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KSP2 Release Notes
Everything posted by BRAAAP_STUTUTU
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
BRAAAP_STUTUTU replied to Ger_space's topic in KSP1 Mod Releases
Not sure why, but KK breaks my game in really bizarre ways besides the flickering screen when loading into the KSC on startup, actually deploying a vehicle makes you see an atmosphere that is literally like the old internet explorer infiniwindows thing (you know, like where you move the window and it overlays a million windows on the traject you moved it on?) maybe I should check if kronkus or asciepus' KK extras cause it but it's definitely rather odd -
you need to make sure that your crafts COL is at all times behind the COM, otherwise your plane will want to fly backwards make sure that the COL never gets too far behind however, especially at take off, where you want to have it as close to the COM as possible to not just drop into the sea. Don't overdo it with air intakes, you only need a couple once you get going add small nosecones to the back of the rapiers to reduce tail drag a duna SSTO would need LV-N's to ensure you have enough deltaV to get back ideally your cargo has its COM at the same spot as the SSTO's COM Avoid drag as much as you can make sure the crafts TWR is high enough as to not waste too much fuel getting up to optimal climbing speeds
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500Megabyte download? is that compressed or uncomressed? Does it use OnDemand loading? is the file size simply because of texture size and could I reduce the memory footprint somehow? just asking because my current install is already bloated to heck with mods (its already over twice stock KSP afaik) and takes over 15 minutes to load on my NVMe SSD...
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- starshot
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Welp @Angel-125, that didn't have the expected result, it added a resource converter for labtime but none of the manifest and other features I do have Bluedog_DB installed however, which appears to break your MOLE parts while adding the functionality to his, copying their MM patches and adding BDB as a req and putting it in the tantares patches folder seems to work though, might have to try the other thing without BDB installed
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Well, thats what happens when you make quality mods eh
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Wanderer's Planet Pack - V0.76.3 Beta (KSP 1.12)
BRAAAP_STUTUTU replied to TheWanderer05's topic in KSP1 Mod Development
Intresting, some really electrifying names too!- 83 replies
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Yaaaasssssss, another fine addition to my collection of BDB-stlye mods! Instant-follow
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is the star system featured in his video a separate mod or ehh?
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- kopernicus
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almost looks like a cosmic eyeball of some sorts
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Anyone order a nuclear SSTO for delivery on eve? No?
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[1.12.x] Near Future Technologies (September 6)
BRAAAP_STUTUTU replied to Nertea's topic in KSP1 Mod Releases
i thought the ISP of that scramjet was about 1000? on another note, project eeloo multimode nuclear engine is pretty gud: yes that is indeed eve, i think i might even be able to get off of it! -
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[1.12.x] Near Future Technologies (September 6)
BRAAAP_STUTUTU replied to Nertea's topic in KSP1 Mod Releases
depends, you could probably get enough speed to reach even the mun provided you don't burn up going that fast it would definitely be even more useful on larger scale systems or larger oxygenenated planets (i.e. GPP's Tellumo) still i see it being useful on stock sized oxygenated planets as a sort of high ISP SOI exit engine or even going interplanetary perhaps or making LF only SSTO's easier or heck, as a step inbetween the project eeloo engine regardless it would create intresting design challenges and would probably still be quite balanced