SebastianPahlsson
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Everything posted by SebastianPahlsson
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Seeing forward to performance upgrades so that we finally can build larger bases and ships without lag.
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
SebastianPahlsson replied to Galileo's topic in KSP1 Mod Releases
I'm using the latest version. Will downgrade, thanks a lot! -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
SebastianPahlsson replied to Galileo's topic in KSP1 Mod Releases
Hi, I'm getting grey dark Eve and black Jool. Something I'm doing wrong? https://imgur.com/a/kzEEwop -
Rational Resources 3.0.2 [Sep 24, 2024]
SebastianPahlsson replied to JadeOfMaar's topic in KSP1 Mod Releases
I´m having this issue aswell, with the github master branch. Did you solve this somehow or do I need to wait for the next update? Edit: It seems that this mod, cryotanks, and procedural parts is conflicting somehow. MMaybe because of conflicting tank type names? https://imgur.com/a/tcBe885- 1,055 replies
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Having the same results when downgrading. No rescale and oceans dissapearing This is my gamedata folder Edit: Removed visuals mods and the oceans show up. But still no rescaling.
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@StarCrusher96 I've read through the comments and wonder if this mod works with 2.5x rescale? (It´s primarily the planet scale I´m after). I've tried to edit the GU-GENERAL_Settings.cfg file and set scale to 2.5 instead of the default 1. Does not seem to change the planet scale, but oceans dissapear. (I have sigma dimensions). Is there anything else I need to do? I think I may have missed something.
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What parts does the community want?
SebastianPahlsson replied to mbartelsm's topic in KSP1 Mods Discussions
I would like to have another base module mod that looks a bit more realistic than the existing ones. You could have Hab modules, greenhouse modules and such. Storage modules. Like some of the other base mods. Inflatable bases would be a cool thing. With extendable parts and such. Lander with inflatable hab: Other Pictures: -
Please change it so it´s for ksp version 1.1.3
- 522 replies
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[1.4.2] Kerbal Space Transport System
SebastianPahlsson replied to -MM-'s topic in KSP1 Mod Releases
I have an Tourist contract i need to finish. I need to get them to the mun and back. I have a Spaceplane that is recorded and a payload with 4 seats and an probe. I can only put astronauts in the seats. No tourists. -
Any idea how to turn off boil off? Can't seem to get it cooled down with electric charge.
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[1.4.2] Kerbal Space Transport System
SebastianPahlsson replied to -MM-'s topic in KSP1 Mod Releases
Is the mod capable of deploying vehicles to other planets and moons? If you record such a mission ofcourse. And if it can transfer resources to a space station in Lunar orbit. Or if i would want to transfer resources between 2 bases on Duna. Or transfer resources between a base and a station? -
@Shadowmage Just made a MKS base on minimus, Now i want to use your parts for a transfer stage to Duna. Can you tell me how I change numbers and add MKS hab time to your hab modules. Also how I add Hydrogen, oxygen and aerozine50, NTO to Ore converter?
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@RoverDude Just downloaded MKS for ksp version 1.2. I want to produce Specialized Parts but my orbital scanner can´t fins the resource "silicates". Not the narrow band scanner either. I even tried to Hyper edit miners all over kerbin and minimus. The miner won´t mine silicates either. Please help!