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Everything posted by Numerlor
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After leaving Bob in space as seen above and seeing rescue mission report I decided to give it a try.
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Bob was lost while testing SSTO, but he enjoys space so much that he didn't want to leave. We had to come up with something, After days long brainstorming session Jeb decided to park him into service bay using our Eternity I launch vehicle. I'm no writer so don't expect much from image descriptions
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Now thatm I see this I really need to rescue Bob
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Jeb sneaking into rocket
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I just discovered that everything that is in physics range is registered there, I blew up my perpetuum moile because of physics warp while staying on runway and it went there with topspeed and everything. It would make sense to me to be only applied to launched/loaded vessel and also to keep it throught quicksaves etc. This is a minor change that wouldn't change much but would be nice
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What is the strangest bug you have found?
Numerlor replied to MiffedStarfish's topic in KSP1 Discussion
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@cratercracker How can you keep doing all of that. If I wanted to do something like those things I would give up after few mins because nothing would encourage me, I haven't even been beyond duna without MJ/Cheats because of this
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Best way of recovering a vehicle with an aircraft.
Numerlor replied to William516's topic in KSP1 Discussion
Also small warning about claw, krakens like it -
AMD Ryzen performance in KSP
Numerlor replied to He_162's topic in KSP1 Technical Support (PC, unmodded installs)
@HunHarcos Stop this, Intel haswell was better than AMDs bulldozer etc. Rizen is great competition to intel now which is good for market but old amds definetly aren't better than intel ones. Maybe for something that could utulize it's cores but there aren't many applications like that. Rizen is great thing but bulldozer and bobcat weren't- 30 replies
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Keep your hope Luckily it was unamanned due to shortage of kerbals that aren't stuck in orbit like Bob here
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Prograde below where I point my plane
Numerlor replied to Numerlor's topic in KSP1 Gameplay Questions and Tutorials
@AeroGav With your advice and still keeping most of my design I managed to get it to Mun but with too much oxidizer like you suggested as seen here -
Finally got my first SSTM to Mun intact unfortunately, I didn't use closed cycle rapiers too much so I landed with around of 5,5t of useless oxidizer
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Constant shimmy when landed on Mun
Numerlor replied to smckamey19's topic in KSP1 Technical Support (PC, modded installs)
Some kind of planet mod? -
Prograde below where I point my plane
Numerlor replied to Numerlor's topic in KSP1 Gameplay Questions and Tutorials
I tried to make it stable but I clicked on few things in RCS build aid and have noidea how to turn it back and I was lazy to empty tanks And I wanted to keep that oxidizer for Mun landing -
Prograde below where I point my plane
Numerlor replied to Numerlor's topic in KSP1 Gameplay Questions and Tutorials
@AeroGav Well, I made adjustments to that craft AoA problem is kinda solved, but I have no idea how to "close" those open nodes, I made something but I have no idea if it is just mass and drag or it fixed something (It looks funny) Craft File -
Prograde below where I point my plane
Numerlor replied to Numerlor's topic in KSP1 Gameplay Questions and Tutorials
This is also my first real Mk3 SSTO So any more advice would be appreciated too -
I just fast switched them and that little red dot is CoM from MJ
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... Also "got" this SSTO to Mun
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Why don't you set your Default throttle in prelaunch to 100%
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Rings For Laythe
Numerlor replied to DiamondGamerBR's topic in KSP1 Suggestions & Development Discussion
Wouldn't that be extremely hard to land at? -
Launching heavily modded game on 3 gigs of ram wasn't a great idea
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Where is the inland KSC?
Numerlor replied to Jeb federation's topic in KSP1 Gameplay Questions and Tutorials
My game is bugging a bit but it should be there if it didn't mess with positions too -
well then it's useful