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Everything posted by Human Person
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
If you check the OP, there's even a link to @marcushouses Goliath-Video, wich motivated me to set the challenge. I even contacted him directly and told him about the challenge. I feel honored that he participated twice! The Burberry - Burbarry error is a fault on my part, but Burberry has been a part of his space program before. He's getting famous? That's great to hear! He clearly hs been a hero for me since I started searching YouTube for KSP stuff.- 214 replies
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- save burbarry!
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
I suggest to note maneuver delta v or the relative target velocity when doing a Burbarry-flyby. Is that consistent with how you did it, @jonny?- 214 replies
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
Yes to everything. "Slightly better than Stock" is fine, especially when you play in a scaled system. I plan on using similar engines for my RSS attempt. I'm not familiar with Near Future Propulsion, so don't use totally op things. Ask specifically if you're not sure. You will however be prohibited from certain records, eg. you have to play with stock parts only if you want to beat the cost- or the lowest mass records, but this will hardly be relevant for you.- 214 replies
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
Reading through the thread again, I found this pretty good. All of these strategies have been realized so far.- 214 replies
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- save burbarry!
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
I'm waiting for the guy who pushes Burbarrys Capsule home on EVA. It will be even more tedious than Seriously, if you make TWR a bIt lower, you can do the burn overnight or while you're working. @herbal space program: He's right, we did count the Delta v spent by Burbarry on EVA. The delta v record might be the toughest to beat, but a successful SSTB (Singl Stage To Burbarry) Spaceplane will most certainly beat the cost record and get you an award for the first one to do such a thing. Brave. I'd recommend using Tweakscale and/or procedural parts to keep partcount low as you're going to need a huge rocket.- 214 replies
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- save burbarry!
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Forget about reentry. Get to 8 km/s and it becomes possible. I'd. Try to do a gravity assist instead and come down on another pass.
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Make a wish... and have it horribly corrupted!
Human Person replied to vexx32's topic in Forum Games!
Granted, all Tuna is used up in a few days and everybody dies of starvation. I wich for infinite wiches. -
The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
It's allowed and it has beed done already.- 214 replies
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- save burbarry!
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
Yup, it's a slow challenge, but it's very nice to see all of you still going for it. @herbal space program: This was supposed to be a challenge impossible for a single Stage, it was my initial motivation for setting this Challenge. Please prove me wrong! I want to do the Callenge again too and have a crazy idea. TheGamerAlchemist had tried to bring it to RSS and actually made it to Category II Maybe a full RSS rescue is possible. Brute-forcing would take 120 km/s, maybe more.- 214 replies
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The Retro Solar Rescue
Human Person replied to Human Person's topic in KSP1 Challenges & Mission ideas
Really impressive Mission. I can't wait rewatching the stream once I come back from vacation. It is worth mentioning indeed, and a new record to introduce. It will be hard beating @Aetharan on mission time, he used close to 60 km/s if I remember right. Maybe you'll find a better way to do it.- 214 replies
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Make a wish... and have it horribly corrupted!
Human Person replied to vexx32's topic in Forum Games!
They get a hell lot of funds to develop weapon systems. I wich earth wasn't overpopulated. -
Cheap Passenger Rocket sstO Challenge
Human Person replied to Spricigo's topic in KSP1 Challenges & Mission ideas
That's true only if you land on the runway. The further away you are from KSC, the greater is the recovery penalty. You can see the exact recovery value in the window that pops up after you recovered the vessel. In my case, it was pretty close to KSC and 96,9% Simply subtract that from the overall cost in the VAB/SPH and you have an exact and unarguable number. -
Doing It Elon Style
Human Person replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Thrust limiting doesn't work in RO and you have to search for engines capable of throttling. I think I'll look for the real configs of SpaceX Engines and try to replicate the real rockets as close as possible. Not in the next two weeks though, I'll be on vacation.- 23 replies
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Doing It Elon Style
Human Person replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Well, I just started out with RSS/RO. Let's see what I can do, probably not the recovery missions.- 23 replies
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Danny destroyed by a fleet of bug-trackers.
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Is there any skill/ ability that you still haven't mastered in KSP?
Human Person replied to ARS's topic in KSP1 Discussion
I consider myself pretty good at designing and flying rockets. I can fly efficient trajectories to orbit (in the stock game and in RSS). I'm good at docking, transfer maneuvers and gravity assists (although I rarely do the later). I'm the kind of guy that goes to Eve for Tee. On the other Hand: I've yet to figure out how planes work. I've build one or two planes that flew relatively well but I can't repeat that result, I just got lucky with my wing placement. This is no Joke: A friend of mine who just bought KSP build his very first plane and it flies better than any of my designs. -
Cheap Passenger Rocket sstO Challenge
Human Person replied to Spricigo's topic in KSP1 Challenges & Mission ideas
Rocket McRocketface: Basically a passenger Airplane, but without wings and it's a rocket. It broke into pieces during reentry, but all 112 imaginary passengers survived the 36 m/s crash near the space center. Hands on: I used Mechjeb, but just for information. I also used Trajectories. Cost: 310.200 - 223.738 = 86.462 (Recovery could be much better if reentry had worked) Score=((-86.462/112)*(100-3)*(100-0))/100.000 = -74,88 -
On the Moon, not the Mun.
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Well bejond max Q, the rest is up to you.
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What is your favorite planet in KSP?
Human Person replied to Kerbinchaser's topic in KSP1 Discussion
Eve It's got everything your heart desires. Lots of landscape, oceans, an atmosphere. It's nice and challenging to get there too. -
Thanks! Sometimes I'm blind. It would have to be a video, I'll try to make one later. Until this, let me try to explain better: When I ditch a stage inside of the atmosphere, it behaves as expected, "floating" behind me like Newton indented it to do. As soon as we (my ship and the stage behind me) exit the atmosphere, it accelerates radial in. It even keeps doing it when I switch to it. Might this be some kind of passivation mode? It happens in both cases, but only outside of the atmosphere. I had issues with that and I figure fixing them is even more work than installing everything manually.
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Hi everyone. I'm currently working on an RO install in KSP 1.2.2. I encountered lots of issues but have so far been able to solve them myself. However: I encountered this bug that makes spent stages (oddly only the later stages) mysteriously accelerate after being detached (it seems like they always accelerate radial in). Edit: I checked on the bug again. It happens as soon as I leave the atmosphere. Is this a "feature" of some mod in Realism Overhaul? I installed all the dependent and many recommended mods for RO and RP-0. I'm still looking for a version of Kerbal Construction Time that works in 1.2.2. I found versions for 1.1.3 and 1.3, so there must be one for 1.2.2? Thanks.
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I'm speechless. The fact that you think you taught her a lesson, the fact you think you've acted correctly is disturbing. Even worse, you posted about it here as if it was a "funny, interesting thing that happened to your life today". Besides: What do you think would have happened if you had hit her? Do you think the police would have patted your shoulder for having done everything right? It is not on you to teach people lessons, especially not in a way that puts them in danger. People like you shouldn't be allowed to drive.