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Everything posted by Agustin
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edit now it works i had deleted module manager....
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Sorry to ask but I can{t find a similar mod to this one I had installed (broke my hard-drive). It is one which let's you acivate your science experiment while in flight when available. I ca't remember it's name and can't find i, help please? This is the one: Is this actually the mod? because in the OP there isn't an image showing this window. So I got confused I thought it wsas a different mod.
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what is your sun mod in second textures? Thank you for that.
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Output.log getting too big..
Agustin replied to Agustin's topic in KSP1 Technical Support (PC, modded installs)
Yes I got it. Double click the launcher exe and disabled the log from the settbgs within that wi dow. Great, this is beautiful i dont need the log and its consuming fps ultimately. -
Output.log getting too big..
Agustin replied to Agustin's topic in KSP1 Technical Support (PC, modded installs)
How do I disable the output log? -
Output.log getting too big..
Agustin replied to Agustin's topic in KSP1 Technical Support (PC, modded installs)
Yes I have strategies currently "working". I will try to disable the verbose logging and come back whe I do with more detals. Thanks. -
My file OUTPUT.LOG in the ksp x64_Data is growing too big and I don't know what's causing it. I have several mods. I looked into the file and found that this messages were repeating themselves all over: [CurrencyConverter for Fundraising Campaign]: 0 Reputation taken, yields 0 Funds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [CurrencyConverter for Unpaid Research Program]: 0 Reputation taken, yields 0 Science (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [CurrencyConverter for Fundraising Campaign]: 0 Reputation taken, yields 0 Funds Can these messages mean something is wrong? Gamedata folder: https://postimg.org/image/5q3m7fcq5/ Last Output.log file zipped: http://www.filedropper.com/outputlog_10 (it's not so big here because I deleted the last one which was already too big, and this is just the last played game.)
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Agustin replied to sirkut's topic in KSP1 Mod Releases
So what do you mean? I don't understand. You should have the 2.0.10 version of IR, and install legacy parts and/or rework package to have parts. In the last pages there are instructions to install this. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Agustin replied to RoverDude's topic in KSP1 Mod Releases
Copy the 8 png's files inside the MKS folder into a Folder called Kolonization inside the UmbraSpaceIndustries folder. -
The have wings command doesn not identify my wings. How can i edit a cfg file or something so that it understand my plane has wings?
- 1,046 replies
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- contract configurator
- contract pack
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Agustin replied to sirkut's topic in KSP1 Mod Releases
You'll have to be more specific as for what version of the mods you are using, your installation folder details, or something because it has been discussed before how to install you just have to read the past last pages of this thread. The OP is outdated for now. -
Yay! It is now fixed. Thank you!
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- usi
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You said in github that for the following version, the NullReferenceException infinite message was going to be fixed. Well it is not. https://github.com/BobPalmer/USI-LS/issues/203
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Agustin replied to Galileo's topic in KSP1 Mod Releases
City lights are beautiful IMO. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Agustin replied to RoverDude's topic in KSP1 Mod Releases
It has been reported already. You can fix this by adding a folder inside the UmbraSpaceIndustries called Kolonization, and copy to there the 8 image files from the MKS folder. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Agustin replied to sirkut's topic in KSP1 Mod Releases
I guess you are installing an oldt version of IR, the 2.0.2, when the latest is 2.0.10 although these numbers may be confusing... -
[1.0.5/1.1] Flight Systems Redux ASET Props and RPM IVA (8 April 2016)
Agustin replied to MOARdV's topic in KSP1 Mod Releases
FASA is a pats mod (very large). Why is it needed to run this mod? edit; I don't know hot to erase thi post, but now I understand this only adds IVA to those two parts mods.... Okay then... -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Agustin replied to Nertea's topic in KSP1 Mod Releases
Is the arcadia-539 turbofan engine from this mod? If so,, I would like to report an issue with this part. Just put it in the SPH and open the log. It throws the number 4 constantly, and maybe it is also throwing red messages when flying with it. -
[old thread] Trajectories : atmospheric predictions
Agustin replied to Youen's topic in KSP1 Mod Releases
How can I know where am I going to land on no atmosphere planets? I think this mod is already able to do that but isn't enabled somehow... -
Ok thank you all for your help. I am tweaking and trying to optimize everything, considering what you said. Now, I dont know in what thread should this next question belong, but do you know how to disable / decrease the parameter that prevents the stars to be seen fronthe surface of the planet at night? I would love to be able to see them at any moment really, no matter what in reallity is supposed to work (I think if you are in the midle of nothing on real esrth, you see the stars quite good)
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Thank you but i love the water, and I don,t think that,s what,s killing my framerates. INdeed the clouds are the most expensive I think, but I,ve managed to lower the density by changing from 4 to 2 the second number next to size and area in yhe layerVolume tag. THat gives me like 10 more fps, and I still have pretty decent clouds. I also have no loss when adding mire visibleRange. Also, tetures in game settings don,t have an impact on fps, what really does though are terrain textures on main menu settings, but I have it at low already. I thought Maybe you guys could give me an idea of what scatterer does besides the oceanShaders which I love, and the atmospheric which I really don,t care to much but dont know how to disable. maybe that,s what I really need disabled.
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I have installed SVE, which comes with Scatterer. My pc has not a very strong GPU, and I was hoping to tweak a bit the configuration of scatterer to be more performance friendly. What do you recomend I change from te main menu or in game settings? (or maybe deleting a file or else.) Also, SVE is what gives could, or is it scatterer? I know hot to change the clouds configs, but I need to do something else because that isn't enough. My frame rate gives me 20 fps, sometimes 15...