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Everything posted by Agustin
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It is like I have no traction at all almost. I understand what you say. But I can easily get to 30 m/s on Kerbin, but I can´t get my rover moving with a minimum upwards slope.... like 5 degrees and its like my rover is stuck. I have 4 wheels and on kerbin I go really fast. The wheels seem bugged... I can´t even move my rover on mun.
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I made a rover that runs very fast at kerbin. I went to mun and the wheels are so slow ant it has too little torque. I didn´t touch anything on the rover wheels...
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For now I am using physics delta time viewer mod for in-flight slider on delta physics time. Time Control has that and I wanted it for that reason. I got away with the other mod. I just like to control that in flight for when I have large ships vs small ships. Though I installed Time Control too yesterday and it seemed to be working well with principia. I unninstalled it later though. I just had what I wanted with Physics delta time viewer mod.
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Yeah, I dont want to be rude. Just asking If maybe I could import another IVA already made. No matter it doesnt match space
- 1,554 replies
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- ship construction
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How Can I assign a IVA for the big yellow round part? I have it on the Mun and the IVA is pure big black blocks... Not nice looking.
- 1,554 replies
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- ship construction
- launchpad
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Agustin replied to SuicidalInsanity's topic in KSP1 Mod Releases
To enable the whitelist (for ReStock), should I replace the extension of the file to ".CFG" ??- 1,509 replies
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- parts
- spaceplanes
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[1.12.5] Restock - Revamping KSP's art (August 28)
Agustin replied to Nertea's topic in KSP1 Mod Releases
If I have the MK2/3 expansions mod I would have problems right? anybody got a patch that fixes it? -
[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
Agustin replied to DemonEin's topic in KSP1 Mod Releases
question: If I have isntalled through CKAN alexustas' IVAs for the MK1 cockpit, MK1 LanderCan and MK1-2... would it collide with this mod? or only one interior would be loaded? -
so.. does anybody tried using principia in 1.7.2 and Time Control to see if it works with latest version of it (of time control)? All I really want is the physics delta time slider that it has, that can be changed in flight. I love that feature but maybe another mod can give me that,...¿?
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I am having Ghost Torque in my vessel. I have engines turned off and RCS off, SAS off (having it on doesnt change anything though) It seems that launching the rocket is stable but when I decouple my first stage and my vessels gets a lot smaller I start to notice the torque in one direction and it starts gaining velocity until it is impossibly to controll. U have persistent rotation so warp isn´t a solution. I know that mod isn´t the problem because I tested it with mandatory RCS (it has persistent rotation functions as well) and it does the same. Some other vessel more simple dont get this. I rebuilt it though just in case but It happened the same thing all over! And this is definetely a bug, I know how to build and fly a vessel. I even have reaction wheels torque disabled in all command modules ( I have 3 in vessel) I am on ksp 1.7.2 using breaking Ground DLC parts and part mods like SSTU and Bluedog... maybe some other mod as well... LOGS: https://www.dropbox.com/s/jir2y5dhhjs643x/LOGS.rar?dl=0 Vessel: https://www.dropbox.com/s/457hdxa86lyg1kw/DunaMission 3.craft?dl=0
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Is it safe to change some parameters on the gui to save performance? What could I change to do this? Thanks...
- 939 replies
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- aerodynamics
- far
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I love this MOD and I want to use it on my stocl + principia game. If I use Principia maybe the bug mentioned doesnt matter, correct? so I can use it in 1.7 ?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Agustin replied to Thomas P.'s topic in KSP1 Mod Releases
How Can I have this installed in 1.7.2? there is a warning not to open my save when loading last two versions for 1.7.1 and 1.7.3 I need to be in 1.7.2 for principia -
where is that file now? or how can I remove the stock flare? I also installed sunflares of Maar and it is too big also. Do you know how can I remove the stock flare and also how to get a smaller sunflare of maar.?
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A way to make scatterer less gfx heavy?!? /optimize
Agustin replied to SpaceCowboy330's topic in KSP1 Mods Discussions
I personally disable a lot of its features in the alt+F10 menu in main ksp menu. And also you can disable city lights, shadows and volumetric clouds... and real reflections.... -
I dont see a wheel authority slider and my cockpit can orient itself (torque) without the rcs enabled. its weired. I have the mod installed on ksp 1.7.1 I dont even want the wheel enabled and I dont see how can I disable it. I thought this mod would allow that given its name but oh well...
- 173 replies
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- reaction wheels
- rotation
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So, speaking with the author of the mod, it seems that TestLite has a Deterministic Mode on difficult settings, in which failures are disabled and only fail when flying over the burn time of the engine. So KRASH could temporary change to the "deterministic Mode" when simulating. Is that enough for you? Thanks!!
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I am sorry to bother you... Coming from RP-1, some of us are usnig TestLite now: https://github.com/ec429/TestLite It would be nice if KRASH deactivated it on simulations. Can it be done? It would have to be for 1.3.1 (there is already a Krash version for it), but if it could be done for 1.6 its okay too. Rp-1 will move to 1.6 eventually and TestLite might replace TestFlight. Thanks!
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Agustin replied to cybutek's topic in KSP1 Mod Releases
Is there a KER dll or backport to fix the 1.3 with the realFuels and RCS deltav? Playing Rp1 in ksp 1.3.1 that´s why I need it. -
real Solar System and Co
Agustin replied to Figa's topic in KSP1 Technical Support (PC, modded installs)
You are missing Rss textures. Also, you should install Realism overhaul. But better do it from CKAN from scratch. If I were you I would install RP1 from the link I gave you before. You follow exactly those instructions there and you have RSS with Realism overhaul and RP1 Career so you go learning step by step all that´s different from stock. Which is a lot. (Also, tag me of you need further help.) -
real Solar System and Co
Agustin replied to Figa's topic in KSP1 Technical Support (PC, modded installs)
the best is RRSVE iNSTRUCTIONS TO INSTALL ONLY VISUALS IN RSS: https://github.com/PhineasFreak/RSSVE/wiki/Installation Though for now it only works for 1.3.1 I believe. If you want to play in RSS you definetely need to install Realism Overhaul OR SMURFF. Also if you want a career (stock career missions wouldnt work) you need Real Progression 1. https://github.com/KSP-RO/RP-0/wiki/RP-1-Installation As for orbiting maneuvers you have MechJeb that has autopilot. -
Create shortcut for KSP Open its properties In the target line, add " -force-d3d11" without the quotes (the intial space does matter) ( If there are quotes in the target, then put it outside of it.)