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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Identitools replied to TriggerAu's topic in KSP1 Mod Releases
Installed via CKAN, there is no "alternate" button and no signs of the mod at all in the game, any ideas? Edit> false alarm -
@theSpeare Played a little more than two hours with the mod, seems to work fine. Can you push it on ckan?
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I would to but i'm not home until one week, will definitively do it when i get a chance
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[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
Identitools replied to Dewar's topic in KSP1 Mod Releases
Do you plan putting it on CKAN? -
Wow 10%? Do you have a lot of science mod/experiments? I think the best of both worlds would be completing the tech tree around exploring the jool system (and i play with OPM), and then using the leftovers to... i don't know. The strategies are useless, we always end up with too much rep/money/science. That just made me think, what if we need a lil bit of each 3 to make the rover upgrades?
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Semi related question : with all the rover science we are going to do (i personally wait for 1.2 and mods to update), is anybody have suggestions about how we can spend all that science besides tech and upgrading the rover? I have some others mods that can eventually bring science and i don't like having researched all of the tech tree just by reaching duna. For example i had found a mod that can "upgrade" some parts bethaviour (not the porkjet one, an much older one) but i can't find it. This is the kind of mod i search, bringing more uses to science.
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Wonderful mod, but i have one question, didn't tried it but i think this is possible to just make one big launch with TONS of rovers in it and then dispatching them on the body used to milk science. Since they are individual rovers the analysis limit is pointless. This is a little exploity but can you confirm this is possible? Any plans to make this "not viable"? I think of putting another analysis cap, globally and by biomes.
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Those terrain textures looks nice, how can i use them without the rest of KSPRC? I mean i already use SVE and i like the general feel of it but those textures would make a neat addition, how do i do this?
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Well, i'm kinda screwed for that one, Kopernicus modders says i can't do a shape like this easily or at all. But i can always make ships appear in every new save. Do you know a way to do that? (populate a world when creating it)
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A small moon orbiting kerbin in a very low orbit in order to mess things up with his SOI. The moon will also have a very special shape you can see in an Austin Powers movie, the... "dr evil ship"