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Everything posted by MinimalMinmus
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Corundum isn't impossible, but it's NOT easy. The first few launches must be done with a 100% success rate or almost so or you will be thrown off course. You must predict the result as best as possible, and if one single kerbal dies, you will have to restart. Try to recycle as much as possible, and make every kerbucks count.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
MinimalMinmus replied to KillAshley's topic in KSP1 Mod Releases
Hmm. Pyrrhic victory. Is there a way to make the water come back? Edit: I'm an idiot. It tends to work better when you keep the heatmap and don't send it to the trash like an idiot. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
MinimalMinmus replied to KillAshley's topic in KSP1 Mod Releases
I tried doing it using @Lisias and the menu never stops loading, with the 3 spinning planets symbol. What am I doing wrong? Edit: completely removing Tidus out of the game seems to work, but I'd rather have every moons on. what can I do? -
I decided to upgrade my table! It works a bit differently now: it is made so that you reach the target planet's apoapsis, simplifying the whole conundrum with the 3 smaller planets. And I'm still OK with links towards it! Notice that some orbits have become impossible because of this: the correction needed to reach elliptical orbits gives them a negative Pe, which is an interesting concept.
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I decided to have a field day for those who want to join the order of the trilobite, with a table of resonance orbits Terminology: [n:p] where n/p is [Amount of orbital revolutions for the target planet]/[Amount of orbital revolutions for the ship] General formula: T1²/a1³=T2²/a2³ <=> a2³=(T1/T2)²*a1³ <=> a2=(T1/T2)^(2/3) *a1 How to use this table: 1) Select your target planet, and its fixed Ap/Pe 2) Select the Ap/Pe corresponding to your starting planet 3) You now have your target orbit. 4) To reach it, boost from planet #1 until you reach planet #2's orbit, then adjust while crossing planet #2. NOTE 1: Colorized but not bold results are optimized, but the least common multiple of the resonance is fairly high, making them impractical without a way to accelerate time even further. Consider using other orbits. NOTE 2: Be careful while visiting Moho, Dres and Eeloo, as their orbits is fairly elliptic, so try to intersect the point on their orbit in which their distance to the sun is their SMA. Example: I want to go to Duna, from Kerbin. Duna's HGA: 20,7 Gm Kerbin=> Duna suggested Pe: 13,5 Gm So, the orbit needed for a K=>D resonant transfer is a 13.5 Gm-20.7 Gm orbit. The orbit is [3:4], so every 4 times I go around the sun, Duna will be near. Now, it's a matter of slowly adjusting the orbit until Duna is at my apoapsis during orbit 4n.
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
MinimalMinmus replied to Galileo's topic in KSP1 Mod Releases
Hi there! Is there any plan to translate the mod in other languages? If yes I could have a field day with French.- 471 replies
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The only 2 160 nodes that are really good to have are precision engineering (HECS and RA-2) and advanced electrics (better batteries and panels) It would, however, become borderline gamebreaker if, building on those 2 nodes, you reach the RA-15 (which makes probes viable), OKTO2 (arguably the best probe core), or Scanning Tech (the seismometer). Of course, that would be quite rare. Shower thought: there are 15 green monoliths in the game, which is theorically enough to unlock the entire t6.
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Forgotten Dreams (8/86, Ch2)
MinimalMinmus replied to Ultimate Steve's topic in KSP1 Mission Reports
I always end up deleting my saves due to corruption... -
The Elkano challenge (all versions accepted!)
MinimalMinmus replied to rkarmark's topic in KSP1 Challenges & Mission ideas
I think there can only be one circumnavigator. -
Don't give up! You're already farher than any of my tries! Also, don't worry too much about the Mun transfer with reliants. It's quite doable, and using a 2-stage rocket I still had a rather comfortable amount of dV left. The trick is to juuuuuust enter the Mun's SOI. No risk at all! Now sign this waiver stating I'm not responsible if the mission remodels itself in a way evoking a fruit of the genus Pyrus, I'm not responsible.