ModuleManager.2.6.24.dll. I was trying to use the new 2.8.0 version, but the game crashed at "high gain antenna 5".
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