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LoSBoL

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  1. You are more then welcome I'll try and keep the post updated so people can profit from it. If others have experiences with multi screen KSP, please share
  2. Pena is right, KSP transfered to Unity 5.4 which greatly improves multicore usage, I can see great utilization on 4 cores/8 threads, 6 cores probably do even better. So you're cheating yourself out of performance staying on 1.1.2 Bottleneck will always be the partcount though, no matter how fast a CPU you'll run. It's something we all need to accept. I guess I don't have to tell you that you can run multiple installs on the same PC, so no need to delete your 1.1.2 install, so you could be compare with 1.2.2 easily.
  3. I made a multiple monitor tutorial for running KSP super ultra widescreen Still a bit WIP though
  4. Lately I have been getting some questions after posting some super ultra widescreen screenshots. So I thought I’d write a tutorial so everybody can benefit, it’s not that hard to accomplish, and it doesn’t have to be expensive either. I’ve tried to make this as fool proof as I can, but if there are questions or things that need clarification, just drop a line, it’s still a WIP. Everybody knows that KSP can display so many informational windows, not to mention windows from mods like KER and xScience, that visibility can get cramped quickly and you often have to choose wisely to keep it playable. I had some old monitors that I took home from work many years ago because they were replaced by bigger ones, hooked them up and started goofing around, with very satisfying results! KSP scales beatifull! Off course you can fork out for a brand new Ultawide monitor, but then again, you can do this on a budget! Under 50 dollars easily! Superb Immersion guaranteed. 1. What do you need? -First of all, Deskspace. Don’t underestimate how much space you might need, the simplest setup when you already own a 24” 16:9 primary monitor will span about 4,5 ft. -A moderate gaming graphics card with at least 3 monitor outputs. Outputs can be mixed, but you either need the appropriate cable or converter(s). When needing converters to convert from HDMI of DisplayPort, make sure you get 'active' converters instead of 'passive' ones. Furthermore I recommend at least 2GB of VRAM. -Multi monitor software, this is needed if you want your middle monitor to remain your primary monitor and can be either a freeware or paid solution, more on that later. -A few bucks to score some cheap second hand monitors and appropriate cables or 'active' converters. -For some most, a forgiving spous, either for accepting that you are about to ruin the estatics of the living room, or accepting that you’ll spend a fair share of time away in a separate computer room. 2. Selecting the right monitor size and resolution You need to find out the specifications of your current monitor, if you haven’t got the manual than Google is your friend. The needed specifications are: -Screen size -Aspect ratio -Resolution -Dot pitch (how big is each individual pixel) When you have these numbers it’s time to figure out what size monitors would complement your main monitor, a really handy website to figure this out is http://www.displaywars.com On that website you can compare monitor sizes and aspect ratio’s against each other. What you need to put your main focus on when comparing is the screen height, ensure that the probable monitor is equal or a bit smaller in height than your main monitor. I’ve found the ideal (when on a budget) size to accompany a 24” 16:9 FHD main monitor are 17” 5:4 monitors with a resolution of 1280x1024. If you have a different size or resolution main monitor, then you have to fiddle some more to get the right sizes for your setup. 3. Buying 2 second hand monitors You could get lucky here, small 'squared' monitors are getting dumped for bigger 16:9 monitors, second hand websites are full of them and very often they are sold in vast numbers. Buying in pairs shouldn't cause to much trouble. Prices are peanuts because nobody want small monitors anymore. If you are really realy lucky, you could find these monitors on the side of the road. A few pointers: -Google the specifications of the offered monitors, ensure that the “Dot pitch” are equal or at least very close to your primary monitor, this ensures that the picture across the monitors will align and the picture won’t deform. -Get them by the pair, 3 different monitors will look bad. -The smaller the screen bezel, the better -Pay attention to the monitor inputs and try to negotiate the appropriate cables with the monitors. -If you need to covert the graphic card outputs, make sure you get 'active' converters instead of passive ones. 4. Aligning monitors Again this will take some fiddling, because of KSP having user interfaces on all sides I suggest physically aligning the monitors on the top (or bottom) compared to the main monitor. Don’t forget to align the monitors in Windows as well (in the monitor configuration panel, you can drag and drop the monitors to align, and you can sort the monitors into the right configuration here as well) After you’ve done that, you should definitely try to go into the monitors setup menu’s to get the color temperature, brightness, contrast and gamma as close to each other as possible. 