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KSP2 Release Notes
Everything posted by greenTurtle1134
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This, I wish I could do. Although after playing KSP a while, you can shut them up on a lot more than thrust... List below.
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Firstly, excellent idea and execution. Secondly, I was poking around the configs and found that you did in fact define luminosities for some stars. Comments indicate that this field is "relative to stock sun". Not sure if that's what you are looking for. Thirdly, I want some planet packs to be in the Kerbol system, but some to get their own star. Can I just delete the configs for those I do not wish to modify, or do I have to do something else? Fourth, will installing this onto an existing save ruin it?
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Mod it into KSP maybe? Are you actually building the thing or just designing it?
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Banned for absolutely no reason at all.
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[1.7.x] ReCoupler - Monocouple your bicouplers!
greenTurtle1134 replied to Booots's topic in KSP1 Mod Development
Upon seeing multicouplers, I instantly thought what a coding pain in the ass circular structures would be. Then I see this! -
I quickly move the hillbillies away before @munlander1 can exact his vengeance upon them. I then call upon the Federation (@DarkOwl57, @ThaZeus, @TheEpicSquared) to drive out @munlander1 and liberate the hillbillies. Federation's hill. I ask to join the Federation.
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Surprisingly, I also recently started a heavily modded KSP career called Ad Astra. Coincidence?
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I was somewhat surprised that the shuttle (with drop tank, but weighed down by crew modules) had enough Delta-V to stand in for a nuclear transfer stage. However, I guess it should have been obvious. The shuttle needs to get from Mars surface to orbit, and they refueled it at Phobos, and orbit is halfway to anywhere...
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Not Bandersnatch DNA, the DNA of the Bandersnatch Necrosis Bacillus. Still, though, I never intend to use the stuff. HOWEVER, I do use it as leverage to get you to acknowledge the rights of "the people" and we form a democracy.
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Well, I certainly don't constitute a consensus, but I'd like them kerbal scale (distances divided by 10). Since Trappist is already about 10x smaller than Sol, this will likely result in an insanely small system, and real scale would also kinda work. You'll have to infer some things about their color, landmass, and atmosphere. This is KSP so do some weird stuff. There is indication that radiation is changing the atmospheres, so you could probably get away with nitrous oxide or something like that. Please, though, at least one clearly habitable and at least one clearly uninhabitable. Ooh, make a Github so we can all tack on bits and bobs!
- 38 replies
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- exoplanets
- kerbol
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DO IT! Someone had better do this!
- 38 replies
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- exoplanets
- kerbol
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NEWP! @UnusualAttitude?
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@Nailed it! destroyed your world by importing the galactic core supernova from Larry Niven's Known Space, no? Then they started a bandersnatch colony, after which they began fighting over software and cookies. Speaking of bandersnatchi, I genetically modify a bacterium to infect and kill bandersnatchi. I'm not evil, however, so I immediately destroy all samples and store the DNA code ingrained on a piece of glass I then keep in my pocket, encrypted with a password that only I know. However, I do have this as backup against the Bandersnatchi. My somewhat shared hill.
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Heck no... oh alright... @Dman979.
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No they aren't, they were in the past reality which was subject to a short war, nuked into a crater, built into an authoritarian government, EMP'd by an alien entity that I called in, and finally abandoned for an alternative one. The alternative one has been drained of oxygen, and the only structure is a dome colony with a socialist government that is recruiting by offering cookies. Population: @greenTurtle1134 @Spacetraindriver (founder, de facto leader) @munlander1 (traitor, exiled) @Nailed it! @IncongruousGoat (possibly) You're welcome to join, @DarkOwl57. @TheEpicSquared too.
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It's a communist colony. Since the world is currently uninhabitable we will be using authoritarian government until we can get at least a little more living space. ...and you can't rise up into the authoritarian government because we gave @Spacetraindriver veto power.
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^n I have no idea... no actually, I do. I was writing some LaTeX and was using sigma notation, so I had to type a bunch of superscript n's. (PLUS) Turtles acquiesce to the second law of thermodynamics and avoid unnecessarily increasing entropy by transmitting information without purpose.
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I do so as well. Colony: @Spacetraindriver @The Raging Sandwich @greenTurtle1134
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Quitter... I nuke your hill, take appropriate precautions to avoid radiation contamination, and claim the crater. EDIT: I also install Non-Comic Nuclear Physics so that I don't just grow random heads or anything.
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@munlander1 used nukes, @Spacetraindriver took advantage of the rebelling head to win the hill by conventional weapons, @Mr. Me banned nukes and established authoritarian government, and I EMP'd you all back to the stone age. Still my hill.
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I sic the Emerald Orchid on you. Now, while I haven't actually read most of the book, from what I have read, I understand that the Orchid is a telepathic microgravity-borne FTL-capable radiation-absorbing EMP-generating alien something. Looks like a huge (moon-sized) green flower. And it can launch meteoroids with enough force to crack open a planet's crust. So yeah. It brakes into orbit around your planet, absorbs every bit of radioactive fallout from your nuclear war, converts that into a massive EMP pulse that permanently kills every electronic device on the planet, then takes out a couple strategic targets with kinetic projectiles. All in all, your authoritarian government is pretty much toast. I find a tiny hill in the middle of the ocean, shield and cloak it, and then watch as the anarchy unfolds. My hill. If you're wondering how I persuade it to do all this, the books also establish that anyone with a radio telescope and/or a mental disorder can contact/control the Orchid.
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Spoilers for Star Trek Into Darkness...
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- totm mar 2024
- kerbfleet
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@The Raging Sandwich still has a cloaked hill. I use one of my spare keys to get in, then pull out my fourth-wall-breaking equipment and lock the .sfs out for everyone else. My hill, shared with @The Raging Sandwich, @DarkOwl57 and @TheEpicSquared's equally divided world.
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Weight weight mass Wait, let me get this straight... Forgotten Space Program seeks to avoid the information-devouring updates by creating a self-sustaining kerbal population in space (currently around Laythe) while Continuum Space Program seeks to alleviate the effects of the Crashes by shielding as much information and personnel as possible from the effects and rebuilding science faster on Kerbin after each cycle? Did I get that right? We're looking at two parallel narratives, each trying to beat the update cycle in its own way?
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What's the purpose of the RSATs? What do they do, and where can I get this information for future projects?