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LoSBoL

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Everything posted by LoSBoL

  1. How can one make an informed decision when we've not been informed (yet).
  2. Spring and summer is coming, so I don't have a problem laying KSP2 away for another couple of months due to me having enough to do. Won't start it up untill I can create a manoeuvre beyond the current orbit though, so I'm keeping an eye out till that finally gets fixed, can't (won't) do a orbital mechanics game if you can't do the orbital mechanics.
  3. Honestly, I haven't played in weeks because KSP2 does not grant you the possibility to create maneuvers beyond it's current orbit. I know I can use mods to achieve it, just don't want to, because this needs to be fixed in an orbital mechanics game. It really is my biggest gripe and I need it to be gone.
  4. You're right, many people do enjoy and are having fun and in many different play styles since For Science, that's why I put 'damaged' between hooks. I'm pretty sure the rest of the milestones will have more depth also for seasoned players to have new challenges/new experiences. I personally am still on the fence about how Science is implemented. I liked that in KSP1 I needed to follow some sort of 'procedure' to get all the science but can understand why people found it tedious. The 'one button, get all science' leaves me a bit unsatisfied and uninformed. I really liked the X Science mod, which does about the same, but for every experiment available there was a button to do so, and you were kept informed. At the moment I'm not using the Science button itself, but started right clicking again to actually see what I'm doing. It's just a low number of types of experiments that are available. I'd personally would like to see more or give some more of a procedure you need to follow. What is happening is that the missions to get science are to actually need to leave the Kerbin System, Its what was said to achieve that, and I'm liking that part.
  5. I guess you'll keep setting yourself up for disappointment 10 years from now. Because you are right, the 'damage' has been done, and it's been done since KSP 1.0, more then 8 years ago. And it's been going that route since, up till it got noticed by Take Two, which causes even more 'damage' selling it to the masses. KSP went from 'figure everything out yourself', to 'here are some tools which you may need to go to space' since Take Two took over. To ' We are going to guide you to get into space' in KSP2. That's the reality, the highway it's on and one can keep trying get it to take an offramp, but it's been a setup for disappointment for a very long time. I don't think you will ever get Take Two to get the Kerbal franchise to become what you want it to be, fortunately KSP did show there is a demand for 'Space Program' games, and alternatives are in active development. Challenges like land 200 ton on Minmus is a learning experience, it by itself challenges you to build and learn, and to be creative, it's just another tool to learn the game. It might not get the seasoned players to run warm for this, for many (newer) players it does create the dopamine in succeeding. Orbital mechanics haven't been dumbed down either, so enough challenges, if you haven't done it all before in KSP.
  6. Thank you for your reply, I'll see it as a confirmation that price did not set your expectations, and you not speaking on behalf of yourself when you bring up the subject of price setting expectations. I wasn't talking about many, I was talking about you outgrowing, you do not have to use a royal we in your arguments to try to make them bigger. Really? My mistake, I sincerely thought that yaw dropping video I saw was by yours creation. I don't know, I fully expected nonsensical missions in KSP2 being a successor to KSP, where I was asked to bring the biggest 'We were to busy with if we could, we never asked if we should’ Rover Wheel into orbit to be tested in space. That experience did set expectations for me for what it would be.
  7. You must be speaking on behalf of everyone but those ten people, not on yourself. You were one of the most informed people who knew what they were going to ge for 50 dollars. The 50 dollar price point didn't in the slightest set your expectations, it merely set one of the conditions for you to keep bringing up as an argument because the game development isn't to your personal liking. If you want something new, something more to explore from KSP2 for science Milestone, you're going to be disappointed, you've pretty much mastered KSP and outgrown it, I mean, who can take up the challenge of flying a 1000 part manned mission to Mars in RSS, it might have even been a return mission but I don't remember. I think you need other challenges to be challenged. Next milestones might bring that, but might dissapoint you as well. That's life.
  8. My FPS days are long over, but can absolutely concur, can't put a fast lap in on F1 21 due to the (input)lag on 'Steam Remote Play’. But for games like KSP or single player GTA V it's fine, provided that you have a good (wifi)connection.
  9. I play a lot behind my desktop, but I play a lot on the couch in the living room as well on my thin and light laptop, by streaming it from my desktop through Steam Inhouse streaming. Works flawlessly, I just need to power up and power down the desktop (which you can even automate if you really wanted to) and Steam does the rest.
  10. Maneuver Node Planner Tool--The Maneuver planner does not enable you to plan a maneuver beyond your current orbit. Seriously, how do people create efficiënt rendezvous or encounters with other bodies? I'm seriously lost here, is everybody using mods to do so?
  11. Hmmmm, working till midnight today and have my day off tomorrow (not for KSP) So decision to be made, off to bed after work, and play tomorrow. Or? Poor myself a nice Bourbon when coming home, play a few hours and let my wife bring the kid to school while I'll sleep in. Hard one, but I think I know what will happen when I start 0.2.0.0 to take a glimpse when I get home.
