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JadeOfMaar

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Everything posted by JadeOfMaar

  1. Mk3 fuselage parts have started coming. All of the resource balancing has been done for TAC LS. I might do textures in a few hours and share the first screenshot(s). I realize that the Air Filter only comes in 1.25m size so I wonder, should I make a Mk3 size to that? Or fill its slot with an equivalent of SETI Greenhouse? (Or some other TAC-friendly greenhouse mod) I've decided to provide a SETI-alike grenhouse instead of an OP air filter.
  2. Beh. Saru and Sentar are both planets in, and the names of their planet packs so I didn't list them. The ones I quoted are not also the names of the packs that contain them so I listed them. Keep calm and orbit higher.
  3. I have no game without: OPT Spaceplane Mk2 Stockalike Expansion Tweakscale KER NF Electric Galileo's Planet Pack Community Resource Pack Interstellar Fuel Switch USI (Core, LS, Karbonite) SCANsat Anything else, their absence wouldn't be terribly bothersome to me. This includes visual mods. My KSP activity is typically rolling in the Sandbox and designing low part count/highly modded sci-fi craft, or inventing new things to do with resources.
  4. Sure. That's why I wrote the patch, to help you out. Well practice makes perfect practical, as some may say. You can get much better if you make some more MM patches and share them for proofing.
  5. @DiscoSlelge ohhhh, that's what all the black on the left side is, the shadow of a cliff face. This poster is fabulous! Now, if anyone tries this, I dare them to plant some KAS ground pylons and build a ladder system on the side of that cliff.
  6. The proper names for these are: Kerbol Origins Outer Planets Mod Gameslinx Planet Overhaul
  7. Both KSS and GPP alter the central star and currently they still conflict very harshly. Compatibility is actively being developed and should appear (and be perfected) in the next release of both mods.
  8. If you have Near Future Electric installed, the atomic engines only work if their reactor is turned on and fully primed. They receive a reactor module from NF Electric. And each engine needs a little over 1 MegaWatt of cooling so you have to get creative with radiators too.
  9. Fine by me. This means I don't have to mark my mod as ¾ compatible for KSP 1.3 Take your time, man.
  10. It's KSS convention that every star's name starts with K. I'm thinking we can have the best of both galaxies worlds if I change their displayNames instead of their names. I'll personally test this part when I can, as I expect other things like the asteroid belts and resource configs to also break.
  11. @Galileo I might be burning some midnight oil again too. I'll be available to benchmark the config. @StarCrusher96 I've nearly completed the relevant setup. All you'll have to do for GPP support (simply loading and coexisting peacefully, forget visuals) is to change Ciro's Orbit configNode.
  12. Ciro is renamed to Kiro, and Gael is Kerbin with cbNameLater. In my early attempts at the same matter I managed to get sunflares to work (but not my own sunflares). I still had to deal with null spam. Then atmosphere effects are their own raging kraken.
  13. @Dunrana Why not make the "Hydrogen Lovers version" into an MM patch and put it in an extras folder in your main download? It's easier for you to manage both that way and keep just one mod download.
  14. @The-Doctor Umm. Okay.... Well you'll be waiting on GPP too. The new standards brought by Kopernicus 1.3.0-1 has effectively sent every planet maker back to school.
  15. Please make up your mind, dude. As for the station it contains Station Science, DMagic Orbital Science, Kerbalism, Indicator Lights and Ven's Stock Revamp.
  16. Sorry to necro. I think this mod could do with a little limelight. It's fascinating. It'd be good for folks like me who can't be bothered to send kerbals out of SOI just to become able to hold a wrench.
  17. Do I have to start waving my own pirate flag in here? I will.
  18. The KIS Deliverance, for lack of a better name like maybe Kraken's Eagle. An interplanetary drone meant to deliver small and vital payloads like KIS containers or super-rare resources-- just enough to prevent an operation from ceasing or running into (more) difficulty. It's not the first of my spaceplanes that can set portions of the atmosphere on fire... But it is the first where having something on it explode (droptanks) is part of normal operation. Can't call it an SSTO. If the droptanks survive the ascent, they get dumped at some point anyway.
  19. The NOX Crown SSTO got dusted off and refitted in order to perform a delivery in the GPGT save. It's fitted with some life support and tasked to deliver LFO to a prior launched delivery plane, the KIS Deliverance bound for Niven. On rendezvous an engineer takes a spacewalk and inspects the containers, ensuring that everything was there. A veteran pilot and two engineers occupy its cockpit and experience this mission first hand... In hindsight, maybe the Crown should have been refit to do the Niven mission itself.
  20. Read the version numbers in the title of the thread please. Any mod that's more than just a parts pack is broken in KSP 1.3. This one has been broken since KSP 1.2
  21. @Angel-125 @Galileo @OhioBob I like what I see. I don't think it recognizes additional hosts for asteroid fields (planets as well as stars) . I bumped up the discovery chance and none seem to have appeared around Grannus. That limitation aside, I'm grateful for your work on this. I didn't think to bring any resource scanners........
  22. @4d4Garrison Your output_log mainly. It's in KSP_x64_Data\
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