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Everything posted by ModerndayLink
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How make normal maps for planets?
ModerndayLink replied to Danilka's topic in KSP1 Modelling and Texturing Discussion
Oh, sorry then I have no clue how to do that either -
Well then, I have been pronouncing them wrong the entire time, Oh-loom Gay-uh knee-bos o-lé boo-tie
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Out of curiosity how do you pronounce olu'um gaia niebos olei and butai?
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Ask a stupid question, Get a stupid answer back.
ModerndayLink replied to ThatKerbal's topic in Forum Games!
Infinite, because the light is the sun Why doesn't squad make ksp about fidget spinners -
One sentence you could say to annoy an entire fan base?
ModerndayLink replied to Fr8monkey's topic in Forum Games!
dont watch pewdiepie his videos are so cringey -
3.33333/10 cyclops kerbal 1/3•10 points for each eye
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[FORUM GAME] Rate the avatar of the person above you.
ModerndayLink replied to mincespy's topic in Forum Games!
12/10 reminds me of star men from earthbound, which was a fantastic game. -
How make normal maps for planets?
ModerndayLink replied to Danilka's topic in KSP1 Modelling and Texturing Discussion
Use this website http://cpetry.github.io/NormalMap-Online/ -
First, go to the desired planet and press shift+f2 this will open a menu with all of the perimeters for the planets, at the top there will be a button that says "export textures" click it and another menu will pop up asking about the perimeters of the texture, tweak to your liking and click export. The texture will now be in your export folder.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
ModerndayLink replied to StarCrusher96's topic in KSP1 Mod Releases
No problem- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
ModerndayLink replied to StarCrusher96's topic in KSP1 Mod Releases
That's awesome- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
ModerndayLink replied to StarCrusher96's topic in KSP1 Mod Releases
Actually I have been working on a mod that does jus that but with the kerbal system it was called Hypothetical Worlds- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
ModerndayLink replied to StarCrusher96's topic in KSP1 Mod Releases
Actually nemesis and planet nine are two separate entities, nemesis was theorized to be a brown or red dwarf star that has already been ruled out. Planet nine has not been ruled out yet and scientists are still looking for it also planet nine is theorized to have 10 times the mass of earth, significantly smaller than Jupiter- 4,170 replies
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So because I am moving, I will not be able to do much In ksp and have to face the pains of using the forums on mobile.
i may be inactive until around the 20th of June.
When i get the pc back up I am going to be working on clouds for the new horizons mod ( as I hear it is back up again)
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
ModerndayLink replied to Waz's topic in KSP1 Mod Releases
So when trying to add clouds to OPM bodies the clouds would not show up on the gas giants only on the solid bodies. But the game was not spamming null reference. i realized it was because they were gasgiants that used the jool template. And I noticed there is a pqs config that has a deactivate distance of 175000. I copied and added them for OPM. And the clouds worked. So my question is what does this config do and why do you need it for clouds to work on gasgiants, -
[Dead Mod][1.0.5] Saru Planet Pack v0.1
ModerndayLink replied to tygoo7's topic in KSP1 Mod Development
I have done that in my mod hypothetical worlds I have done that in my mod hypothetical worlds -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
ModerndayLink replied to Waz's topic in KSP1 Mod Releases
How come you need a PQS config for you to add clouds to gas giants? Also what does the deactivate distance mean in the pqs config -
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[FORUM GAME] Rate the avatar of the person above you.
ModerndayLink replied to mincespy's topic in Forum Games!
10/10 trappist-1f -
How come niebietos' name was changed to Nievis?
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THAW
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
ModerndayLink replied to Thomas P.'s topic in KSP1 Mod Releases
May I also recommend sci if visual enhancements? It adds visuals to all bodies except bop and gilly plus it is very lightweight -
The "Complain About Your School" Thread
ModerndayLink replied to TotallyNotHuman's topic in The Lounge
No worries,(that was really funny) I might kinda miss school because I get to take the elevator instead of walking up and down 4 flights of stairs multiple times every day