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Identitools

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Everything posted by Identitools

  1. If this mod working for KSP 1.2.2? Also, do i risk a save corruption if i continue my save with this mod?
  2. Installed via CKAN, there is no "alternate" button and no signs of the mod at all in the game, any ideas? Edit> false alarm
  3. @theSpeare Played a little more than two hours with the mod, seems to work fine. Can you push it on ckan?
  4. I would to but i'm not home until one week, will definitively do it when i get a chance
  5. Hello, do you think the mod is ready for an official 1.2 release yet? (on ckan) Thanx
  6. Wow 10%? Do you have a lot of science mod/experiments? I think the best of both worlds would be completing the tech tree around exploring the jool system (and i play with OPM), and then using the leftovers to... i don't know. The strategies are useless, we always end up with too much rep/money/science. That just made me think, what if we need a lil bit of each 3 to make the rover upgrades?
  7. Semi related question : with all the rover science we are going to do (i personally wait for 1.2 and mods to update), is anybody have suggestions about how we can spend all that science besides tech and upgrading the rover? I have some others mods that can eventually bring science and i don't like having researched all of the tech tree just by reaching duna. For example i had found a mod that can "upgrade" some parts bethaviour (not the porkjet one, an much older one) but i can't find it. This is the kind of mod i search, bringing more uses to science.
  8. Wonderful mod, but i have one question, didn't tried it but i think this is possible to just make one big launch with TONS of rovers in it and then dispatching them on the body used to milk science. Since they are individual rovers the analysis limit is pointless. This is a little exploity but can you confirm this is possible? Any plans to make this "not viable"? I think of putting another analysis cap, globally and by biomes.
  9. Those terrain textures looks nice, how can i use them without the rest of KSPRC? I mean i already use SVE and i like the general feel of it but those textures would make a neat addition, how do i do this?
  10. Well, i'm kinda screwed for that one, Kopernicus modders says i can't do a shape like this easily or at all. But i can always make ships appear in every new save. Do you know a way to do that? (populate a world when creating it)
  11. A small moon orbiting kerbin in a very low orbit in order to mess things up with his SOI. The moon will also have a very special shape you can see in an Austin Powers movie, the... "dr evil ship"
  12. Also how can i use Kopernicus to do specific shapes, any tutorial? Like... the dr evil "spaceship"
  13. Hi, i'm just here to contribute on some mods and maybe create my first one
  14. I have a mod project. A moon orbiting kerbin on a very very low orbit with a SOI covering something around 80 to 160km up of kerbin. For this part i am sorta confident i can do it myself, then i wondering if is it possible to add a moon to the Kerbol system even if i already use the Outer Planets Mod? The moon have as purpose to break havoc in probes orbits and make more difficult operating around kerbin but with providing a nice spot to make a refuel base. Thanx.
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