  12. No Christmas without a Turkey, so my Kerbals are searching, but haven't found any Turkeys yet, if everything fales, they'll go to Minimus to catch a Kapibara... Meanwhile, them Kerbals are complaining;
  13. In general *First off I'd really like to see other then 16 by 9 native resolution support in the settings menu, 21:9 and 32:9 work flawlessly when manually manipulating setting.json and I found no issues at all playing widesceen and superwidescreen appart from the loadingscreen pictures being stretched and cropped, In Flight *Please make all Flight UI elements and gauges completely modulair so I can place any element where I'd want to. *I would like to be able to select a part of the vessel for the screen to focus on, I think its currently set to COM, for large vessels that is not very handy and frequently need to zoom to far out to my liking. *I'd like to be able to select the field of view. *Opening the Part Manager covers part of the UI of the Kerbals, very minor, could be neater if it didn't. Mapview *The 'next orbit'button is missing in the manouver tool, which makes it impossible to plan a manouver beyond your current orbit, this makes it difficult to get a rendevous or encounter. This is the biggest show stopper for me from enjoying the game (How do others do it? Mods???). VAB *I really like the 'Rotate and Translate' Tool, execpt for it being right above the part which makes it a bit hard to see what I'm designing, I'd like to see that the tool would be a little offseted. *New PAW's opening behind ahother, very anoying. Did I already mention to please make all Flight UI elements modulair?
  14. Steam award nominations happend, 'complete your task by reviewing, or updating your review of a game you nominated.' People love tasks to get 'achievements'.
  15. I'm glad they didn't put in LS, at least in first place. I think the game would be difficult enough with Colonies, interstellar and recourses.
  16. Hmmm, I personally liked the homogeneous look of the Kebals in KSP¹ more than the differentiation in KSP2. In KSP¹ they are Ragdolls to me, without a conscious mind or own will, subdue'd by the player. The personalization of Kerbals within KSP2 gives the impression they do have their own mind, ow. will and opinion. I'll live with that, they'll have to keep living with me as well.
  17. Oh boy, I didn't have to much to complain about the exploreability of the current terrain (except for falling through it from time to time) I'm really liking the terrain works in progress. I'm looking forward to the terrain, heating and science.
  18. Didn't think to much about cadet orientation implicating something else, but yeah, reading up to the discussion I can see it raises questions marks. Especially when missing context like in the Topic title. Considering the 'First time user experience' is something that probably also needs to trigger 'old players' interest to engage to check the box I'd try to stay away from words like 'tutorial' ’tool tips', ’beginners' or 'guidance'. 'Onboarding experience' would be something that would trigger me personally.
  19. Considering your love hate relationship with KSP2, I genuinely admire your perseverance.
  20. Can we change it to; 'Do, or do not, there is no try, unless you tick this box' Or would that invoke legal actions?
  21. No it really isn't, the bickering is just a few people, and both does not represent anything. People who are unsatisfied are prone to complain, and like I said, it's not the topic of the town, from which you can definitely draw the conclusion it's just some discussion between a few, instead of it really being an issue for a majority. Which again, has Intercepts recognition that they are aiming for modularity, so it's it's a discussion in the margin, in the end one can probably place it where one wants it. And in deed you are right, I've already mentioned it earlier, if it's in the middle, most will play it like that, if it's on the side, same.
  22. On the contrary, a very vocal minority wants the Navball back in the middle as standard. If it indeed causes problems for the majority, it would be the topic of the town, which it isn't. Anyway, good that Intercept acknowledged the wish for modularity and they have it in their scope.
  23. It basically comes down to that indeed. I've had a laptop, set top box and now a Chromecast with Google TV on my third input, haven't had a console for years so not tested but bound to work. More business oriented monitors have KVM switches so you share inputdevices over more systems and I also see complete USB-C dockings for laptops are becoming more common as well. Both Nvidia and AMD can merge screens to be seen as one, start up a game that spans accross both monitors and the bezel will probably be somewhat bothersome. But you are right, monitors outlive computer upgrades. Whenever there is the opportunity, I sell my old stuff and buy my new stuff secondhand as well.
  24. Black bars is something you definitely don't want, than you indeed loose height. You don't have those bezels if it's your monitors native resolution though, playing 21:9 on a 16:9 screen is something I wouldn't do either. 16:9 is far from useless, unless you don't use the additional wide space. I've worked in an office with 400 people, and frequently did some workplace management, I reluctantly replaced 5:4 dual setups for 16:9 dual setups. I was the last one to loose my 5:4 setup, I kept them as long as I could because the added workspace was a nuisance. None of the used applications scaled nicely back then, and the double 16:9 setup was just a waste of deskspace. It became better, because the applications now do mind better that there is space that can be used. And you do see the same thing happening with 21:9 gaming. i'll try to be more mindfull in how my writing could be perceived, thanks for the feedback. I can see how that would be troublesome, a one meter monitor does take up a lot of space indeed, they are more to replace two monitors, not just one. As I mentioned in the other topics, an 32:9 monitor has multiple inputs and can replace a dual monitor desktop. You just loose the physical bezel while retaining a dual setup configuration with the press of a button.
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