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KSP2 Release Notes
Everything posted by Benjamin Kerman
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[1.8.1] DaMichels Parts [1.1.0.0](2020 02 17)
Benjamin Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
Hey, there were some problems with the Kerbal Changelog .cfg file formatting, I've submitted a PR to fix those for you. -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
Kerbal Changelog has been updated to v1.1.7 for compatibility with KSP 1.9.x. https://github.com/BenjaminCronin/KerbalChangelog/releases/tag/v1.1.7 -
As far as I can tell, it's just a label applied to a vessel by the game that determines what _type_ of vessel it is. The game looks at the parts and determines if you can control it or not, ect, and then you can reassign the label in the tracking station I believe. So a piece of equipment that you put down might be considered debris, but if you change the label in the tracking station, it won't be destroyed by the "garbage collector". However, I doubt that if you have a research station or equipment like this that the game would auto assign it as debris, especially if it's meant to be left alone. tl;dr: game probably smart, will see if vessel is supposed to be there, if not it gets collected, if it's good it stays
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Yes, you just drop it in, however KSP has already loaded the old .dll if it's open so you'll have to restart. One thing you can do if you don't have a very fast disk or are just very interested in fast loading times is to go through your gamedata folder and chop a lot of the parts out (just delete them). You'll have to be careful, there are some parts that the game will not load without (like the potatoroid), but many of the other ones are disposable.
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Yes, KSP_Data/Managed is where you find the libraries to reference for your own library. You need those four, but there are also other Unity libraries that have been included that you will have to pull from if you implement any of those methods. The four that you mentioned are the _minimum_. You might also want to grab the mscorlib.dll, I"m not sure though. Try without first and then if you're having problems just grab it so you have another thing in common with KSP. EDIT: You don't need mscorlib.dll from KSP. ---------------- I set my Monodevelop to the "Design" setting (under the View tab), and that shows all the files on the left and some other stuff on the right side that I personally don't find helpful. Once you run a build the build output should show up underneath. ---------------- To edit references: either copy the relevant .dlls to a new, easier to access folder on your desktop/home folder or just use the hidden steam folder. Then click the arrows next to the solution to uncollapse it, letting you see the .csproj file and then the references link and all the folders and files of the actual project. Double click the references link, which should open an "edit references" pop-up. Choose the .Net Assembly tab (last one for me), and then click "Browse" near the lower right corner. Then find your .dlls that you're referencing and select them, and click "Open" once you have the relevant ones selected. ---------------- You can also delete the references to their old .dlls because you're providing the new ones, but it's still looking for them in a place that doesn't exist on your computer. ---------------- You don't need to worry about the target (library vs executable) if you're loading someone else's KSP mod. It will already be set to output a .dll in either the solution or the project file. If you're making your own mod from scratch, you need to choose the .NET Library option when creating the project. --------------- The .NET framework just describes what classes and methods there are provided by Microsoft. KSP is now able to use .NET 4.x with 1.8.1, so using that is pretty good idea, as there have been some major improvements to C# in this time.
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[KSPAddon(Startup
Benjamin Kerman replied to Xyphos's topic in KSP1 C# Plugin Development Help and Support
You can have it start in all scenes and then either do nothing or terminate if the current scene isn't Flight or Tracking Station. Edit: that's HighLogic.fetch.LoadedScene -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
My apologies, in my previous post it linked to v1.1.5, I've updated that link now, but is there a problem with the .zip file on GitHub? Edit: Just checked the .zip on my computer, and it looks fine to me. -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
I've released a new version of Kerbal Changelog for KSP 1.8.1. https://github.com/BenjaminCronin/KerbalChangelog/releases/tag/v1.1.6 Includes a fix by @linuxgurugamer for error checking, and fixes some logic issues which snuck in somehow. -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
Thank you for the contribution @linuxgurugamer! I'll get that merged in asap. I'll also be releasing a version for KSP 1.8.x in the coming days, things have stabilized enough on my end to be able to do that now. Thank you all for your patience! -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
Hey all, Currently in the process of building my own PC for the first time, so the update to 1.8 will be in a bit. I also need to figure out the whole situation with the new Unity and .NET versions, but I'll keep you all updated. Following the next update, there will no longer be backwards compatibility with any KSP versions, KCL will be only for KSP 1.8 due to the changes i mentioned above. -
Funny how that announcement is liked…
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[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
@eightiesboi @severedsolo (since you're slightly involved ) New release pushed, built with KSP 1.7.3 .dlls. If it happens to be borked, please let me know ASAP so I can patch it! https://github.com/BenjaminCronin/KerbalChangelog/releases/tag/v1.1.5 I updated the included .version file so it should patch itself into CKAN soon^tm(?), hopefully. Happy launchings! -
[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
@eightiesboi My apologies. I've been quite busy lately but I'll try to get this updated asap! -
Exactly what the title says. Can't see the next topic that I'm going into on computer, tablet, or phone. Didn't it used to work so that you could check what the next thread you were clicking into was?