Jump to content

Gabu

Members
  • Posts

    87
  • Joined

  • Last visited

Posts posted by Gabu

  1. On 01/01/2018 at 4:49 PM, Mr. Sandman said:

    I don't know if it's only me , but the Altair Lander tank has pretty unusual hitboxes.

    If I try to decouple something that is sitting inside the ascent stage plate , it will slingshot the part in mid air  at full speed.Closer investagation made me discover that  the whole hole is sharing the same hitbox with the rest of the tank.

    CwEpYid.png

    zgxCjq9.png

    Discalimer : Lander is modified to be more or less RO compatible , But I didn't touch anything about the hitboxes.

    Fixed on new release! :)

  2. 44 minutes ago, drtedastro said:

    thanks for the file, but.....  I am unable to open this .rar file.

    I usually have no problem(s) with this format, but my decoder says that there is a problem with the file.

    I have also tried several other .rar extractors, all with no luck.

    If you have time, would it be possible to recreate this file and post again.

    sorry for the problem.

    cheers.

    Np! heres the file

    https://www.dropbox.com/sh/3likswm9931kstv/AACJlDZrA-xfAdRnQfIwbbXZa?dl=0

     

  3. BNtsLVi.png

     

    Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!! :)

    Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... :) ). This is the ESA concept for a moon base that i really enjoy and like how it looks!

    Modules:

    ve7Igimm.png  pycq2Bcm.png  AhWxsH2m.png  

    on7LP5tm.png  7GtKiHDm.png  ZggQyrZm.png  

    K3L3i8vm.png  CyagoyGm.png

    "Interactive Interiors":

     

    Science Lab:

    r0VKpfnm.pngH833JjXm.pngSp7fLj1m.pngYoJjo3pm.png

    GreenHouse: 

    NRVr7Vam.pngS4OpuRim.png8Sws1iDm.png

    Mining Facility:

    ua1sR8Fm.png0Y0LD4fm.png1ej8HMCm.png

    Ground Solar Panels:

    sAvapYrm.png WHmUkR1m.png

     

    Altair Lander - "Big Boy"! (Up to 8 Kerbals)

    DGYvvCEm.pngSrr5lgAm.pngVXNY4eNm.pngb3sYwQMm.pngRm5sUiSm.png

     

    Almost there... solving the last bug (that I found...) :(

     

  4. 3 hours ago, Mr. Sandman said:

    I don't know if it's only me , but the Altair Lander tank has pretty unusual hitboxes.

    If I try to decouple something that is sitting inside the ascent stage plate , it will slingshot the part in mid air  at full speed.Closer investagation made me discover that  the whole hole is sharing the same hitbox with the rest of the tank.

    CwEpYid.png

    zgxCjq9.png

    Discalimer : Lander is modified to be more or less RO compatible , But I didn't touch anything about the hitboxes.

    Hey man!

    Np, that's why I leaved all textures on png format :), enjoy!!

    This is probably a collider... I'll check it out and put on the bug list to fix on next release. But just to let you know, in the next release I'm gonna adjust all the part names like @DStaal and @damonvv remcomended to avoid MM and KSP crashes! So, the savegame will break. Sorry and be careful !! I don't want any MIA kerbals because of it :wink: !

    The release date will be in this week max january 06 at night.  BUT if I have the time I'll release it sooner!

    Oh, and to show next release news:

    Now we have MMSEV Wheels!!!!

    7wEO5DCm.png  gTqqdRXm.png

     

  5. 29 minutes ago, DStaal said:

    In the part 'name' in the .cfg file for each part.  You've got a line probably near the top like this:

    
    name = Science_Crate

    (This is from another mod, it was just easy to grab.)  Putting spaces in that 'name' causes issues with MM and occasionally with KSP.  It's much better (like above) to use underscores or periods instead.

    Also worth noting is that 'name' has to be globally unique, and is never shown to the user.  Typically it's a good idea to make the name start with something related to your mod, and not use something generic.  (The mod above sorta did - it's the one part in the mod, and it's the same name as the mod...)  However, changing that name makes it a *different* part for KSP, which causes ships with the part in a game to be deleted and vanish on players, so do that *very* rarely.

    Basically: That name is how *KSP* identifies the part.  Spaces work, but only sorta.  Make sure it's unique and stays the same.  It does *not* need to be pretty.  :wink:

    Got it!! Thx for the tips, ill revise all my cfg's and release a new version ASAP.

