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Posts
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Posts posted by Gabu
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18 hours ago, Mecripp said:
Hi @Mecripp!!! wow, loved the update!! Can you plz share with me?
Thanks!
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Hey guys! The dev. thread it's updated with some of the news about next release from CC. MBC. Plz, let me know what you guys think...
Thanks!
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22 hours ago, thomash said:
Hey Gabu. Nice Work.
I must admit, I am having some trouble getting the parts together. Do you think you could post the craft files?
Thanks.
Hey @thomash!
Np, here's some examples! let me know if you need more!
https://www.dropbox.com/sh/3likswm9931kstv/AACJlDZrA-xfAdRnQfIwbbXZa?dl=0
best regards!
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17 hours ago, drtedastro said:
Great stuff..
works great.the file decoded just fine.however, the craft files have different parts from what is in the mod???
I am guessing older version was used for craft file(s) and the new mod the part names have been changed???
many thanks.
cheers.
The new release it's on and the .craft files will work fine on them! enjoy!
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On 01/01/2018 at 4:49 PM, Mr. Sandman said:
I don't know if it's only me , but the Altair Lander tank has pretty unusual hitboxes.
If I try to decouple something that is sitting inside the ascent stage plate , it will slingshot the part in mid air at full speed.Closer investagation made me discover that the whole hole is sharing the same hitbox with the rest of the tank.
Discalimer : Lander is modified to be more or less RO compatible , But I didn't touch anything about the hitboxes.
Fixed on new release!
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8 hours ago, drtedastro said:
Great stuff..
works great.the file decoded just fine.however, the craft files have different parts from what is in the mod???
I am guessing older version was used for craft file(s) and the new mod the part names have been changed???
many thanks.
cheers.
Sorry, my bad! It's from the new release. It'll be uploaded to version 0.3 today!
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44 minutes ago, drtedastro said:
thanks for the file, but..... I am unable to open this .rar file.
I usually have no problem(s) with this format, but my decoder says that there is a problem with the file.
I have also tried several other .rar extractors, all with no luck.
If you have time, would it be possible to recreate this file and post again.
sorry for the problem.
cheers.
Np! heres the file
https://www.dropbox.com/sh/3likswm9931kstv/AACJlDZrA-xfAdRnQfIwbbXZa?dl=0
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Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!!
Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... ). This is the ESA concept for a moon base that i really enjoy and like how it looks!
Modules:
"Interactive Interiors":
Science Lab:
GreenHouse:
Mining Facility:
Ground Solar Panels:
Altair Lander - "Big Boy"! (Up to 8 Kerbals)
Almost there... solving the last bug (that I found...)
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On 01/01/2018 at 3:57 PM, drtedastro said:
Playing with the latest version, nice work.
Question? How / where / what node(s) for using the Orion Cover parts?
do you have any .craft files that we (I) can look at / use to see your concept for the parts??
thanks and cheers.
Hi @drtedastro!
Np, here's some samples!
https://www.dropbox.com/s/43nf191lpf2id4y/CraftFiles.rar?dl=0
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Hey Guys!
I would like to know if there's a way on a CFG file animation to vinculate resources to start an animation. I'm building another mod (i'm calling it "Moon Village") and on on the cover action it would be great if you need to harvest some dust before start the cover. Any tips?
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9 hours ago, nanomage said:
Hi, this is some great stuff! Are there plans to add RO/RP-0 configs for these awesome vehicles?
Hi @nanomage!
Not yet, but will be. Just don't know when...
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3 hours ago, Mr. Sandman said:
I don't know if it's only me , but the Altair Lander tank has pretty unusual hitboxes.
If I try to decouple something that is sitting inside the ascent stage plate , it will slingshot the part in mid air at full speed.Closer investagation made me discover that the whole hole is sharing the same hitbox with the rest of the tank.
Discalimer : Lander is modified to be more or less RO compatible , But I didn't touch anything about the hitboxes.
Hey man!
Np, that's why I leaved all textures on png format , enjoy!!
This is probably a collider... I'll check it out and put on the bug list to fix on next release. But just to let you know, in the next release I'm gonna adjust all the part names like @DStaal and @damonvv remcomended to avoid MM and KSP crashes! So, the savegame will break. Sorry and be careful !! I don't want any MIA kerbals because of it !
The release date will be in this week max january 06 at night. BUT if I have the time I'll release it sooner!
Oh, and to show next release news:
Now we have MMSEV Wheels!!!!
