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Agustin

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Everything posted by Agustin

  1. Nevermind. I'll just update the game. I guess I won't be playing RSS though... But I NEED this beautiful mod LOL
  2. Hey thanks! IS this example OK? And also! what about this? should I leave it as it is?
  3. Did that on all CFG files where @MATERIAL and MATERIAL I changed to @TEXTURE and TEXTURE. But it didn't work. right clicking a part says NOT FOUND in the textures part. I know you said it was not the only thing to do, but I just wanted to let you all know just because... Nevertheless I did get an old Electrocutor patch and I have the old pretty stock parts quite shiny and also have the SSTU parts so that's something! Thanks a lot.
  4. Does this work on 1.3.1? Because I installed but when trying to change textures it says <<not found>> Can I do something to get it to work on 1.3.1? Or should I use old Electrocutor's patch to use textures unlimited in stock parts ( and mk2/3 is possible too?)? thanks...
  5. Question: If I install manwith's Recolour Depot mod, should I install also the Unofficial patch? I have not been playing KSP in the last past months and am a bit confused with textures unlimited stand of things.... I am playing 1.3.1 by the way.
  6. try mod AnyRes https://spacedock.info/mod/1681/AnyRes Continued You could be using a resolution that forces black sides because if not it would stretch the image. You could search for other res. and if it resets AnyRes mod will help you.
  7. kscSwitcher isn't installed and it seems to be a required mod for RSS. And no, install is only putting mods into gameData folder. You don't have to do anything else. But every mod has to be version compatible. Double check all mods are 1.3.1 compatible. EDIT: Also remove kopernicus and install this version: https://github.com/Kopernicus/Kopernicus-Backport/releases/tag/backport-1.3.1-9 EDIT 2: I found your problem. You don't have any RSS textures installed: https://github.com/KSP-RO/RSS-Textures/releases/tag/v13.1 Just copy into game data folder the resolution pack you want. (preferebly the one with best resolution)
  8. There is a patch that fixes that buy youll have to google it.
  9. Post a picture of yur game data folder and make sure there isnt another subfolder called the same. Also what do you mean it doesnt work? Explain with more detail. Does it load and crashes after. Or it wouldnt even load. What other mods have u i installed? Visual mods? You have 3.0.6 version of moduleManger. Last version should be 3.0.4
  10. you have this istalled: Active Texture Management But it doesn't seem to be compatible with 1.3.1. Try deleting it.
  11. I just would love to see this working in 1.3.1 because the old versions seem not to be compatible with carrier games it says. And I still have to play in 1.3.1 for RSS/RO.
  12. Hello I just want to pass by and say thank you so much. It is so beautiful and fun watching all the trajectory paths drawn from different perspectives, and helpful too because it is more precise than the stock phyics, and so much more interactive in the sense that it has more gameplay mechanics playing with different types of orbits. It's great and I love it (now playing on RSS) So yeah. Just wanted to say that.
  13. Should I use Porkjet's Stock Engine Overhaul or just the StockRevamp?
  14. what is Wild Blue Tools? I ask here because I can't find its own thread.
  15. Continued my RO career and managed to orbit moon and recover my kerbal. I needed 4 launches though! Too many problems
  16. I am using some files from RSSVE and some from RSSVE-Lite. But if Hardware is not a problem you could try just the RSSVE which is better looking. Also there is other mod called extremeTextures for RSS also but I don't know if you can make it run on 1.3.1 You should try.
  17. No images but... Tried to do a Rescue mission in RSS, so it was first rendevouz in RealismOverhaul. Which is so much difficult than in stock. And instead of saving the kerbal, I went with Jebediah in a two-crew pod but couldn't rendevouz and went out of fuel. So now I have to save two kerbals.
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