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Everything posted by TheRedTom
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No worries, BDB has an inbuilt "Blue SMURFF" that automagically balances rockets to modded solar systems. You probably want to install Cryogenic Engines to give upper stages some more kick. At that scale you also want the rescaled Saturn V from the "Extras" folder that will give you the spare DeltaV needed. Happy Mooning!
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This is the best schematic I could find of the original progress used for Salyut-6 Photography from the time is sadly lacking...
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Now we know why tantares is grey ;all the soviet pictures were greyscale
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheRedTom replied to MrMeeb's topic in KSP1 Mod Development
Had no idea you were still schooling I do a bit of tutoring for some A2 students as some extra cash. I would be happy to help in any way I can- 282 replies
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Hey Beale, love your parts, building my own Mir right now Got me interested in how they made the star shape if only one port on the node on the core module could be used for docking and came across this beauty From Wikipedia: "Each of the Kvant-2, Kristall, Spektr and Priroda modules was equipped with one of these arms, which, after the module had docked to the core module's forward port, grappled one of two fixtures positioned on the core module's hub module." "The module's main docking probe was then retracted, and the arm raised the module so that it could be pivoted 90 degrees for docking to one of the four radial docking ports." Thought it was some pretty cool trivia
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TheRedTom replied to Pak's topic in KSP1 Mod Releases
@Doc Shaftoe working perfectly now, can't wait to pretty up my shuttles!- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TheRedTom replied to Pak's topic in KSP1 Mod Releases
This link is broken- 2,351 replies
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Any update on this? Would love to see these parts back
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheRedTom replied to MrMeeb's topic in KSP1 Mod Development
@DJ Reonic are you using a bigger solar system? There are no difference between these parts and "Stock" CA. P.S. @MrMeeb that payload adapter looks amazing! Is it going to be gold and shiny like the real deal?- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheRedTom replied to MrMeeb's topic in KSP1 Mod Development
@MrMeeb thanks for the configs, working perfectly now. No idea what the texture was, but its gone now. Keep up the good work!- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheRedTom replied to MrMeeb's topic in KSP1 Mod Development
@MrMeeb there was a patch made to the DIRECT Parts in that mod's forum thread that updates fuel value for new versions of CryoEngines, what do you think? https://github.com/LouisB3/LB_KSP_Configs/blob/master/DIRECT_Rebalance.cfg Also, I noticed your Mk 3 Cockpit resolution is a bit off, any idea what might be causing this?- 282 replies
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Personally I prefer the thinner realistic Spekr module, but maybe I'm wierd Also looking at that bottom right panel is really telling as to the state of repair on Mir
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Thanks for this, but is there any way of having just one layer ParaSci style? The multiple layers is too much for my machine to handle
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
TheRedTom replied to MrMeeb's topic in KSP1 Mod Development
@MrMeeb There doesn't appear to be a Canadarm mounting point on the CRG-150, do you have any idea what might be overriding this?- 282 replies
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
TheRedTom replied to Raptor831's topic in KSP1 Mod Releases
Tantares config seems to be wrong Looking at the tantares packs for Proton and Soyuz, Proton is kerolox and Soyuz N2O2/UDMH... Wrong way round -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
TheRedTom replied to Pak's topic in KSP1 Mod Releases
@Pak any plans to make shuttle launch clamps? Also, aren't the flaps on the shuttle tiled?- 2,351 replies
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