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Everything posted by Agustin
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[1.12.x] Textures Unlimited Recolour Depot
Agustin replied to Manwith Noname's topic in KSP1 Mod Development
Nevermind. I'll just update the game. I guess I won't be playing RSS though... But I NEED this beautiful mod LOL -
[1.12.x] Textures Unlimited Recolour Depot
Agustin replied to Manwith Noname's topic in KSP1 Mod Development
Hey thanks! IS this example OK? And also! what about this? should I leave it as it is? -
[1.12.x] Textures Unlimited Recolour Depot
Agustin replied to Manwith Noname's topic in KSP1 Mod Development
Did that on all CFG files where @MATERIAL and MATERIAL I changed to @TEXTURE and TEXTURE. But it didn't work. right clicking a part says NOT FOUND in the textures part. I know you said it was not the only thing to do, but I just wanted to let you all know just because... Nevertheless I did get an old Electrocutor patch and I have the old pretty stock parts quite shiny and also have the SSTU parts so that's something! Thanks a lot. -
[1.12.x] Textures Unlimited Recolour Depot
Agustin replied to Manwith Noname's topic in KSP1 Mod Development
Does this work on 1.3.1? Because I installed but when trying to change textures it says <<not found>> Can I do something to get it to work on 1.3.1? Or should I use old Electrocutor's patch to use textures unlimited in stock parts ( and mk2/3 is possible too?)? thanks... -
Question: If I install manwith's Recolour Depot mod, should I install also the Unofficial patch? I have not been playing KSP in the last past months and am a bit confused with textures unlimited stand of things.... I am playing 1.3.1 by the way.
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1.3.1 not resizing to fit my screen.
Agustin replied to Xd the great's topic in KSP1 Technical Support (PC, modded installs)
try mod AnyRes https://spacedock.info/mod/1681/AnyRes Continued You could be using a resolution that forces black sides because if not it would stretch the image. You could search for other res. and if it resets AnyRes mod will help you. -
1.3.1 not resizing to fit my screen.
Agustin replied to Xd the great's topic in KSP1 Technical Support (PC, modded installs)
tried alt+ENTER? -
Can't get RSS to work on 1.3.1
Agustin replied to fivepointsgang's topic in KSP1 Technical Support (PC, modded installs)
Why can't you install KSP 1.3.1? -
Can't get RSS to work on 1.3.1
Agustin replied to fivepointsgang's topic in KSP1 Technical Support (PC, modded installs)
kscSwitcher isn't installed and it seems to be a required mod for RSS. And no, install is only putting mods into gameData folder. You don't have to do anything else. But every mod has to be version compatible. Double check all mods are 1.3.1 compatible. EDIT: Also remove kopernicus and install this version: https://github.com/Kopernicus/Kopernicus-Backport/releases/tag/backport-1.3.1-9 EDIT 2: I found your problem. You don't have any RSS textures installed: https://github.com/KSP-RO/RSS-Textures/releases/tag/v13.1 Just copy into game data folder the resolution pack you want. (preferebly the one with best resolution) -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Agustin replied to stupid_chris's topic in KSP1 Mod Releases
what's that patch for? -
There is a patch that fixes that buy youll have to google it.
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Can't get RSS to work on 1.3.1
Agustin replied to fivepointsgang's topic in KSP1 Technical Support (PC, modded installs)
Post a picture of yur game data folder and make sure there isnt another subfolder called the same. Also what do you mean it doesnt work? Explain with more detail. Does it load and crashes after. Or it wouldnt even load. What other mods have u i installed? Visual mods? You have 3.0.6 version of moduleManger. Last version should be 3.0.4 -
Can't get RSS to work on 1.3.1
Agustin replied to fivepointsgang's topic in KSP1 Technical Support (PC, modded installs)
you have this istalled: Active Texture Management But it doesn't seem to be compatible with 1.3.1. Try deleting it. -
[1.4+] BETA: Kerbal Attachment System (KAS) v1.0 Release Candidate 1
Agustin replied to IgorZ's topic in KSP1 Mod Releases
I just would love to see this working in 1.3.1 because the old versions seem not to be compatible with carrier games it says. And I still have to play in 1.3.1 for RSS/RO. -
Hello I just want to pass by and say thank you so much. It is so beautiful and fun watching all the trajectory paths drawn from different perspectives, and helpful too because it is more precise than the stock phyics, and so much more interactive in the sense that it has more gameplay mechanics playing with different types of orbits. It's great and I love it (now playing on RSS) So yeah. Just wanted to say that.
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Should I use Porkjet's Stock Engine Overhaul or just the StockRevamp?
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Continued my RO career and managed to orbit moon and recover my kerbal. I needed 4 launches though! Too many problems
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What visual mods are currently working on RSS/RO with ksp 1.3?
Agustin replied to Tazin's topic in KSP1 Mods Discussions
I am using some files from RSSVE and some from RSSVE-Lite. But if Hardware is not a problem you could try just the RSSVE which is better looking. Also there is other mod called extremeTextures for RSS also but I don't know if you can make it run on 1.3.1 You should try. -
No images but... Tried to do a Rescue mission in RSS, so it was first rendevouz in RealismOverhaul. Which is so much difficult than in stock. And instead of saving the kerbal, I went with Jebediah in a two-crew pod but couldn't rendevouz and went out of fuel. So now I have to save two kerbals.