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Agustin

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Everything posted by Agustin

  1. Now I really would like to see a nice update to 1.4 on this mod.
  2. try using TAB for changing mode (fine control, large distances moving) and then, ctrol and Shift to go up and down before you release the ship. with control you can place your ship very close to the ground before you place it so it is smoother....
  3. mod list? do you use principia? some mods are incompatible with this one
  4. because that just lowers every texture and I don't want that. I just want to do it carelessly.. I think that windos paint allowed e to do it. Just lowered those files I entioned, but will continue to do it with carefull selection...
  5. How can I lower the file size of say... the sunflares png's that come within scatterer so my pc can run faster? I know that the more big these files are, my game runs worse, so I am trying to lower the resolution or the filesize of these image (being PNGs for now) and really don't know how can I do that. Say there is an image that weights like 1 Mb, and it's such an easy image I know I can live with a lower resolution and leave room in my GPU... so.. any help would be great.
  6. have you upgraded the launchpad building with right click?
  7. Maybe try changing from 4 to 0 the AA settings in flight scene. Search that in the CFG. That's for the smoothness. As for the glow, try lowering the intensity settings.
  8. you can also play with physics delta time for larga parts count. Time Control has its slider in-game and has so many wonderful features to play with time, warp and everything time-related. You can gain performance by changing the speed at which your cpu processes all the calculations.....
  9. Can you try out the same amount of parts without far and AJE and tell us how much FPS you gain?
  10. I moved my entire station from orbit of Kerbin, to orbit of Mun so I could get close to the engineer I had over the surface with a low deltaV ship, but it was enough to give my kerbal a push, and then I propelled with my spacesuit into orbit! then reached my station with the little monopropellant I had left and voilá! I had the productivity needed to build, Then with my first constructed mini vessel I went to Duna and landed another stupid unwanted conterproductive Kerbal. I needed him very far away from my station....
  11. yeah, you are right. I managed eventually to get my productivity up by kicking out some stupid pilot and having one one star engineer more and constructed my first ever mini vessel from my station that is now orbiting Mun. I moved my entire station from orbit of Kerbin, to orbit of Mun so I could get close to the engineer I had over the surface with a low deltaV ship, but it was enough to give my kerbal a push, and then I propelled with my spacesuit into orbit! then reached my station with the little monopropellant I had left and voilá! I had the productivity needed, Then with my first constructed mini vessel I went to Duna and landed my stupid unwanted conterproductive Kerbal. I needed him very far away from my station....
  12. textures unlimited, ks3p (version 2.0 works best atm)
  13. yeah! I had to come back to kerbin and for so little (ran out of fuel) had no reentry on atmosphere. But with some push i had and slowly I reentered and survived!
  14. Haven't found an answer about productivity. Why do I have like minus 5 productivity with my simple construction install? I have 2 engineers with 1 star in my lab, doesn't that help? What else do I need?
  15. How is productivity supposed to work? Ihave to engineers level 1 on my lab processing hub, and have plenty of ocket parts and a docking port. WIth same parts in runway worked, but iin my space station it reads like -4 productivity...
  16. Yes, 3.0 seems to be working now Actually I can confirm the same bug. Blue screen. Dx11 Windows 10
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