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Everything posted by Gianni1122
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Why do created kerbals spawn with orange suits
Gianni1122 replied to obney kerman's topic in KSP1 Discussion
Just a bit of info and trivia: The orange suit is an Advanced Crew Escape Suit (ACES) worn during ascent and reentry and the white (EVA) suit is used for extravehicular activity. So the color isn't a status symbol. You might know that already but I'm just throwing it out there. Edit: Just to be clear I know that info is trivial, real world only stuff and yes I know its just a game. That said, @diegojsrw is right and that is how you choose white or orange suits -
@JPLRepo I love your mods by the way. They add great gameplay. Cheers for the UI scalability implementation as well. I mostly assumed a dedicated "UI scaling mod" was kinda high hopes. It definitely makes me appreciate it more when mod authors do add it. I was so happy when you guys added the option to the core game. Maybe this post will bring awareness to the little known first world issue known as Small Screen UI Clutter (SSUCks)... Haha ;-)
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BD Armory Targeting Pod Problems
Gianni1122 replied to Charlie3195's topic in KSP1 Gameplay Questions and Tutorials
No problem, man. Cheers. -
I don't think it does.
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Fuel is not necessarily your main concern. Delta-V, on the other hand, is the number you should be focusing on. I suggest getting a mod like Mechjeb or KER (KER isn't updated for 1.2 yet I think) to do deltaV calculations for you. In case you don't know, deltaV-to put it as simply as I can-is a number used to describe the "distance" your ship can travel based on its weight, engine efficiency and whether it's in an atmosphere or vacuum. For example; You need ~3500m/s of delta-v to get from Kerbin surface to Kerbin orbit.
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BD Armory Targeting Pod Problems
Gianni1122 replied to Charlie3195's topic in KSP1 Gameplay Questions and Tutorials
@bewing's link will take you there. Should be BDA v0.11.1.6. and you can see the issues they fixed -
BD Armory Targeting Pod Problems
Gianni1122 replied to Charlie3195's topic in KSP1 Gameplay Questions and Tutorials
Im also on Mac. On the BDA forum that @Streetwind linked, they addressed this issue and fixed it as far as I can tell. Works for me. Sounds like you might be using the previous version of BDA. That was one of the main fixes in the latest BDA update. More info is on the BDA forum. -
KSP hardware question
Gianni1122 replied to CubertFarnsworth's topic in KSP1 Gameplay Questions and Tutorials
Memory:3GB RAM Graphics:SM3 512MB VRAM Hard Drive:4 GB HD space Those are the min reqs for KSP listed on the Steam page so you should start there.. these links might help: http://www.tomsguide.com/answers/id-2545009/gaming-laptop-500-games-kerbal-space-program-besiege.html https://www.reddit.com/r/KerbalSpaceProgram/comments/3b5888/can_someone_recommend_me_a_cheap_laptopcomputer/ https://www.reddit.com/r/KerbalSpaceProgram/comments/3ct54o/cheapest_notebooklaptop_that_can_run_ksp/ https://www.reddit.com/r/KerbalSpaceProgram/comments/3n28jx/good_cheap_laptops_for_ksp/ -
Mac is fn + alt + F12 if your system preferences are default. Just figured I'd mention that.
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I'd like to stay in IVA view after docking
Gianni1122 replied to Enceos's topic in KSP1 Gameplay Questions and Tutorials
Use RPM mod for better IVAs The mod below has a "force IVA" feature that might be what you're looking for. -
Open the debug window and use cheats to "set orbit" around Duna Alternatively, you can get MechJeb's current dev build and use all of its autopilot features to do everything from launch from Kerbin to land on Duna with minimum effort
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Winglets not showing as control surfaces
Gianni1122 replied to Aideen's topic in KSP1 Technical Support (PC, modded installs)
As you can see, you are not the only one with a similar issue. First things first, you should try running a clean unmodded game and see if you can still recreate the problem. -
In Steam library, right click KSP, go to properties... Under the "Updates" tab, make sure these settings are to your liking. Under the "Betas" tab, you can use previous versions of KSP Unfortunately, you can not stop steam from updating automatically and this angers a lot of users. Here is a similar discussion: https://steamcommunity.com/discussions/forum/1/618463738393175663/ (note the first sentence of the top first reply)
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Disable crossfeed
Gianni1122 replied to tj45794's topic in KSP1 Technical Support (PC, unmodded installs)
Right clicking on certain parts and selecting "disable cross feed" may help you solve this. Not sure, but you might need to turn on "advanced tweakables" in the settings before you see this option. -
Having the ability to adjust (specifically, decrease) the scale/size of the user interface windows that come with most mods is invaluable to me and presumably other players as well that have smaller displays. Mods like Mechjeb allow precise UI scaling while mods like DPAI, Konstruction and BDA have a fixed UI size. (I love and use all these mods so I'm not knocking them or their devs.) I've asked one or more of the devs that maintain the mods I mentioned if it would be possible to do this and they said it would be too difficult and or time consuming and I completely understand that. So... 1) Would it be possible to, and if yes, would someone please make a mod that can control/adjust the UI scale of any mod? 2) Is a mod like this only possible if it is created for one specific mod at a time? 3) Is there a simple workaround that I'm missing, such as changing something in the .cfg files of some mods? 4) Are there many other players who agree that a mod like this would be valuable? If so, please comment. I know @JAFO does :-)
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I have been seeing a lot of macOS Sierra players having issues with infinite loading screens and CTDs. Apparently it's a known issue that Mac users should expect with Sierra. I'm wondering if anyone knows why I do not have this issue at all. My setup: 2013 MacBook Pro 13in macOS Sierra & KSP 1.2.1 on Steam
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1.1.3 Cannot undock vessels
Gianni1122 replied to hugix's topic in KSP1 Technical Support (PC, modded installs)
I know this doesn't directly help you but I have seen many other players talking about and having this very issue. I suggest searching the Steam forums, KSP forums (here) and Google for solutions -
Wheel steering problem
Gianni1122 replied to Urelyn Hazelwood's topic in KSP1 Technical Support (PC, modded installs)
Wheels can be buggy and hard to make work properly. Similar to what @Benoit Hage said, right clicking and tweaking all of these settings to find a combination that works for your rover is almost always necessary. Also, sometimes using only the rear wheels for power and only the front wheels for steering sometimes works for me -
I want a robotics system but...
Gianni1122 replied to Capt. Dill's topic in KSP1 Technical Support (PC, modded installs)
Konstruction by @RoverDude is a great mod -
A Question about Mounting MK 3 Cargo Bays
Gianni1122 replied to Turk_WLF's topic in KSP1 Gameplay Questions and Tutorials
Radial decouplers or the structural hard points should work -
Update: I've sent a PM to @UomoCapra regarding the bootleg in question. Credit for the discovery should go to "Taeles" on Steam. I would post links to the original Steam convo I had with Taeles as well as a link to the ripoff, however, I'm uncertain how Squad would prefer to handle the situation and will therefor refrain from doing so.