Godot
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Everything posted by Godot
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Nice... looks good, I have to ait till the Standard Beta, till I can explorer our Galaxy in E : D So, can you already fly to all systems ... or only between the 2 which you used to trade? And is is also already possible, to visit the Sol-System? Also, are there already other structures that the habitable planets (+spaceports)? Asteroid fields (maybe even with realistic distances between the asteroids) and gas giants (+ moons and maybe rings) for example?
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Hm, depends ... I guess for planetary observations, refractors are better,, while for deep sky observations reflectors are better (at least if we compare telescopes of equivalent diameter) If you want to get the biggest diameter for your money, I guess a Newtonian is the way to go (with other words, the simplest type of reflector telescopes)
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Es gibt grafische Aufwertungen als Mods ... Empfehlenswert sind die EnvironmentalVisualEnhancements (vormals City Lights & Clouds) http://forum.kerbalspaceprogram.com/threads/55905-0-22-Beta-1-City-Lights-and-Clouds Wenns nur um graphische Mods geht, würde ich nie ohne die spielen (erhöht einfach den Realismus, Kerbin mit ner Wolkendecke zu haben und mit Lichtern der Städte inne Nacht). Sind für mich aber auch nur ein Bruchteil der Mods die ich verwene. Kerbal Engineer Redux halte ich für unverzichtbar (zeigt mir wichtige Daten zum Raumschiff während Bau und Flug etwa die extremst wichtigen Daten zu TWR und dV für jede Stufe) Abgesehen davon sind für mich persönlich aber noch FAR (Ferram Aerospace Research) (realistisches Modell der Flugeigenschaften der Raketen in Atmosphäre [ermutigt einen stromlinienförmig zubauen]) Procedural Fairings (Abdeckungen für die Nutzlast ... sehr wichtig wenn man mit dem FAR-Mod spielt) Deadly Reentry (Wiedereintritt****ze erhitzt dein FRaumschiff wirklich und kann zu einem feurigen und/oder explosiven Ende der Mission führen ... starkes Abbemsen [i.e. G-Effekte] kann zu einer Crew führen die nur noch Matsche ist ) und TAC Lifesupport (Kerbals brauchen Wasser, O2, Nahrung und vor allem Strom ... und produzieren Abfallprodukte) extrem wichtig
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About how many times per second do you change your view?
Godot replied to nobbers12345's topic in KSP1 Discussion
View orientation in KSP? Depends on the situation ... quite often if I do screenshots/enjoy the view. Rather seldom, if I perform maneuvres via IVA (with Halp of RasterPropMonitors) -
ROFLMAO ... thats epic
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Well, I hope that parts that get separated, but survive the fall to Kerbin in one piece (due to having enough parachutes strapped to them) can get salvaged / turned to money ... as this already now (for RPG purposes) is my standard practice with all stages that get separated before reaching orbit (as well as for those parts that get separated during reentry). It is also the way like it was done IRL with the Shuttle Booster Rockets
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Large Spaces for the Crew in a Space Station.
Godot replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
I agree that it would be a good thing to have additional habitation modules (just look how spacious the ISS is [with many entertainment possibilities and the astronauts not being confined to be strapped to chairs at the walls]) At the moment I, just as others already mentioned, also use my imagination and several coupled Hitchhikers to rationalize, that this space contains several different areas for the astronauts ... but I have to admit that the Habitats in the packs that are linked in this thread look good ... [and in case of the Habitat Pack 0.4 partially are based on real proposals for inflatable space habitats [like the Trans-Hab]]) -
Which would be logical ... especially if HALs programming also told him, to make it look like an accident (so that, after his return to earth, no suspicion would arise with regards to HAL [and those who programmed him] as murderer of the crew)
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Aside from using DRE, FAR + Proc. Fairings and Tac LS it means for me: 1. Minimizing Crew risk, that means, EscapeSystems as soon as they are suitable and a certain overhead in fuel calculations to be prepared for bad case scenarios ... it also means that no manned mission is planned as a one way mission 2. Cost efficiency of carrier systems ... meaning that I write down the costs of missions (and subparts of the vessels) in Excel and with every new mission under a higher tech level (if there are suitable rocket techs) I check if I can use the higher tech parts in order to make the systems I need (for the next mission) cheaper 3. Reusability ... every part that is planned to be separated before reaching orbit is fitted with parachutes so that its escent is slowed down enough to not explode on impact. Same goes for every part of the spaceship that (together with the capsule) makes it back to Kerbin and gets separated on reentry 4. For longer manned missions (1 months upwards) I try to fit a hitchhiker storage container as living space onto the spacehip 5. Testing & Certification ... manned Landers and rovers (sometimes also unmanned probes/rovers) get tested on Kerbin (for atmospheric landers) or Mun (for vacuum landers) before getting sent on interplanetary missions. In many cases (when working with a very high modularity of systems) I also do unmanned tests with the carrier rocket that is destined to get a payload into orbit (in this case I just simulate a payload with fuel tanks that have the appropiate weight of the planned payload capacity) 6. Probes first if possible ... usually I first send probes to a planet/moon, before I do a manned mission
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-when you think that you can use parachutes for landing on Mun or Minmus
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Not to forget that there will be most likely at least one female astronaut in the crew, who has a romance with Bowman, and a lot of actions of Bowman being made in order to save said female astronaut from HAL. Also, very likely said female astronaut will be the only surviving crew member, as Bowman will put her into an escape pod on way to earth, before he himself starts his voyage into the Monolith (the reason while he himself doesn´t flee with the female astronaut probably being, that this escape pod is the only one left, with just one cryo bed)
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If the question were: "Did you buy KSP more than once" Then my answer would be "Yes", as I bought an additional store copy ~2 years ago, as a birthday present for a friend I never ever buy additional copies to just have them sitting around on my harddrive however ... so, the store copy I bought long ago is the only one copy I have of KSP
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LOL Time to found a company which sells Asteroid Survival packages to gullible people who cannot read dates
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I´d say that the apes and scientists are tools to carry on with the narrative (in order to explain to us, that there has been something found on the moon and that it is top secret and so on) Sure, it could have been faster told with scrolling text (similar to Star Wars) where we are told that, unbeknownst to humans, their evolution was influenced by a monolith, that now, millions of years later, mankind had stations in space orbit and on Moon and that, in all secrecy (known only to a few top scientists and he government), a similar monolith on Moon has been found and that now a ship is on the way to Jupiter where, unknown to its human cargo, it should research another monolith that has been found orbiting Jupiter. But somehow I would feel that the movie would miss something, if we would do it this way
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If you like FPS with a good degree of realism, maybe try Red Orchestra 2 / Rising Storm or Verdun
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He said Jehova ... stone him I am with those who like the movie (and its successor). It took decades till there were movies who would try to put a similar degree of realism (although with the limitations of its time) into SciFi
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Have you ever lost a ship in re-entry WITHOUT FAR installed?
