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Everything posted by Numerlor
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How to set up mechjeb for this craft ?
Numerlor replied to Numerlor's topic in KSP1 Mods Discussions
Now I have noticed that everything goes bad with second stage as seen here (Modified rocket with advice from @DStaal) Any idea why? -
How to set up mechjeb for this craft ?
Numerlor replied to Numerlor's topic in KSP1 Mods Discussions
I've already got this into orbit using mechjeb and myself but mechjeb alone can't do the job and as I want this for Emulating real life thread it is needed to keep it mostly for mechjeb and that decoupler on engine is because I want to recover it Thanks for pointing to that TWR of stage 1, Didin't notice that and I can incerase my ΔV by quite a bit -
I remember steam guide about this but can't find it anymore
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It starts cirularizing too early or too late, I've tried different turnshape etc. but I don't understand those numbers too much http://www.filedropper.com/eternityi
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Isn't the first launch supposed to be 5x?
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Reserving Eternity for now, also @TheEpicSquared List would be handy with this many reservations
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Is any PP interested in orbiter with payload capability under 200kg?
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Beggar II is in development with estimated cost of 7500 and payload to LKO capability of 2,3t ETA of development is next month
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@Skylon How do you want to keep your SkySat-1B powered?
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Kerbals have new month every 6.5 days and that makes it 66,23months (According to table on wiki and my poor calculations)
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http://wiki.kerbalspaceprogram.com/wiki/Time
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I accept this offer if craft passes. I just changed success percentage to 80% because in 100/100 orbit in only has little less than100ΔV left, hope this doesn't change with your decision nvm I'm just bad pilot and forgot MechJeb exists
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Beggar I Success percentage: 80% LKO payload : 700kg Pure cost with recovery: 2220 Cost (customer): 5000 Mass: 7,3t Dimensions: Z=8,4m X,Y= 2,3m https://kerbalx.com/Numerlor/Beggar-I While launching make sure that probecore is set for control and before stage disable MechJeb and enable SAS
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KSP loads very slow
Numerlor replied to smaxxx's topic in KSP1 Technical Support (PC, unmodded installs)
Try it, if not it is maybe is problem with CPU chipset ang engine or something like that because you share CPU Or maybe virus? -
KSP loads very slow
Numerlor replied to smaxxx's topic in KSP1 Technical Support (PC, unmodded installs)
That is higly unlikely with SSD. It would just die completly -
Nope, just fiddlin with SAS
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KSP loads very slow
Numerlor replied to smaxxx's topic in KSP1 Technical Support (PC, unmodded installs)
Those monster rigs and just tested loading my old computer (duo 2,7 GHZ 2GB ram and unknown GPU) and it loaded in 2 mins -
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KSP loads very slow
Numerlor replied to smaxxx's topic in KSP1 Technical Support (PC, unmodded installs)
Not much I can do about this as it is probably something with Unity but maybe too many saves/big crafts? And (I think) output log could help moderators that (maybe) have something on how to fix this -
KSP loads very slow
Numerlor replied to smaxxx's topic in KSP1 Technical Support (PC, unmodded installs)
Load on RAM and CPU? KSP loads into RAM if I understand it correctly so it could be somehow slow SSD and those two. And what do you take as slow? Changing from HDD to SSD didn't speed up much for me -
Multiple attachment points
Numerlor replied to EnderCrafter78's topic in KSP1 Gameplay Questions and Tutorials
this or radial attachment points -
you can still make something like this
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This only hides my keyboard
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Trajectory Planning!
Numerlor replied to SojuSake's topic in KSP1 Suggestions & Development Discussion
well you could try cheat engine speedhack with values <1- 14 replies
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Boat propellers!
Numerlor replied to Razorforce7's topic in KSP1 Suggestions & Development Discussion
@Kerbart Airplane parts are to make early career a bit easier on harder difficulties and maybe to focus on bit wider portion of gamers but I'm sure nobody would just go for water exploration. In water it is dark and monotone for most of the things (not in reality), terrain scatter to make it interesting wouldn't be easy to make Water vehicles would also be late in techtree for submersion because of pressure limit needed with option enabled And @Razorforce7 you may have noticed that planets with water also have atmosphere to make easier air travel using ISRU "air"planes on Eve and normal planes on Laythe