Ginlucks
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KSP2 Release Notes
Everything posted by Ginlucks
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I done this request because following this steps my ksp doesnt look like it as I said in previous post
- 3,403 replies
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- renaissance compilation
- visual enhancements
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Could you be more precise? Did you update just EVE kopernicus and texture replacer? Havent you updated also scatter and other visual mods? To update EVE have you copied the bouldeCo. folder from any-cpu-configs zip to GameData or in GameData/ KSPRC folder? They contain the same folders. Do you completely delete them?
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Hey man, post an installation tutorial... I followed previous posted guides but it doesnt look so beautiful to me!
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Hi Guys. Somebody know why I cant link aki power conduit to central station? I attached it to central station but then it doesnt display me the link option
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Ginlucks replied to tomek.piotrowski's topic in KSP1 Mod Releases
well, yes it is Kerbal way... doing disaster and then find a way to remediate I am as a child waiting to go to Disneyland, cant wait -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ginlucks replied to tomek.piotrowski's topic in KSP1 Mod Releases
guys of course I know that if sat1 could reach sat2 and sat2 is linked to ksc sat 1 could be controlled let me explain better: consider you have a sat (named sat-far) too far to be reached by ksc, it would be nice that I can send a second sat (sat-messenger) that reach sat-far bring to it a msg: " hey even if we are too far from ksc and we can not comunicate with it at the moment, before launch it told me that you have to modify your trajectory with this commands. I coming back, my trajectory will bring me in a zone reachable by ksc, see you there!" is it clearer now? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ginlucks replied to tomek.piotrowski's topic in KSP1 Mod Releases
Well, good luck so and thank you for your work! If I can I would suggest a feature for next release: it would be nice if a probe or vessel could store a command to send then to another probe. This would permit to send instructions and pilot the second probe even when both have not a link with command centre! -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ginlucks replied to tomek.piotrowski's topic in KSP1 Mod Releases
Well, I cant wait for new version! Mod is incredibile but at current time it is frustating use it. Do you think new version will be relase within a couple of week? Thx -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ginlucks replied to Ger_space's topic in KSP1 Mod Releases
Roger! Thx for answer! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ginlucks replied to Ger_space's topic in KSP1 Mod Releases
I'm looking for a tutorial too. I haven't understand if with this mod the bases "spawn" automatically at random points and then you can buy it or it needs other mods. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Ginlucks replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi all, I would report some problems: 1- sometimes flight computer execute a wrong manouvre, it starts to alternate prograde and retrograde directions or executes a burn in prograde direction for a longer time than I setted up. 2- when I set a burn it happens that the timer for starting that is not more sync with time of the game, so it starts to burn later than I planned 3- question: is it possible to queue a second node? -
[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
Ginlucks replied to Nertea's topic in KSP1 Mod Development
this mod is a great idea, will be it continued and will be implemented the features described in the readme in github?? -
hi all. is this mod compatible with ksp 1.2.2?
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Hi all, I downloaded this mod for ksp 1.2 and I was able to play it until today. In fact, today when I lunch ksp it told me this mod is incompatible and I need ksp 1.2.1. Does this mod update by itself? In case, how can I download previous version and avoid automatic upload?
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No it has not a docking port. It have just a squared entrance . I am sorry, what is the claw? I could also disable the mod for a while...
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- usi
- life support
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I am sorry, during loading it says that it doesnt work however it works during the game!
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Hi all, I have a mission where I have to rescue a man orbiting inside a deployable emergency shelter. I went there and Jebe activate the emergengy shelter but at the moment I am stucked: I think that I should do an EVA with the man to rescue and "jump" to my ship but, as he stay for a long time without eat something he can not perform any action. So my question is, there is a method to bring food to that man?
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it doesnt works on 1.1.3
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Ginlucks replied to pizzaoverhead's topic in KSP1 Mod Releases
No im using stock music of the mod. I have renamed ksp data and maintained ksp data x64 untouched since I'm playing 64bit version. Now it works! -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Ginlucks replied to pizzaoverhead's topic in KSP1 Mod Releases
1.1.3 To check the version I started the game and this time music works.... The mod start to work or not randomly