Capt.gelo
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KSP2 Release Notes
Everything posted by Capt.gelo
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Finally got it to work! Beautiful cockpit mod, thanks!
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(I posted this pic to grab your attention read this reply lol) Where do you get see through cockpits?
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how do you add textures for Pwings?
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The big caliber guns are not working properly. There are no bullets showing when fired, and when fired all of the ammunition of the gun is drained. How can I fix this? I'm in 1.3.
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My ships keep sinking rear first, I already removed ballast water. I'm using the QE battleship parts. How do I fix this?
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Capt.gelo replied to nightingale's topic in KSP1 Mod Releases
where can I get a 1.3 version??- 5,201 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Capt.gelo replied to Theysen's topic in KSP1 Mod Releases
Thanks! It's my first time using CKAN, I changed some things in the settings and now I can use RO in 1.3, thanks a lot!- 2,213 replies
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- realism overhaul
- ro
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Capt.gelo replied to Theysen's topic in KSP1 Mod Releases
well RO doesn't show up in CKAN, sorry for being a noob- 2,213 replies
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- realism overhaul
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Capt.gelo replied to Theysen's topic in KSP1 Mod Releases
RO makes my engines produce no thrust, they aren't even showing up at stages, it's unplayable for me in 1.4 and 1.3. When I put solver engines, all engines disappear from parts.- 2,213 replies
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- realism overhaul
- ro
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[1.3.0] Procedural Parts - Starwaster Branch
Capt.gelo replied to Starwaster's topic in KSP1 Mod Releases
When i'm in the SPH or VAB, I set my desired texture for the procedural tank, but when I launch, the tank just turns white. It also happens in custom textures. -
Did everything that was said at page 64, correct install but still, nukes won't work, they used to. 1.22 btw.
- 2,035 replies
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Nukes doesn't work when I press "fire." Does anyone knows how to fix this??
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Capt.gelo replied to Shadowmage's topic in KSP1 Mod Releases
Jet engines didn't work for me -
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Capt.gelo replied to Shadowmage's topic in KSP1 Mod Releases
How do I move when using the gravity repulsors? -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Capt.gelo replied to FreddyPhantom's topic in KSP1 Mod Development
I need the 777 ASAP!!! -
[1.8.x, 1.9.x] NEBULA space engineering - Decals Continued
Capt.gelo replied to linuxgurugamer's topic in KSP1 Mod Releases
Any link for 1.2.2?? -
Every craft i made that's in space is shaking. How do i post a video?
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[1.2.2] Contract Pack: Defense Combat Advisors [DCA]
Capt.gelo replied to Tazius's topic in KSP1 Mod Releases
help help help me i would really love to try the mod.- 31 replies
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- dca
- contract pack
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Welp nothing i can do guess i'm going to land without assist.
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Please help me lol.
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Mine won't work, the enterprise is there, but the catapult, hook, etc. are missing only the enterprise is visible, cant find at structural. I'm using 1.2 btw
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[1.2.2] Contract Pack: Defense Combat Advisors [DCA]
Capt.gelo replied to Tazius's topic in KSP1 Mod Releases
I have a problem also, how o I install it properly, what folder will i put inside gamedata. Plus when its inside the game there is no logo from control room, when I accept there are no targets visible, i think it's not loading the enemies or i think idk how to install.- 31 replies
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- dca
- contract pack
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