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Everything posted by Human Person
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Increase Delta-V of rocket
Human Person replied to VincentThacker's topic in KSP1 Gameplay Questions and Tutorials
Maybe that's because your boosters are too big. The TWR of the booster itself should be higher then the TWR of the core stage so it actually applies net thrust. If they are equal, the booster is basically just carrying itSelf. If it's lower, the core carries the booster. equal or lower is fine in some designs, when the booster feeds the core with fuel. In this case it's like a better droptank. -
Nervs of steel
Human Person replied to Palaceviking's topic in KSP1 Gameplay Questions and Tutorials
I didn't say it isn't possible, I said it's redicolous. @Palaceviking yes, it's possible, but your lander will be much heavier than one that uses chemical engines. -
Who plays RO knows that cryogenic fuels (especially liquid Hydrogen) boil off pretty fast over time. You can reduce the rate of boiloff by using insulated tanks, but I was told you could also use thermal control systems to actively cool the propellants. How to prevent boiloff efficiently? - wich Tank-type has the best insulation (is balloon cryo as good as cryo?) - does the shape of the tank or the utilization matter? (Are spherical tanks best or does it not matter in the game?) - should I have extra tanks (extra parts) for the liquid Hydrogen? - How many radiators do need to stop boiloff completely (I don't want to use more than I need). Is that even possible? Here's my latest test. Boiloff is very low now, but still not zero. I want this stage to be able to stay fully fueled in orbit for months. 6 Days later, more than half of the Hydrogen is gone, even though 4 of the biggest radiators are constantly pumping.
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Nervs of steel
Human Person replied to Palaceviking's topic in KSP1 Gameplay Questions and Tutorials
Well, count me in as one of the guys opposing you in proving your point. Using Nervs for a Tylo lander is redicolous, because Nervs aren't good for high TWR craft, they'r entirely too heavy for that. -
who can build the cheapest eve vessel?
Human Person replied to mrhexed's topic in KSP1 Challenges & Mission ideas
Now we're talking! Love it! -
who can build the cheapest eve vessel?
Human Person replied to mrhexed's topic in KSP1 Challenges & Mission ideas
Concider me interested in another Eve Challenge. I agree with everything @Cpt Kerbalkrunch said. In terms of funding ... 200.000 bucks might be doable, perhaps 100.000? Depends on the specific rules. -
Simple Comm Net System Help
Human Person replied to Mr. Peabody's topic in KSP1 Gameplay Questions and Tutorials
That means you have multiple grounstations all around Kerbin already. If disabled, you only have the Tracking station at KSC to connect to. -
Simple Comm Net System Help
Human Person replied to Mr. Peabody's topic in KSP1 Gameplay Questions and Tutorials
yes. that's a good Idea. The sats around the target planet can communicate with the stock ground stations anyways. the relays around Kerbin should just provide comms for things in Kerbin Orbit, they don't need to be big. Edit: ... except you disabled extra ground stations. -
Best Heigh for Resource Scanning
Human Person replied to Mukita12's topic in KSP1 Gameplay Questions and Tutorials
It's all here: https://wiki.kerbalspaceprogram.com/wiki/M700_Survey_Scanner -
Roads to Duna: No Moar Boosters (UPDATES!)
Human Person replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Update on my ITS Mission. The spacecraft was optimized (it's sort of stable on reentry now and can do oxidizer mining on Duna) and I managed to fly and land the Booster. Full album with here: https://imgur.com/a/DYh2l 14% of the booster's fuel was locked and I used only that to boost back and land. Unfortunately, the radiator panels I used as engine shroud blew up on touchdown, but everything else remained intact. Will this still count as reusable? (I could do it again and simply take the radiator panels off, but I'd rather not) Is it ok, If I simply keep the same amount of fuel locked for future launches and just pretend to land it?- 180 replies
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Why do they not fair engines nozzles?
Human Person replied to Helmetman's topic in Science & Spaceflight
I do this a lot. I found that I have less issues with engines overheating on reentry of SSTO rockets. I'm not sure though, need to do some more testing to confirm. -
Yes! We make rock music. Our Website: https://enlightenment-band.com/ You can go there and download our EP for free. We had a couple of great gigs lately, it's a lot of fun!
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Hmm, something like this? https://i.imgur.com/5KgEoYL.gifv Sorry, I had to.
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Funny. Supercritical is just a gas-state, it has nothing to do with The Critical Mass. It's the point where the gas phase reaches the same density as the liquid phase and they become indistinguishable. Eg. CO2 goes supercritical at 31 degrees Celsius and 74 bars of pressure.
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In addition to What @ARS said, there's TestFlight, wich will cause random engine failures or BARIS, wich can cause failures on almost any part (tank ruptures, wear, etc.). Another thing you can do is using Sigma Dimensions to scale up the Kerbol System. This will increase Delta v requirements and makes (depending on the scaling factor you choose) the game much more challenging. The ultimate challenge would of course be to play in RSS (real solar system) with RO (realism overhaul). Check this out:
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Docking Port Alignment Indicator can help you with that. You still have to do it manually.
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For Questions That Don't Merit Their Own Thread
Human Person replied to Skyler4856's topic in Science & Spaceflight
Why not? If you are close and the gasses hit your spacesuit, they might create a sound you can hear. Sounds like a dangerous experiment though. -
The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
Congratulations, @herbal space program! You have proven me wrong: Even this challenge can be done with a single stage spaceplane. Great work! Lol, but I wonder: how did you plan these gravity assist? One after the other or did you plan multiple slingshots ahead?- 214 replies
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- save burbarry!
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Roads to Duna: No Moar Boosters (UPDATES!)
Human Person replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
My take on the Interplanetary spaceship. It holds 108 Kerbals. This SpaceX-Style ITS Mission is not the best for this challenge, because I will only need 4 launches (the highest payload mass will be the 117 t of dry mass this spaceship has). However, the spare launch might prove useful for an extra bit of fuel after returning from Duna, as I just discovered how much fuel I need to land this thing. It uses 6 Poodle and 3 Vector engines and has (in theory) enough delta v to get to Duna and back once fully fueled in LKO.- 180 replies
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How to Fly Shuttle
Human Person replied to Mukita12's topic in KSP1 Gameplay Questions and Tutorials
First like a rocket, then like a plane. -
Do you see the pattern? Attracting and repelling forces are everywhere, from the smallest particles to the scale of the universe itself. The weaker the force, the longer its range.
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And: if earth was an empty sphere, you would be weightless in the entire space inside of it.
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The question I have is: Does Dark Matter actually exist or do we just have to figure out gravity a little better? Has anyone ever seen dark matter anyways?
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It is Electromagnetism! Well, two others beat me to it. See explanation above.
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Roads to Duna: No Moar Boosters (UPDATES!)
Human Person replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
@sevenperforce Sound all very reasonable. Didn't think I would beat any high scores either way, but others may. whoa, it rhymes.- 180 replies
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