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JadeOfMaar

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Everything posted by JadeOfMaar

  1. @MysterySloth Sounds intriguing. Some more specs would be nice like expected size and whether it intends to have an atmosphere. (So far, all submitted planets have an atmosphere...and no moons... which might be kinda bad) Having a highly radioactive core would lead to high gravity regardless of its size. Nuclear material is very heavy. @electricpants by chance is there a GitHub for this mod? I'd like to be able to post my features and potential fixes directly into the project files so you and ProtoJeb can test them out before you post on SpaceDock. Speaking of fixes, I encountered another odd thing with Abraxa. Its info panel said its atmosphere was 45km high but in flight it's 40km high. Please confirm. It might have been a side effect of being installed beside Galileo's planets.
  2. Well that answers my unasked question. Shall I invite the community to write science for -all- of our worlds? I think it would 20(000)% more awesome.
  3. The most likely things to break with GPP are contract mods as they will tend to call Kerbin by name in their parameters. Fixing GAP to work will be a fair-sized undertaking due to: The Island Airbase dos not exist. KSC 2 will cease to exist in GPP's coming update unless @Galileo can be persuaded otherwise. Coordinates will need to all be rejiggered since Gael's topology is very different from Kerbin.
  4. One option is to not turn down the science rewards multiplier until you've scienced all of Gael. The next option is for me to invite the community to contribute science definitions to fill the gaps. I could provide a template in a freely editable document somewhere online (Google Docs I guess?) then anyone can load it in their browser and add/fill lines. There will be provisions not just for Gael but its moons too.
  5. It might be a GPP-exclusive thing and I've been on to it for some time (due to, I believe a similar problem with crew report, and both experiments also while flying). I didn't write biome-specific EVA or Crew Report science so by consequence it seems these experiments are only valid once for the situation and not repeatedly as per-biome. If I understood and expected this condition sooner it would have been prevented. This may apply to several other experiments as I've noticed from my science game and add up to more science nerfing than we intended.
  6. LOL So um... @StarCrusher96 what's the ocean made of on Hetoo? Chlorine too or something worse? Hydrochloric Acid????
  7. While flying and sinking... to 1346m below at Abraxa and Septis I found that Abraxa's lower atmosphere protects against heating from the star's radiation. Physics is awesome. Are the texture updates applied in v0.4? And what's this LN2 planet resonating with?
  8. @Winchester I think you've lagged behind quite a lot in your installed version of OPT Legacy. The J-61 lost its tankage before KSP 1.2 appeared. @King Something @Starwaster The development of my variants of the J-60 and J-61 started from the same reasoning: They and the J-92 are indeed incredibly unique if you factor in their shapes and volumes, but I've seen their codes and they carry the exact same performance settings. I've envisioned the J-61 having a lower average thrust multiplier since it's so small and more powerful than even I'm happy with and the J-60 could do with a more specific kind of buffing or nerfing--not simply "MORE POWER" or less power because it'ssimply really large and heavy. The J-61 and J-92 (according to their models) are just nozzles whereas the J-60 has the volume for a discreet and incredible amount of thrust-producing internals. Now with the introduction of the HAE-02 engine it sounds good to make the J-61 weaker at high speeds to make the difference between these two a little clearer and make the HAE more relevant. In accordance with @stali79 Starwaster, Winchester: how about the J-60 be adjusted to have a more even thrust curve (more if not unchanged low-end power and less mid-range and high-end power but a much higher top speed than the J-92) not only making it more practical for its weight but making it more relevant in a unique way and giving it the most unique power curve and one (I hope) befitting of its shape and volume. I can also apply the Isp and cost changes while I'm at it. If you guys can settle on your own desired performance ratings for the standard J-60 and J-61 or want what i suggested here I'll develop and include my changes along with my variant engines when I submit them to Stali for review. My variant engines: the Mk2 SURGE (J-60) and Mk2 GAUGE (J-61) are even more powerful and expensive but they also have their clear use cases and more challenges or balance features, and are not chemical engines, and meant for use on Kerbin and Laythe (but nothing will stop you from using them there).