5. Creating a custom ‘virtual’ resolution Now this is where the fun begins, If you have an ATI graphics card, you should be able to use ‘Eyefinity’ to mold the three monitors into one virtual monitor. Even if you are running 3 monitors with different sizes and resolutions. Unfortunately I have not got any experience with that because I don’t have an ATI card at the moment. It does get a bit more difficult when you have an NVidia card, NVidia does have ‘NVidia Surround’ like ATI has ‘Eyefinity’, but the downside is that it does not accept molding the three monitors into one if they have different resolutions. But off course there are workarounds to this issue, for this workaround I suggest you watch this youtube video, the first 5 minutes are most relevant. What custom resolution should you make? For the width you just have to add up the total of the three monitors, In my case it’s 1280 + 1920 + 1280 = 4440. For the height you take the lowest the monitors, which is 1024 for me. Resulting in an custom resolution of 4440 x 1024 6. Setting up multi monitor software If you want the most left monitor to be your ‘primary monitor’ for everything, you don’t need this, but then you are basically running all games from the left monitor, which isn’t really ideal unless you are going to run all games in the super widescreen resolution. So what we need is a ‘hotkey’ key combination to move games from the primary monitor to the left monitor when running. There are a multiple softwaretools that you could install to configure such a hotkey key combination. I use the paid version of DisplayFusion https://www.displayfusion.com/ (Mainly because it has more functions like rotating backgrounds with bezel correction and such. But there are open source freeware tools like ‘Dual Monitor Tool’ http://dualmonitortool.sourceforge.net/index.html and many more like that, http:// http://www.topbestalternatives.com/dual-monitor-tools/ has a good summary of alternatives. So it’s all about preference here, all you need is to configure a keycombination that lets you move active windows to an other (or previous) monitor. Extra NOTE: There was a good suggestion by Foxter that Windows itself has a Keycombination to move App's to other monitors, The hotkey is WinKey+Shift+arrow key, Unfortunately I have not been very succesfull with that after some testing http://forum.kerbalspaceprogram.com/index.php?/topic/160906-multi-monitor-ksp-on-a-budget/&do=findComment&comment=3064975 But you could be lucky that it will work out for you, If that is the case, I'd love to hear the experiences. 7. Setting up and running KSP What we need KSP to do is to run in ‘Windowed borderless mode’ so that we lose the top bar and borders, this is easily achieved by giving the KSP shortcut or Steam start button the extra startup commandline ‘-popupwindow’ like in the pictures below. After that you start the game as normal and go to ‘settings’ and ‘graphical’, where you change the resolution to the magical virtual resolution you made at step 5 and uncheck the ‘Full Screen’ setting. Press ‘apply’ and ‘save’ and last but not least, press the hotkey key combination you configured at step 6 to move KSP to the left monitor. And there you go, KSP spans across all monitors and you can enjoy KSP at its finest. But there is more… 8. UI Scaling, FOV and Camera aim KSP is very good in undocumented keypresses and combinations which can be used in game, I keep learning new ones frequently, here are a few that come in real handy, especially when running wide screen: UI Scaling: When in flight, press Escape and go into settings, here you can scale just about everything in the UI to your own desired likings, move the Navball etc. this is really handy. FOV: The default Field of View is pretty fisheyed when running widescreened, but if you hold ‘ALT’ and scroll your mousewheel, you can change the FOV from fisheyed to wide angle in very small steps Camera aim: The default aim of the camera is the COM, but when you turn on ‘advanced tweakables’ in the settings of KSP, you can put center your aim at any given part by right clicking the part and select ‘Aim Camera’ Last but not least: When you press your middle mouse button and move the mouse, you can move the camera aim to anywhere on the center screen (within reason) 9. FAQ *Is there a way to get bezel correction in game? ATI’s Eyefinity should be capable of that, Nvidia’s Surround can do that only when all monitors have the same resolution, other than that I have not found anything that is capable of doing so (in game) *Does this work for other games? Pretty much, I think all Unity based games can use the command line ‘-popupwindow’, but I’m not certain on that. There are other ways to run games ‘borderless windowed’, maybe you need a little googling for that. *The middle monitor does not run fullscreen, I see a bit of Windows? You’ll have to live with that, in KSP you need to see all borders, if you create a bigger custom resolution, you’ll have problems with reaching everything in the user interface. There are however games that don’t have that problem, you could create an extra ‘virtual’ resolution for those games. *??? 10. Happy Launchings!!! This tutorial is written from my own experiences, so if it could use some refinement, if you have any tips, recommendations, better workarounds, better clarifications, please don’t hesitate to drop a line in reply or in a personal message, also, if you have experiences with ATI’s software, which this tutorial can profit from, don’t hesitate to share them, I’ll link them off course!
  5. I don't know if its worldwide, but in Europe ASUS is dumping Z170/Z270/X99 mainboards in combination with 6th and 7th gen I5/I7 K processors. They feel Ryzens breathing down their necks and are offering pretty sweet cashback deals up to € 200 till the end of june. Thought I'd share
  6. I don't like this.... RIP...
  7. I used this to hop around, works pretty good, has all the science experiments on board + 4 science canisters and a DV of around 2500 to do a few Mun hops before refueling in polar orbit. Can't bring the lander home to Kerbin though, It docks to my LKO station which has multiple descent pods. Rescued Kerbals are mandated to grab some science before they bring themselves down to Kerbin.
  8. I just can't stop drewling when looking at your lander, I just love it I made this before i've seen yours, but in no way it has the refinement of your design, it's absolutely awesome! Now where is that drewling smiley when you need one.