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29 minutes ago, DStaal said:
In the part 'name' in the .cfg file for each part. You've got a line probably near the top like this:
name = Science_Crate
(This is from another mod, it was just easy to grab.) Putting spaces in that 'name' causes issues with MM and occasionally with KSP. It's much better (like above) to use underscores or periods instead.
Also worth noting is that 'name' has to be globally unique, and is never shown to the user. Typically it's a good idea to make the name start with something related to your mod, and not use something generic. (The mod above sorta did - it's the one part in the mod, and it's the same name as the mod...) However, changing that name makes it a *different* part for KSP, which causes ships with the part in a game to be deleted and vanish on players, so do that *very* rarely.
Basically: That name is how *KSP* identifies the part. Spaces work, but only sorta. Make sure it's unique and stays the same. It does *not* need to be pretty.
Got it!! Thx for the tips, ill revise all my cfg's and release a new version ASAP.
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New version rdy to roll guys! Bugfixes and IVA's only.
Oh, and I was testing somethings and changed the engines ISP, so, be carefull with your savegame!
Hope you all enjoy!
17 hours ago, damonvv said:Hey man! A mod to keep an eye out for I heard (From @JadeOfMaar) that it is better to use periods instead of spaces, and underscores get converted in-game into periods. This makes it easier for others to make MM patches for it
Hey man! Thx for the tips!
I'm quite new on modding, so what do you mean by "periods instead of spaces, and underscores" ? Sorry, dont get it...
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Really helpfull!!! Thanks man!!!
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You'r wight! There was an nod with a wrong orientation.... Ill release a bugfix!
Thanks!!!
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YYYYYAAAAAYYYYYY!!!!!! Man it's only a beta (have a lot of bugs to fix, like the MMSEV on reload)!!!! I can't believe it!!!!!
I really appreciated!!!
Thank you!!
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Release v0.14 (Beta)
Since I started to play KSP (i don't even remember when...) I really wanted to make some things on "my way", probably, like all modders do. So, I was working on this mod on my weekends for the past few months and now, i think it's "shareable".
I am really grateful to all the people who helped me a lot with tips and shared the knowledge!
This mod contains my understanding for Lockheed Martins MBC and some other features like:
- MBC (Mars Base Camp)
- MBC - Orbital ISRU
- MBC - Orbital GreenHouse (WIP)
- Orion (Capsule + parachutes +Service Module + Criogenic Propulsors)
- SLS (boosters + core stage + petal adapter )
- Altair Lander
- MMSEV (credits for NASA Modelers! Just worked on it to compile)
MMSEV - Orbital config!
Know Issues:
Interiors are all WIP
Orion Interior Kerbal Screens are all black (don't know how to fix it yet... )- FIXED!MMSEV loses orientation on reload... (what a hell....)- FIXED!-Altair lander collider- FIXED!News:
RealPlumes compatibility files on this release.
Bug Fixes for 1.4
Other stuffs and info's:
All config's are as close as I guess to stock, if you guys find some of them a little "cheaty", plz let me know!
The suit model on MMSE and on the bridge from MBC are from @BobCat's mod!
The MMSEV original model where downloaded from Nasa's shared content.
All other one's are from my own work.
Download Link (Space Dock - v0.14 is rdy to roll!!):
https://spacedock.info/mod/1615/[1.3] Capsule Corporation Endeavour (Mars Base Camp)
Next release's:
- IVA's
- Moon Village Project (WIP link bellow!)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Hope you all enjoy!!
You can follow the new parts and development status on this thread:
- New release for CC - MADV (Mars Ascent and Descent Vehicle). You can get it here:
- The LRE for long journeys
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Hey guys!
I was without any time to work on this mod so i'v maded a little pause.
This weekend I had returned to modding and here's the advances... Im going to release a beta to you all until december 17.
Hope you all enjoy!
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Yoh Guys! Everything's almost finished! Just balancing the parts and I'll wait to launch the base mod latter. Now I'll concentrate on SLS + MBC (Mars BaseCamp from Lockheed Martin).
The main mod's already rdy to launch, WIP update:
SLS + Orion + Altair = 100% finished!
MBC = (Science Module and props 100% finished!) there's a WIP on Habthat module for him and some IVA's. Total progress 90%!!
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[WIP] Capsule Corp. Exploration ( Moon Village )
in KSP1 Mod Development
Posted
Yoh! Not yet.... this is paused until next week... I'm working on a MADV for MBC... Think you guys gonna like it....