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COL.R.Neville

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Everything posted by COL.R.Neville

  1. have you had a chance to check out the radiator glow in 1.2pre KSPI? might be what you are looking for or general direction its pretty subtle not a flourescent glow. dont know if i splained that correctly or not. shuttle landing gear? love the shuttle just needs some landing gear. i use mine for the lko rescue contracts with kas winches mounted in the cargo floor to bring stuff back if i need to.
  2. the aset stuff is pretty much the platinum standard. raster prop monito, aset avionics etc.... not sure about it working in 1.2 yet though
  3. whats the switchology for getting it to scan each orbit instead of all at once. is there a certain order. i thought it was disable stock scanning , require narrowband and flush anything that might be there all ready. but cant seem to get that to work and still having a problem with the resources not showing up and wanting to scan all at once for some reason.
  4. yeah you have it installed too deep in the directories. where you have lll squad should be squad and then the contents of the lll/gamedata folder firespitter lll lll xtra mod manager etc....
  5. i dont have any problems using the the lil attachment point inside, you could maybe make it one size bigger so people are able to see it easier? or if not that then the trays like box sat uses is pretty nifty.
  6. nope there were thousands of files that werent. maybe the stock game is but very few of the mods are..
  7. ive had luck with using dds4ksp and 64bit ksp using -opengl. just remember to skip all the toolbar icons when you do it.
  8. you can use the -d3d11 switch you just HAVE to include the -no-singlethreaded along with it. otherwise it crashes on trying to load the atmosphere shaders. -force-d3d11-no-singlethreaded <=this works -force-d3d11 <= this doesnt.
  9. tracks. and make the wheels do like they used to where you could make big gantry cranes and stuff with them instead of just rovers. more kinds of wheels like tracks hehe. or the wheels from the landmaster from damnation alley.
  10. anyone been able to get this working for 5760x1080? i get a single yellow line going off to the left and thats it.
  11. hah yeah you cats seem to be a talented bunch so a few stretch goals for ya, 1.2 around the corner forgot antennas will probably be the next cool thing to have. specially tracking ones like remotetech used to have. oh and forgot conformal fuel,rcs tanks there used to be a mod i think the name was bft or something like those tanks looked pretty slick.
  12. the eagle from space 1999 used to have it now we dont (. one of those with an aset cockpit would be pretty sweet. more cool rovers like the malmute, or any of the old bobcat ones. sucks about tracks being busted now. landing gear like the awesome adjustable landing gear that used to work. landing zones with sequential lighting like outland, aliens and stuff for our reusable stages to land on.
  13. yeah this orbit bug thing is pretty harsh. is there any reason why kerbin needs to orbit sonnah? everything in my tracking station says its orbiting sonnah instead of kerbin. appears that the orbit decay fix squad uses needs the original sun kerbin relationship in the data for some reason. why not keep the original body references as stock but add the other planets either orbiting the originals and yes i know not realistic but neither is lil green guys with huge foreheads flying rockets. i think everyone would rather have this work instead of being astronomically accurate. put sonnah in a retrograde orbit around kerbin that way visually it looks like kerbin is orbiting sonnah and so on so forth for the rest of them. this mod looks great and i would love to be able to use it.
  14. yeah this is my goto rover as well. made the science lab a real science lab. so great for doing the around ksc science farming early on. munrover ha my bad mungazer, have you tried MEPS for the cargo bay floor? might give it something to stick to and work better. i use them to mount KIS containers around the outside of ships stations etc.
  15. yeah there are a few good ones out of the fasa pack as well. i wish the rn_probes guys would separate the antennas off of his probes instead of making it all just one model. those would be pretty awesome. ive been using the origami 350 one for my deep space stuff. and the lil pcf5's from aies. i try to just use a couple to keep part counts down.
  16. yeah i like the science lab gui that is part of this. anyway to tell if there is a functioning science lab on the network and send the data from other craft, eva kerbals etc to it for processing?
  17. i did read the op and used that mm patch which for the tdrs sats results in 4 omni antennas with a range of 10 mm. hence my original post as to what i did to make it work. dont know whats happening in the alt f12 window you can see the dish definitions in the final configs but what happens in the end is 4 omni's. all of the others that have one dish it seems to work okay. but something is doing with these. the only way I have been able to make stuff like this work is when the antenna is its own discrete part with its own definition and then attached.
  18. i was just saying what i do. i dont use ro. and use the tdrs model which doesnt have an antenna. so i have to add remotetech ones to it to add the functionality.
  19. the antennas that you would put on the probe for remotetech should already be configured. the probe itself is just a model a really good one but just for looks. you have to add another antenna from remotech to it to make it work. and the config for remotetech is usually what has the maxq setting in it.
  20. yeah look in the cfg and get rid of the maxQ setting should look like MaxQ = 6000 or something along those lines. remember none of the pretty antennas on these are really antennas from remotech point of view only ones that you stick on afterwards. i just pick a really small ones change the config to make it perform like what the model looks like and call it a day.
  21. i believe that asset bundle problem is that its just packaged in the wrong place or needs to be in multiple places. I just used the folder from the IR sequencer and most of the exceptions stopped for me.
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