  6. New version rdy to roll guys! Bugfixes and IVA's only.

    Oh, and I was testing somethings and changed the engines ISP, so, be carefull with your savegame!

    Hope you all enjoy!

    17 hours ago, damonvv said:

    Hey man! A mod to keep an eye out for :wink: I heard (From @JadeOfMaarthat it is better to use periods instead of spaces, and underscores get converted in-game into periods. This makes it easier for others to make MM patches for it :) 

    Hey man! Thx for the tips!

    I'm quite new on modding, so what do you mean by "periods instead of spaces, and underscores" ? Sorry, dont get it...

  7. BNtsLVi.png

    Release v0.14 (Beta)

     

    Since I started to play KSP (i don't even remember when...) I really wanted to make some things on "my way", probably, like all modders do. So, I was working on this mod on my weekends for the past few months and now, i think it's "shareable".

    I am really grateful to all the people who helped me a lot with tips and shared the knowledge! 

    This mod contains my understanding for Lockheed Martins MBC and some other features like:

     - MBC (Mars Base Camp)

    KUKYhKzh.png  

    NqbmoDXb.png  q5dNIOkb.png    IUJq0vcm.png  WO7mD6xm.png  sSJR0kKm.png S1vIxVpb.png  zSuY7Iwb.png

     - MBC - Orbital ISRU

    Gk31snCb.png  XR2zXlSb.png

     - MBC - Orbital GreenHouse (WIP)

    pcisuCDb.png  rl9x77Sb.png  

      - Orion (Capsule + parachutes +Service Module + Criogenic Propulsors)

    ByNNvDRm.png  BbdyujLm.png  bfAFkwfm.png  MvR0Ahym.png  CV7bA9Sm.png  

      - SLS (boosters + core stage + petal adapter )

    CcUzLFem.png

      - Altair Lander

    vUphlzym.png  Dqal8Jpm.png  

     

      - MMSEV (credits for NASA Modelers! Just worked on it to compile)

    B0YZxn4m.png  1uJABElm.png  esyIqUam.png  0NrDo8Lm.pngHa8U5asm.png  

    rPuGatpm.png  7enpnnQm.png   TyNHS5em.png

    MMSEV - Orbital config!

    e2Jl1ZFm.png  TEbDMzCm.png  wAmTVOBm.png  0ozM8u3m.png

     

    Know Issues:

      Interiors are all WIP

      Orion Interior Kerbal Screens are all black (don't know how to fix it yet... :( ) - FIXED!

      MMSEV loses orientation on reload... (what a hell....) -  FIXED!

     -Altair lander collider -  FIXED!

     

    News:

    RealPlumes compatibility files on this release.

    Bug Fixes for 1.4

     

    Other stuffs and info's:

    All config's are as close as I guess to stock, if you guys find some of them a little "cheaty", plz let me know!

    The suit model on MMSE and on the bridge from MBC are from @BobCat's mod!

    The MMSEV original model where downloaded from Nasa's shared content.

    All other one's are from my own work.

     

    Download Link (Space Dock - v0.14 is rdy to roll!!):

    https://spacedock.info/mod/1615/[1.3] Capsule Corporation Endeavour (Mars Base Camp)

     

    Next release's:

     - IVA's

     - Moon Village Project (WIP link bellow!)

     

     

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

     

    Hope you all enjoy!!

     

    You can follow the new parts and development status on this thread:

     - New release for CC - MADV (Mars Ascent and Descent Vehicle). You can get it here:

    - The LRE for long journeys

     

     

     

  8. Yoh Guys! Everything's almost finished! Just balancing the parts and I'll wait to launch the base mod latter. Now I'll concentrate on SLS + MBC (Mars BaseCamp from Lockheed Martin).

     

    The main mod's already rdy to launch, WIP update:

    SLS + Orion + Altair = 100% finished!

    MBC = (Science Module and props 100% finished!) there's a WIP on Habthat module for him and some IVA's. Total progress 90%!!

    4xy49Yc.jpg  TYUqIcw.png

    40muEZV.png gj4Q6Ks.png

    QuBRg4F.png LTxPbPu.png 

    gwgmqAZ.png jxc5mY8.png

     

     

×
×
  • Create New...