  9. My Minmus rest and relaxation station. To my own surprise it was shot up in just one launch. (Miner at the back was lauched separately though)
  10. I can confirm, exchanged an 4th gen I5@3,2GHz for an 4th gen I7@4,8GHz and it loads about 100% faster. 40 seconds from clicking the hyperlink to the 'start game screen', with 34 mods installed (visual and some QOL mods)
  11. It was yesterday evening, but what the heck I was landing one of my emergency de-orbit pod for the KSP Weekly challenge and encountered a solar eclipse I just love these little surprises
  12. Few further remarks, ditch the 24 inch monitor and get an ulta wide 29 inch monitor, since monitors outlive computers, you only have few oppertunities to get a good monitor, and youre absolutely gonna love it. Get an digital Windows licence, you really don't need the box and disc and could save yourself a lot of money you can invest elsewhere (see first remark ) B/G/N wifi? If you need wifi, I'd get something that supports AC Do you still need an optical drive? 8 GB in an 1000 dollar system, hmmm, make it 16 if you can.
  13. Greenwood: "We are 9.5 [seconds] behind Bottas and eight tenths a lap quicker." Raikkonen: "What do you mean, we are behind Bottas?!" Greenwood: "Confirm, we are behind Bottas." Raikkonen: "How did we end up behind him? Why did we not stop earlier?" Greenwood: "He was leading the race, Kimi." Raikkonen: "Oh, okay. I thought it was the other way round." Epic
  14. It sure is, I recognised it the moment I saw it, and they do basejump that 604 meter cliff into the Lysefjord regularly. Sorry for going way offtopic, I'm just excited that after 8 years, I'll finally be revisiting the most beautifull country I've ever been to, In about 5 weeks I'll be standing there again The views are really spectacular, If you ever wanted to feel 'wandering' Earths sceneries, Go to Norway!
  15. That's so cool! I'm in the middle of the picture, "wandering" (Norway, Preikestolen)
  16. Wow, this looks great! Any chance that you could get your hands on Valentina? I'd love to have her floating around in my windowed computer.
  17. You could get yourself a Steam Link when they are on sale again ( an ethernet connection is highly recommended) http://store.steampowered.com/app/353380/Steam_Link/
  18. I can see that perspective, I'm glad to read that after so many years(?) of playing, you still forget to board crew members As for the worlds firsts, that's exactly what I ment with putting to much thought into that.
  19. I've read quite a few of your comments and recommendations for Vanilla KSP, you put a lot of thought into them and I like a fair share of them. I don't percieve a career to be a space race though, sure there are world firsts, and if you put thought in them, no, they don't make much sense, I just don't emphasize on that those details to much. As for the replay value, Í choose to play Vanilla (with a few QOL mods) and take my time in my first career, no need to rush through the tech tree or accept contract after contract, no space planes for me yet etc. When the time comes that I have done all those things, I'll add more dificulty with mods like life support, solar systems, planet and parts packs. By constraining myself now a bit I hope to extend the replay value later on. As for the time constraints in Vanilla, I'd settle for time not pausing when I'm fiddling around at the KSC. How about this for a contract in 'hardest' career mode?, orbit Duna within 150 days (lets throw out the launch window)
  20. How many launches before hitting Mun depends on playstyle and which goals you prefer to set for your self. Offcourse it's totally doable within 10 launches, if you choose to. I like the way you can play the game at your own pace, instead of setting out a fixed course of achievements. But you are absolutely right, Career offers little challenges of it's own when you have basicly already 'been there, done that'... Mun was a big challenge for me, and the next offered contract was 'build a base on Duna', I can imagine that even for a moderate player this could be fun, while it is a pretty big challenge for a new player (like me), but you could possibly be bored. The learning curve is extended throughout the game, which is part of the fun (at least for me), but there is an end to that one day. So for new players I think career has much to offer and Squad did it pretty good to attract new players and not alienating them to much by giving reasonable timeframes for achievements. I do however applaud (most) expansions of the game to make it more challenging for established players (one day I'll have a direct need for them too). The more sliders for difficulty settings, the better.
  21. A newbie is a new player of KSP to me, at least, that's what I ment without being prejudice. So basicly, understanding orbital mechanics, how to navigate with a navball or even how to build or get a rocket into orbit. Transfer orbit's, rendevous or docking. We all know that KSP has a pretty huge learning curve, goals have to be S.M.A.R.T. so they are challenging, engaging and fun, getting to the Mun within 3 days for a new player is not realy (A)chievable and (R)ealistic for most.
  22. Well it is a thing, maybe you were able to get your rocket into orbit on the first try, and maybe you were able to become a seasoned player within minutes, but that's no refference for others. Don't be annoyed if somebody points out that challenges for a new player are completely different from your own challenges.
  23. 3 days? I can imagine that with hundreds or even thousands of hours playing KSP you can shoot for the Mun with your eyes closed, but one of KSP's strenghts is not forcing a certain playstyle on you. I'm all for time constraints (building a craft inbetween a launch and circulizing is a bit weird), but lets keep it playable and challenging for newbies aswell without KSP raising the bar to unreachable proportions.
  24. No Dice Amigo... And it's better that way, the WAF for KSP is low as it is right now. You really woudn't be able to explain that one at home.
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