  9. Are those anomalies or (USI) resource lodes?
  10. @electricpants That sounds fairly nice actually. is there any deep meaning to this name or did this name come in a burp?
  11. w00t! I was hoping an ice planet would come around pretty soon.....I didn't think it would actually be coming by and then get captured. Ba dum tiss. Not knowing better, I expect this ice planet to actually be very large (I'm guessing at least Eve's size) if it's going to have the mass and surface gravity of a rocky or metallic planet. Since there are irl giant water worlds out there I'm confident about my proposed correction. The resource setup for this one should come pretty quickly as I know what world and data to use as templates. All that's missing is a name. There's not much to do for resource configs for Abraxa, Septis and Rekiesse since they're rocky worlds and will have fair amounts of nearly all common resources. So Abraxa and Septis are technically finished already.
  12. Try using parachutes on any planet larger than Gael/Kerbin with the issue of actual wind forces. Tellumo, Gratian and Catullus would be so (much more) brutal. Paging @OhioBob. OhioBob, please come in. Relax, dude! You're producing (dare i say) too many awesome pics. I never thought of or encountered the idea of Gauss and Tarsiss together in a sky like that. It's like Gauss and Tarsiss are the binary!
  13. I'm going the whole nine yards with these things. They already have a new place in th Community Tech Tree (but yes, not high enough. Dark Drive is still way ahead of them). I even want to change their sounds, maybe give the J-92 thrust sounds to the J-60, and set entirely different toggle and flameout sounds.
  14. They would be quite fit for an include but I don't know how Sir Yeon would feel about them being described as being resurrected by another far future science and engineering conglomerate and leased back to/under the OPT name.
  15. No, I don't have the capacity to make or edit a part model. If only I could... But that's not going to change for a few months.
  16. @stali79 Thanks. I've changed them functionally too and made them into new/discreet parts: the J-60 SURGE and J-61 GAUGE.
  17. @electricpants There's a line near the very top of the configs already with that line and a number. You don't need to use it so you can remove the lines but if you do, it is so Kopernicus doesn't randomly order the bodies on the back end (which is bad, and randomly reorder them again when more planets are added or removed, which is worse). Best practice is to have the star start with a number that is the lower end of a range, then have every planet under that star follow in sequence in that range.
  18. Another spur-of-the-moment interplanetary vessel. This one is a heavy transport and dropship type vessel. It may end up serving only one job: deliver starter supplies (and probes) to a distant target world for off-world construction then sit and serve as a relay boost with its two top-tier stock antennae. It weighs about 260 tons and not all of its tank parts hold fuel but just enough to start at 20km/s dV with nothing aboard except maybe 6 tons of life support resources (I had Snacks! installed at the time of making this).
  19. I started writing resource distributions for another emergent planet pack, and wanted to build a mothership to send to its star to survey the planets up-close and screenshot them. Getting carried away with the ship design I completely forgot where I wanted to go and aimed for a real sandbox mission: a flight to Tellumo. So I cheated into orbit and sent this on an interplanetary transfer. It even took a random gravity assist from Ceti, passing as low as 37km on the way out from Gael. I happen to have Snacks! installed at the moment (as part of a test to get my Airline Kuisine mod and MiniAVC to cooperate) so Bob and Val alone ate about 2/3 of a generous stash of over 6000 snacks. I've decided to categorize this as a a colony frigate. It turns out to be very fit to deliver starter supplies and survey vessels to a target planet for off-world construction, and then persist as a relay boost with its two top-tier stock dishes or better/more.
  20. @electricpants I listed two points. Someone forgot to edit something very vital.
  21. @electricpants @ProtoJeb21 Now trying to install this mod alongside GPP because reasons... Why do the planets themselves? Have the same flight global index Such a number < that of the star
  22. Upon this rock I shall build my house. -Somekinglycharacter Mannnn this is good.
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