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Everything posted by JadeOfMaar
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[1.11.0] Airline Kuisine v2.5.0 ~ [Jan 2, 2021]
JadeOfMaar replied to JadeOfMaar's topic in KSP1 Mod Releases
Mk3 fuselage parts have started coming. All of the resource balancing has been done for TAC LS. I might do textures in a few hours and share the first screenshot(s). I realize that the Air Filter only comes in 1.25m size so I wonder, should I make a Mk3 size to that? Or fill its slot with an equivalent of SETI Greenhouse? (Or some other TAC-friendly greenhouse mod) I've decided to provide a SETI-alike grenhouse instead of an OP air filter.- 146 replies
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- life support
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[Dead Mod][1.0.5] Saru Planet Pack v0.1
JadeOfMaar replied to tygoo7's topic in KSP1 Mod Development
Beh. Saru and Sentar are both planets in, and the names of their planet packs so I didn't list them. The ones I quoted are not also the names of the packs that contain them so I listed them. Keep calm and orbit higher. -
I have no game without: OPT Spaceplane Mk2 Stockalike Expansion Tweakscale KER NF Electric Galileo's Planet Pack Community Resource Pack Interstellar Fuel Switch USI (Core, LS, Karbonite) SCANsat Anything else, their absence wouldn't be terribly bothersome to me. This includes visual mods. My KSP activity is typically rolling in the Sandbox and designing low part count/highly modded sci-fi craft, or inventing new things to do with resources.
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Sure. That's why I wrote the patch, to help you out. Well practice makes perfect practical, as some may say. You can get much better if you make some more MM patches and share them for proofing.
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My Missions patches & KSP illustrations ! [28/05/2020] Buran !
JadeOfMaar replied to DiscoSlelge's topic in KSP Fan Works
@DiscoSlelge ohhhh, that's what all the black on the left side is, the shadow of a cliff face. This poster is fabulous! Now, if anyone tries this, I dare them to plant some KAS ground pylons and build a ladder system on the side of that cliff. -
[Dead Mod][1.0.5] Saru Planet Pack v0.1
JadeOfMaar replied to tygoo7's topic in KSP1 Mod Development
The proper names for these are: Kerbol Origins Outer Planets Mod Gameslinx Planet Overhaul -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
Both KSS and GPP alter the central star and currently they still conflict very harshly. Compatibility is actively being developed and should appear (and be perfected) in the next release of both mods.- 4,170 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
JadeOfMaar replied to SuicidalInsanity's topic in KSP1 Mod Releases
If you have Near Future Electric installed, the atomic engines only work if their reactor is turned on and fully primed. They receive a reactor module from NF Electric. And each engine needs a little over 1 MegaWatt of cooling so you have to get creative with radiators too.- 1,520 replies
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- parts
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Fine by me. This means I don't have to mark my mod as ¾ compatible for KSP 1.3 Take your time, man.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
It's KSS convention that every star's name starts with K. I'm thinking we can have the best of both galaxies worlds if I change their displayNames instead of their names. I'll personally test this part when I can, as I expect other things like the asteroid belts and resource configs to also break.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
@Galileo I might be burning some midnight oil again too. I'll be available to benchmark the config. @StarCrusher96 I've nearly completed the relevant setup. All you'll have to do for GPP support (simply loading and coexisting peacefully, forget visuals) is to change Ciro's Orbit configNode.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
JadeOfMaar replied to StarCrusher96's topic in KSP1 Mod Releases
Ciro is renamed to Kiro, and Gael is Kerbin with cbNameLater. In my early attempts at the same matter I managed to get sunflares to work (but not my own sunflares). I still had to deal with null spam. Then atmosphere effects are their own raging kraken.- 4,170 replies
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@Dunrana Why not make the "Hydrogen Lovers version" into an MM patch and put it in an extras folder in your main download? It's easier for you to manage both that way and keep just one mod download.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@The-Doctor Umm. Okay.... Well you'll be waiting on GPP too. The new standards brought by Kopernicus 1.3.0-1 has effectively sent every planet maker back to school.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
Please make up your mind, dude. As for the station it contains Station Science, DMagic Orbital Science, Kerbalism, Indicator Lights and Ven's Stock Revamp.- 7,372 replies
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Do I have to start waving my own pirate flag in here? I will.
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@Martian Emigrant Take rep.
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Glorious.
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The KIS Deliverance, for lack of a better name like maybe Kraken's Eagle. An interplanetary drone meant to deliver small and vital payloads like KIS containers or super-rare resources-- just enough to prevent an operation from ceasing or running into (more) difficulty. It's not the first of my spaceplanes that can set portions of the atmosphere on fire... But it is the first where having something on it explode (droptanks) is part of normal operation. Can't call it an SSTO. If the droptanks survive the ascent, they get dumped at some point anyway.
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The NOX Crown SSTO got dusted off and refitted in order to perform a delivery in the GPGT save. It's fitted with some life support and tasked to deliver LFO to a prior launched delivery plane, the KIS Deliverance bound for Niven. On rendezvous an engineer takes a spacewalk and inspects the containers, ensuring that everything was there. A veteran pilot and two engineers occupy its cockpit and experience this mission first hand... In hindsight, maybe the Crown should have been refit to do the Niven mission itself.
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The Astronomers of Gael: Blind GPP at 3.2x Scale
JadeOfMaar replied to Starman4308's topic in KSP1 Mission Reports
Dem scope pix!!!- 52 replies
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
JadeOfMaar replied to sirkut's topic in KSP1 Mod Releases
Read the version numbers in the title of the thread please. Any mod that's more than just a parts pack is broken in KSP 1.3. This one has been broken since KSP 1.2 -
[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
JadeOfMaar replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 @Galileo @OhioBob I like what I see. I don't think it recognizes additional hosts for asteroid fields (planets as well as stars) . I bumped up the discovery chance and none seem to have appeared around Grannus. That limitation aside, I'm grateful for your work on this. I didn't think to bring any resource scanners........ -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
JadeOfMaar replied to Galileo's topic in KSP1 Mod Releases
@4d4Garrison Your output_log mainly. It's in KSP_x64_Data\- 7,372 replies
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- gpp
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