-
Posts
7,715 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by JadeOfMaar
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@4d4Garrison Your output_log mainly. It's in KSP_x64_Data\- 7,372 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@4d4Garrison Are you playing KSP from your steam folder? If so you may be in KSP 1.3 and not know it. A log might help.- 7,372 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Today, the Enterprise D flew again! Finally with an actual warp drive installed.
-
Hey @ShotgunNinja you may want to consider this for your next update. As of version 1.3, Kopernicus changes the stock ModuleDeployableSolarPanel into KopernicusSolarPanel to resolve the multi-star solar panel problem.
-
Hey @JPLRepo I was just informed that AmpYear has a problem with Kopernicus 1.3. It does not register solar panel Ec generation. I believe that this is due to the fact that Kopernicus now changes the stock ModuleDeployableSolarPanel into KopernicusSolarPanel to resolve the multi-star solar panel problem.
- 606 replies
-
- power manager
- plug-in
-
(and 1 more)
Tagged with:
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
JadeOfMaar replied to Thomas P.'s topic in KSP1 Mod Releases
@Voodoo8648 I'll take a shot at informing JPLRepo. I may have to produce some kind of solid evidence to give him a headstart. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
JadeOfMaar replied to Thomas P.'s topic in KSP1 Mod Releases
@Voodoo8648 Kopernicus now replaces the stock solar panel module to cure the multi-star solar panel problem. Maybe AmpYear needs to adapt to the new module. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
That's for you to find out and share with us.- 7,372 replies
-
- 1
-
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
A major part of this update is terain enhancement. More detail. More realism. There's a warning that it will upset landed crafts...as it has done to you.- 7,372 replies
-
- 1
-
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Can MM make manned pods use EC?
JadeOfMaar replied to Waxing_Kibbous's topic in KSP1 Mods Discussions
@Waxing_Kibbous ....oh nvm. I was recommending Closed Loop Life Support but now I see you already tried it. -
Ah. My concern is real. I was hoping there was some form of counter weight for the ship's Bridge to prevent this problem since I think you never showed the underside. My grand tour station suffers a worse problem. I have to keep a fuel balancer mod running to stabilize it. One of its three stacks drains faster or slower than the other two. And I think I know why.
-
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
JadeOfMaar replied to K.Yeon's topic in KSP1 Mod Releases
Please go to the first post in this thread, read the red text and open the spoiler under that. Your answers are all there. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
I'm not going to bother its dev for those very reasons @DStaal. It barely updates (due to being effectively complete as a software). And I don't want to step on anyone's preferences so this icon pack will only be presented as a separate option tailored for MKS-users, not the wider ARP fanbase. But it would work just as well if it was integrated into CRP. I do wish, though, that I would have thought about the Ka and K+ icons alone and to ask RD's permission to slip them into the Karbonite and CRP updates. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
The Karbonite icon in my picture is much older and was inspired by that same mod @DStaal whereas the rest were made this morning. I've been sad that it's not widely popular. -
I normally don't want to HyperEdit something into orbit for a serious game. I would build this on a moon with EPL / SimpleConstruction...or wrap it with SpaceY lifters and launch straight up slow and steady, but I hardly get to make progress in any serious game (I'm either modding or not in a good position to open KSP) so I said to hell with it, I want to actually make it to the end of a playthrough, and indeed, I HyperEdit this into orbit. This is a grand tour so it's basically an in-and-out or "Just do it!" thing. The next megaship I launch will legit come out of a construction base.
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
@voicey99 Once ARP works (in whatever game version) everyone will get to enjoy these icons. I'm still in KSP 1.2. I might make an alternate icon style. The kontainer "shooting star" symbol is rather busy when there's a lot of them in the panel imo. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
Yep. The Alternate Resource Panel is pretty naked and messy with truncated names when it's visible in screenshots of highly developed MKS bases. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
The point of the picture is not on the left side but the right side. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Imagine the colony ships that he'll build. All he's done so far is plant flags and get science. Yeah, there's more to things than GPP visibly loading right. Several gameplay features may be broken. And in Galileo's case, optimized code is a top priority.- 7,372 replies
-
- 1
-
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JadeOfMaar replied to RoverDude's topic in KSP1 Mod Releases
@voicey99 Rock is not shown but is prepared for. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
What have I unleashed upon the universe?! ....Again- 7,372 replies
-
- 1
-
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
Yep. I had to do it........ You should see what I plan to bring next, or next-next. And maybe the NOS tank should spawn full, not empty.
-
Most mod makers, especially the really famous ones, will object to having their work be shared in mod-packs. Inherently, this isn't a bad thing but the problem is the mod-pack makers tend not to test or maintain the things, and the downloaders will tend complain to the mod makers and not the mod packers, expecting support that was not promised them and will never be found. This is undue stress on the mod-makers and responsibility that the mod-packer is expected to bail out from. The only accepted option for sharing mods en masse is to produce CKAN lists. So, sadly, expect no positive responses (at best). A few weeks ago, someone already approached this topic and in a very wrong way, ensuring a very strong and lingering stink on the idea of mod-packs.