Godot replied to michaelphoenix22's topic in KSP1 Discussion
Not in reentry itself ... but in lithobreaking after reentry .. for examle because I released my chutes too early (causing them to disconnect), too late, or because my ship landed in mountains, on to of a steep slope (making it to roll downhill, thereby more and more disintegrating) -
Depends on the use ... for small research stations around Mun (that just are there to resupply moon landers and replenisch their science modules) I plan out the main body (that contains everything important) and transport it into Muns orbit and then just couple new fuel tanks to the station ... For larger stations around Kerbin I don´t plan above the subsection level
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It was uhm interesting when I first started in 0.12/0.13 ... due to the non prsistent universe Mun was always at the same position when you started your spaceship ... this also meant that directly acceleration in the right angle towards Mun was the much easier/preferred methods to get to Mun instead of using transfer orbits It was a great feeling, to se Kerbin rising above the Mun surface, when I managed my first Flyby to Mun ... an even greater feeling, when I first managed to land (that is, on Wings instead of landing legs (which hasn´t been invented yet) and still without any way to do an EVA
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!No, OP trais tu turn inglish into pidgin inglish ... turnin inglish into jerman wud min tu mayk inglish moar kompleks ... not les kompleks
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The payload was "Russia´s most advanced satellite" ... sounds like an expensive loss But better a satellite than a manned Soyuz capsule (on the other hand, I guess that a manned mission to ISS would be improbable nevertheless, considering the current political climate (Ukraina crisis) )
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Do you remember your first time playing KSP?
Godot replied to ICrashRockets's topic in KSP1 Discussion
I started with 0.12 or 0.13 and nope ... my first attempts were aimed at having enough fuel to reach higher and higher altitudes (still within the atmosphere) then my next milestone was a suborbital flight over the continent east of Kerbal spaceport. Only then the next milestone was to reach orbit. And after I first reached it, I didn´t orbit Kerbin for a long time anymore, because this version still lacked a persistent world, which meant that each mission started anew with a fresh universe and the Mun in always the same position ... which also meant (due to the lack of maneuver nodes in this version) that the easiest method to get to Mun was, to directly accelerate (in a known angle) towards it, without first getting into Kerbin orbit. -
How cool is Chris Hadfield? Today is the last chance to see, ever?
Godot replied to Aethon's topic in The Lounge
Seems like Hadfields video will float a little bit longer on youtube ... while he himself has put his video on private, as expected, a lot of youtube users have included the video into their channels. Might take youtube quite a while to delete them all (if they intend to do so, that is) -
How cool is Chris Hadfield? Today is the last chance to see, ever?
Godot replied to Aethon's topic in The Lounge
Actually Lajoswinker posted a link of an article in the nex economist which was exactly about the Hadfield-case a few pages ago http://forum.kerbalspaceprogram.com/threads/79842-How-cool-is-Chris-Hadfield-Today-is-the-last-chance-to-see-ever?p=1155589&viewfull=1#post1155589 It is fascinating ... with just a few meters distance Hadfield would have been able to violate IP rights in different countries, as in each ISS module the laws (including IP restrictions) of the country are applied, which built the module -
Mars One - Anyone signed up for one-way ticket to Mars?
Godot replied to stijnovic's topic in The Lounge
As others say ... I also think that the mission will be shortlived. If they make it to the planet and land safely, their colony IMHO will very soon succumb ... due to psychological reasons (like intra group quarrels ... hell, they have to live together 24/7 [Parts of the Failures of Biosphere 2 also had to do with intra group dynamics]) due to technical reasons (due to laziness with care for the systems or some failures noone expected, with any help being months away) due to biological reasons (plants and other biological things they are meant to grow there (foodstuff, O2) not growing as expected) And I guess that afterwards (when the colony is dead) it will be a source of major biological contamination (houses finally getting ripped open due to lack of maintenance, exposing the innards (like corpses and remainders of plantations) to the martian atmosphere ... with results that noone can foretell exactly (like, for example, earth microbes getting a foothold on Mars)