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KSP2 Release Notes
Everything posted by Agustin
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Agustin replied to ferram4's topic in KSP1 Mod Releases
The link on the last update is downloading the wrong FAR version I think. The title says 1.15.9 but when you download it it says version for 1.2.2, and it reads 0.15.8. Also, I am having problems with recognition of air intakes in the editor, and no readouts on ker about delta V.... Also, the CoL is represented like stock, with an arrow pointing upwards. This shoudn't be the case if I installed FAR, right? Ok, installed from the master link on github, now the file says the correct version and it all weights different. I'll test it later, now I can't. EDIT. EVerything kind of works, but the CoL has an arrow pointing upwards. This shouldn't be right? That's stock like. I am afraid I am seeing the wrong information on these... Ksp 1.3....- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Agustin replied to tomek.piotrowski's topic in KSP1 Mod Releases
In what way is this mod different that stock commnet? -
1.5.1 is also for 1.3? or should I install 1.5.0? I am playing with 1.3 ksp
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Agustin replied to blowfish's topic in KSP1 Mod Releases
I am using 1.3 and installed the right version ofAJE and everything. I look closely when installing mods that they are the right version. ANd look for bugfixes and every information that may be in each mod's forums. It is not like I am a complete noob. I don't read output logs however and I don't understand a bit of programmins or anything. But I try to follow the steps right. Also, when I started the game, a Windows window's crash saying KSP stopped working appeared, and the game started anyway. But two error folders were created on the KSP root directory, and here are these archives. May be helpful since it's the first time it happened. I recently installed KK, AJE though I already was playing with all these mods installed and everythings was working fine. Even without closing the game it started to behave like this. Every ship I could use, has the same problem now. So, I restarted the game and it hasn't been fixed either... Here are the error folders created: http://www.filedropper.com/errorlogs_1 EDIT: I have also the MM patches that are created on gamedata folder. Are these the ones you asked me for? http://www.filedropper.com/mmpatches And here is my KSP.log file: EDIT LINK https://www.dropbox.com/s/t3h8pmwg4fvvz3x/KSP.log?dl=0&m= -
Intake Air unused
Agustin replied to Agustin's topic in KSP1 Technical Support (PC, modded installs)
I sent you a PM. I will send you the MM patch now (the one in gamedata folder?) http://www.filedropper.com/mmpatches -
Intake Air unused
Agustin replied to Agustin's topic in KSP1 Technical Support (PC, modded installs)
Can you help me? -
My airplane isn't using the intake air and my engines don't have airflow... But they have air intakes and I tested it with the stock ones too. Here is an image that describes it best: I tries using different engines and different cockpits and it still dosn't recognize it. The thing is I have other planes that work, this just happened to not work... What am I doing wrong? EDIT: OK this is getting stranger. Now I went back to other plane that worked (even without having closed the game yet, I was just playing with it recently) and suddenly air intakes aren't being "used" anymore! What happened??? I didn't even closed the game and I was playing with my plane just now... Suddenly I went back to the SH and it doesn't work anymore??? LOG: http://www.filedropper.com/outputlog_13 Installed MOds:
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Agustin replied to blowfish's topic in KSP1 Mod Releases
My airplane isn't using the intake air and my engines don't have airflow... But they have air intakes and I tested it with the stock ones too. Here is an image that describes it best: I tries using different engines and different cockpits and it still dosn't recognize it. The thing is I have other planes that work, this just happened to not work... What am I doing wrong? EDIT: OK this is getting stranger. Now I went back to other plane that worked (even without having closed the game yet, I was just playing with it recently) and suddenly air intakes aren't being "used" anymore! What happened??? I didn't even closed the game and I was playing with my plane just now... Suddenly I went back to the SH and it doesn't work anymore??? LOG: http://www.filedropper.com/outputlog_13 -
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
Agustin replied to Ger_space's topic in KSP1 Mod Releases
Great I installed the performance mode and it is great. I also like very much the option to actually go once to the base that want to be openes. It gives me a motive to fly around Earth and discover places I'd never went before... And then launch from the north pole or konstruct anything anywhere.. uasfaskuashd I am loving this mod, it is great -
For sea textures download Scatterer and install on top of this. Also, Make sure you installed the right mod version according you your game version (1.2.2, 1.3, 1.3.1)
- 118 replies
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- pack
- texture pack
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[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
Agustin replied to Ger_space's topic in KSP1 Mod Releases
Is it safe to install this in a saved game? I don't have any ships on terrain, just orbiting relays. -
[1.3.1] Flanker Cockpit for Aviation Cockpits
Agustin replied to thedawm's topic in KSP1 Mod Releases
Where should I install this? in gameData folder, or inside the Aviation Cockpits mod's folder? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Agustin replied to Ven's topic in KSP1 Mod Development
What do you mean by the first node? I am thinking in installing Revamp, but don't want to break my game if engines go missing... O_O -
There are consant nullreference set to an objet kind of messages throwing constantly into my log. I have lots of mods but they are all 1.3 compatible. Maybe someone can understand what's causing it? I think it's killing my framerate sometimes. This is my LOG: http://www.filedropper.com/outputlog_8 Thanks...
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Agustin replied to blowfish's topic in KSP1 Mod Releases
Engines don't have gizmo? Is that the word?? I mean they don't help rotate anymore when installing this, right? any tutorials on the mod? or review? -
Better Missions, and more interesting surface places...
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Anybody Knows a mod that locks the internal crewed cockpit while flying? You know that transparent-zone on the walls of the part that makes it possible to see the kerbals inside, and that it is activated by clicking the little button next to the kerbal's portraits? Because whenever I swith to the map view and back to the flight view, it switches itself back off, and I sometimes want it to be locked on. https://i.imgur.com/3nELzSV.png
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Ok I solved it. I don't know what caused it, but I went to the settings in the main manu and relocated the keybings that were somehow lost. It all works now.
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I have Editor Extensions installed and a bunch of other mods as well. THe thing is X and C shorcuts for symetry mode are not working suddenly. I allways worked and now they don't. Please help! LOG: http://www.filedropper.com/outputlog_4 this is my mod list: https://imgur.com/stREkum
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Agustin replied to Galileo's topic in KSP1 Mod Releases
If I install Medium Resolution, what happens if I select low resolution ground textures in settings of the game?- 1,019 replies
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- kopernicus
- svt
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Here is my mod list I'ld say that for physics, FAR is essential. And I started playing with Principia and I am starting to think it is too. It might just need some adjustments but it works great and it's much interesting when playing around with strange orbits. It's more realistic too. For graphis, it depends on your computer. I use a performance friendly setup, but manage to have clouds and scatterer water. It just depends on your GPU basically. It can look really good. Then most of my other mods add gameplay mechanichs, and a few parts mods that are unnecesary really. Kas and Kis I will allways have it installed. Tweak Scale loved. For the editor buildings, you might want to install RCSBuildAid, EditorExtensionsRedux, DefaultActionGroups.... for sure. I think all my folder is essential really. LOL
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There IS a picture in the OP. It's the one with many windows open. See the UI? They are all the same skin...