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Everything posted by Agustin
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[1.3.X] Duna Restoration Project v2.0
Agustin replied to Whirligig Girl's topic in KSP1 Mod Releases
- 58 replies
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- revamp
- rejuvenatedduna
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(and 1 more)
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[1.3.0] Procedural Parts - Starwaster Branch
Agustin replied to Starwaster's topic in KSP1 Mod Releases
It would be great if the cilinders could have one of the top or bottom faces offset a bit, that would give us so much to play with... I don't want to have million parts that can be done with procedural, just wish it was more versitale in some ways.... -
[KSP 1.4.X] Procedural Start [v1.0.2] [01 April 2017]
Agustin replied to Galileo's topic in KSP1 Mod Releases
Yeah, although part count is limited at the start of career. Nevertheless this will save me parts count, and besides I am trying to do the most procedural I can so I can't get rid of some part mods.... this comes in handy... -
How ? and please tell us which mods do you have... all of them.
- 37 replies
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- how many mods
- mods
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(and 1 more)
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It's almost on the opposite of the KSC, only a little more to the bottom... It's called Sea's end KK and Kerbin Side (the performance pack wich comes with less buildings)
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Flight to south POle.. runway on a lake.... Landed and misssion completed...
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[1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)
Agustin replied to klgraham1013's topic in KSP1 Mod Releases
Should this work on 1.3 ?- 56 replies
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- heads
- texture replacer replaced
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What I have noticed is someimes, when using SAS to point prograde or, normal or antinormal, etc, autopilot points somewhere else, maybe some degrees north, or a little bit off. Stability does work properly and I end up using manually, but sometimes it works, and sometimes it doesn't and it points a little off... Anybody having this issue as well?
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I have played games in 3D using red an dblue glasses, it should be there a free software to do this, just search for it. IT was really mindblowing. I haven't played KSP though....
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and what about -force-opengl I have a 720gt Nvidia (not so powerful), i5 3.00 GHz 8 GB RAM SSD on WINDOWS 7. I am trying to gain performance. My main issue is GPU defficiency... As I get away with large part counts and high FPS outside atmosphere. The big problem on FPS comes with ATMOSPHERE effects and I want to know how can I set up the my game the most efficiently way possible...
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[1.7.3] Graphics Enhancements Assembly (GEA)
Agustin replied to Davian Lin's topic in KSP1 Mod Releases
I see no link to download -
The kerbin clouds textures has a very rough edge when both ends touch each other... Does anybody know a clouds texture that can be replaced? How can I reduce the impact that the volumetric clouds have on my fps in game?. I mean it is the ONLY feature in the entire game that gives me this low fps.... I know My gpu is not that new, but surely I can tweak the CFG file to have less clouds but not not at all.... I still want them if you know what I mean: I just want it to not ruin my fps so badly. Please anyone can help me with a CFG file or something?
- 407 replies
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- mod
- atmosphere
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[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
Agustin replied to Ger_space's topic in KSP1 Mod Releases
If I have the option enable extra ground stations on, and also on the KK settings it is on, and I have openes some bases... why they don't connect to my vessels? KSP LOG: https://www.dropbox.com/s/lq9jcl4o4m72yiw/KSP.rar?dl=0 -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Agustin replied to Ger_space's topic in KSP1 Mod Releases
If I have the option enable extra ground stations on, and also on the KK settings it is on, and I have openes some bases... why they don't connect to my vessels? KSP LOG: https://www.dropbox.com/s/lq9jcl4o4m72yiw/KSP.rar?dl=0 Also I should add that I don't have Kerbin-Side GroundControl installed. Maybe that's the problem? I thought those were just complementary. Installing this will fix my network? does this install more buildings as well? -
I got to Minmmus, and landed. When I tried to go away from the surface, the game crashed. Here is the glog archives: https://www.dropbox.com/s/yn3i35y8vkhn4cj/Principia.rar?dl=0 And here is the KSP.log https://www.dropbox.com/s/lq9jcl4o4m72yiw/KSP.rar?dl=0 Github Issue: https://github.com/mockingbirdnest/Principia/issues/1618 EDIT: Same crash happens sometimes when on space and in EVA, I try to enter the cockpit again. It freezes and then crash to desktop.
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Should I download from the green Clone or Download button? Is that the latest updated principia? even if it isn't the official it might have some improvements, right? Ok, I think tha link is completely something else. I'll stay with clashes. I just ran into a crash and am trying to fix my mod list...
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Can I install this if I already have installed InterstellarFuelSwitch and BackInBlack?
- 247 replies
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- tires and rims
- part skins
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This came back from the surface of the mun.
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More Here: https://imgur.com/a/nby0S Functional SeaPlane. It can land on runway and on water. (In case you want to know where did I get those black textures, this is from: )
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Agustin replied to Ger_space's topic in KSP1 Mod Releases
HEEEEEY Big problem. My home base runway and launchpads seem to be mistaken by some other base and I can't launch from my original base... Weird?... I have selected the go to there to open setting, and launch from everywhere as well... In 1.3.... Is this known bug or should I provide more information and logs? Maybe it's a known issue? EDIT: Dull Spot opens instead of runway and launchpad of ksc. Like it's overwritten.... Even in the SPH when i click on KK and try to select these two, Dull spot is selected instead (in the selected launchsite menu, and I don't even have it opened, so it is weirder that it takes me there...) EDIT 2: Now I went to the settings of KK, unchecked the launch anywhere option, and it now selects the correct runway, but can't click on select this launchsite, or make it as default.... so I can't launch from my home runway still! -
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
Agustin replied to Ger_space's topic in KSP1 Mod Releases
[EDIT: SOLVED] HEEEEEY Big problem. My home base runway and launchpads seem to be mistaken by some other base and I can't launch from my original base... Weird?... I have selected the go to there to open setting, and launch from everywhere as well... In 1.3.... Is this known bug or should I provide more information and logs? Maybe it's a known issue? I have kerbin side kampus and skyways only installed. EDIT: Dull Spot opens instead of runway and launchpad of ksc. Like it's overwritten.... Even in the SPH when i click on KK and try to select these two, Dull spot is selected instead (in the selected launchsite menu, and I don't even have it opened, so it is weirder that it takes me there...) EDIT 2: Now I went to the settings of KK, unchecked the launch anywhere option, and it now selects the correct runway, but can't click on select this launchsite, or make it as default.... so I can't launch from my home runway still! EDIT 3: Ok I think it solved itself now. I went and opened DullSpot and everythings seems okay maybe that fixed it? -
How do I add more RAM to KSP?
Agustin replied to Thorn_Ike's topic in KSP1 Technical Support (PC, modded installs)
You could try to move to the right the slider which says something about the delta min physics in advanced settings. That'll help you with CPU processing physics in game. Trust me. As for your graphics card, you could try overclocking ir a bit, or buy a new one, or install SCi fi performance visual enancements rather than SVE, and it' is really beautiful nonetheless...