-
Posts
477 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by COL.R.Neville
-
i make mine a science lab for cruising around the ksc and doing science. i changed mine to atmosphere analysis instead and added a relay antenna so my eva kerbals can xmit science to it or back to ksc. using the karibou wheels makes a pretty good lift kit for it too. oh and the new filter extensions are nuking your colonization and rover tabs in the part editor.
-
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
COL.R.Neville replied to NecroBones's topic in KSP1 Mod Releases
any chance we can get the service/cargo bays moved to the new payload category? thanks -
have you tested that mm? because the science container HAS to be the first module because of the module index entry. and the first module for the science lab is a moduleanimategeneric
-
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
COL.R.Neville replied to DMagic's topic in KSP1 Mod Releases
thanks so much for the xmit science mod. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
COL.R.Neville replied to Galileo's topic in KSP1 Mod Releases
i dunno i have a 980 but only have an i7 920 and getting 30-40 with the high res pack. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
COL.R.Neville replied to Pak's topic in KSP1 Mod Releases
somebody was asking about energia and the buran.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
COL.R.Neville replied to Pak's topic in KSP1 Mod Releases
- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
COL.R.Neville replied to Pak's topic in KSP1 Mod Releases
there is an old mod called MEPS that you can use for the cargo bay flooring and places to stick KIS containers to.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
The earliest versions of Kerbal Space Program
COL.R.Neville replied to KasperVld's topic in KSP1 Discussion
i got on the bandwagon in feb 13 so i think it was like .18 or right around that. 32bit you could run like 4 or 5 mods till you hit the 4 gb limit hehe. -
[old thread] Trajectories : atmospheric predictions
COL.R.Neville replied to Youen's topic in KSP1 Mod Releases
why is this mod not stock? so many tiny mods that are just absolute genius. look at vapor vent, chatterer etc.. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
COL.R.Neville replied to K.Yeon's topic in KSP1 Mod Releases
if you have really freaky stuff tca can fly it. all the buttons are a bit much you just have to sit down with it and spend a few hours. there are youtube videos that are pretty good. i dont think it does the thrust limiters as much as it adjusts the intake side so the engine stays spooled up. -
and of course the log was zero help in even pointing in the right direction other than there was an error in this huge file of stuff hehe.
-
yeah gamedata/squad/parts/prebuilt/kerbaleva.cfg try searching for the just the file kerbalEVA.cfg there is also a kerbalEVAfemale.cfg as well last page is an mm config for creating an eva xmitter for xmitting science while on eva.
-
thanks for the update man. the all in one dl is really nice. i am getting an mm error on the communitytechtree.cfg though. Is ksp the only log file now?
-
okay so you have to physically take the data to the lab and upload and xmit from the lab right? instead of nuking the data xmitter which you kind of need for other things. take care of this at the experiment level setting the xmitdatascalar to 0 would do the same thing just have to make sure the dataiscollectable is set to true.
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
COL.R.Neville replied to cybutek's topic in KSP1 Mod Releases
awesome thanks -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
COL.R.Neville replied to cybutek's topic in KSP1 Mod Releases
on 5760x1080 the lower left black resource and vessel tabs cover up the buttons for symmetry and snap angles. need to move those over a coupla hundred pixels to the right. thanks -
Kerbal Space Program 1.2: Loud & Clear release date and more!
COL.R.Neville replied to UomoCapra's topic in 2016
they should put up like .18 again to remind everyone just how far everything has come. i remember the strut count needed to be at least 2x the part count. still dont understand why mods like module manager, chatterer, texture replacer, texture switcher and multlayered animations are not stock yet.- 418 replies
-
- future plans
- news
-
(and 1 more)
Tagged with:
-
eva kerbal config is in squad/parts/prebuilt.
-
use the above to replace the MODULE {name = ModuleLandingLeg} block to get the ASET Landing Legs going in 1.2.
-
yeah we have all of these awesome shuttles and lifting bodies and crap for landing gear. isnt there all kinds of car racing games and stuff using unity? they are bound to have figured out suspensions and wheels for that you would think.