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BRAAAP_STUTUTU

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Everything posted by BRAAAP_STUTUTU

  1. Not sure why, but KK breaks my game in really bizarre ways besides the flickering screen when loading into the KSC on startup, actually deploying a vehicle makes you see an atmosphere that is literally like the old internet explorer infiniwindows thing (you know, like where you move the window and it overlays a million windows on the traject you moved it on?) maybe I should check if kronkus or asciepus' KK extras cause it but it's definitely rather odd
  2. I know, i’ve been using mole since forever Doesn’t really fit flush with bdb parts in the texture departement so i was curious about a BDB version of it
  3. you need to make sure that your crafts COL is at all times behind the COM, otherwise your plane will want to fly backwards make sure that the COL never gets too far behind however, especially at take off, where you want to have it as close to the COM as possible to not just drop into the sea. Don't overdo it with air intakes, you only need a couple once you get going add small nosecones to the back of the rapiers to reduce tail drag a duna SSTO would need LV-N's to ensure you have enough deltaV to get back ideally your cargo has its COM at the same spot as the SSTO's COM Avoid drag as much as you can make sure the crafts TWR is high enough as to not waste too much fuel getting up to optimal climbing speeds
  4. 500Megabyte download? is that compressed or uncomressed? Does it use OnDemand loading? is the file size simply because of texture size and could I reduce the memory footprint somehow? just asking because my current install is already bloated to heck with mods (its already over twice stock KSP afaik) and takes over 15 minutes to load on my NVMe SSD...
  5. @amarius1 Is kerbol orgins fully compatible with OPM? seeing as both packs move eeloo
  6. Welp @Angel-125, that didn't have the expected result, it added a resource converter for labtime but none of the manifest and other features I do have Bluedog_DB installed however, which appears to break your MOLE parts while adding the functionality to his, copying their MM patches and adding BDB as a req and putting it in the tantares patches folder seems to work though, might have to try the other thing without BDB installed
  7. @Angel-125 so basically add to the part that carries the experiments up or down (and twice the upper module to fit two experiments on one part right? or do I just literally copy paste the Mole18 set and add an @PART[xxxx] to whatever part I want to act like a MOLE lab?
  8. @Angel-125 How would one go about making some MM patches that add MOLE functionality to other parts? I feel like making a MM patch to add the experiment labs and such to the Tantares Salyut modules since those were pretty much the Russian take on the M.O.L
  9. Well, thats what happens when you make quality mods eh
  10. when you get a contract to test out BDB boosters at 220-230 LKO but you are cash strapped and still havent gotten a LP upgrade yet
  11. Hey @CobaltWolf, I was looking at the roadmap and came across "<model wip> >Spy camera equipment (1.875m, inline) (requires science lab)" Does that refer to the KH-10 Dorian (https://en.wikipedia.org/wiki/KH-10_Dorian) ?
  12. Intresting, some really electrifying names too!
  13. Seems like the Tuggy Boi is coming along really well, can't wait to see a BDB-alike NERVA!
  14. Yaaaasssssss, another fine addition to my collection of BDB-stlye mods! Instant-follow
  15. almost looks like a cosmic eyeball of some sorts
  16. Is there already a cargo bay for the space tug? or like a small cargo compartement to put some sciene modules or other small utilities in? nevermind, I just realized the intelligence module has those
  17. Anyone order a nuclear SSTO for delivery on eve? No?
  18. i thought the ISP of that scramjet was about 1000? on another note, project eeloo multimode nuclear engine is pretty gud: yes that is indeed eve, i think i might even be able to get off of it!
  19. depends, you could probably get enough speed to reach even the mun provided you don't burn up going that fast it would definitely be even more useful on larger scale systems or larger oxygenenated planets (i.e. GPP's Tellumo) still i see it being useful on stock sized oxygenated planets as a sort of high ISP SOI exit engine or even going interplanetary perhaps or making LF only SSTO's easier or heck, as a step inbetween the project eeloo engine regardless it would create intresting design challenges and would probably still be quite balanced
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