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KSP2 Release Notes
Everything posted by Benjamin Kerman
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Hey everyone, I am looking for a method of finding the change in velocity of a vessel excluding the acceleration of gravity. I can think of a way to do it given a static world center, but with KSP's floating origin, I'm not sure how to handle it due to the fact that every frame the origin shifts around. Thanks!
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Any interest in a "badge aggregator" service?
Benjamin Kerman replied to sturmhauke's topic in KSP1 Mods Discussions
Flashieness has nothing to do with the costs, what matters is how much data has to be generated and transmitted, If you have a 20 second long gif, it's very heavy compared to a single photo. -
Here's the NGC 2339 galaxy
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You have to create a new plugin to do this, it can't happen with module manager. You'll be creating a new part module to accomplish this, I suggest looking at the new modder's guide in the C# subforum for more detailed information.
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[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
Hello again guys, I've been thinking of new things that I can add to this to benefit all of you, and I, with the help of some collaborators and friends, have come up with the following: Priority options for mods (game breaking changes are listed at the top of the changelog list) To prevent high-priority spam: ignore options for mods, such as the following Ignore all updates from specific mods Ignore high priority updates from specific mods Ignore high priority updates from all mods Ability to have direct links to webpages such as specific issues on github that are related to the change Please let me know if you have any questions or notes about these, and respond if any of these interest you! In addition to this, if any modders would like to use this mod but don't have the time to write it out, I may consider writing a simple tool to scan files and extract changelogs from existing .txt or .md files. -
How to replace music through game config files?
Benjamin Kerman replied to Fraston's topic in KSP1 Mods Discussions
There is a mod called something along the lines of SoundtrackEditor or Soundtrack Replacer, on mobile so it's hard to find it. Should be what you're looking for in terms of music. If you want to replace the engine sounds, that is done through the engine config files, which are pretty easy to change if you have some experience with them. -
It appears that @Atom90 is requesting either a copy of the Kerbodyne landing legs mod or a link to the mod page itself, @Xd the great
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[1.8.x-1.9.x] Kerbal Changelog v1.3.0 (6.14.20)
Benjamin Kerman replied to Benjamin Kerman's topic in KSP1 Mod Releases
@severedsolo and @BlackHat Good points, but I'm not sure if they're ever going to get implemented, as the mod is stable as far as I'm concerned, and probably won't get another release in the near future… If anyone has any features that they'd like me to add, I'm happy to attempt to do so, and will remedy the folder naming at that time -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Benjamin Kerman replied to UomoCapra's topic in 2019
An NRE is a null reference exception, which happens when the game's code tries to access something that doesn't exist. -
That is an excellent cat picture and nice parts!
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Which Version for New Career?
Benjamin Kerman replied to HeliosPh0enix's topic in KSP1 Mods Discussions
I'd check what the current status of the mods on your wish list are, and the make a decision from there. Personally, I'd stick with 1.5.1 and not bother trying to make enough jank to stick them into a new version.