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Human Person

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Everything posted by Human Person

  1. As a matter of fact, no. But I blame that on my terrible pilot skills, not the design. I've yet to repeat that one time I managed to land a plane in one piece. I made this one http://imgur.com/JWHLBaz
  2. Noo, I shouldn't have said that. you should learn to use nodes! Mechjeb is for those old players that already know how to use them. I'm sure there are tutorials somewhere, not that I know of.
  3. You might not want to land on Eve without the Vector or the Aerospike engine. Those are the only ones with acceptable ISP at Eve-Sealevel. It's possible to go with lower tech, but then you have to land on the highest mountaintops of Eve. Your best bets would be the Mainsail and the Twin-Boar engines in that case.
  4. A yes: 1 Warp to the transfer window, guess the right angle for your ejection burn (You want to leave Kerbins SOI parallel to its orbit). 2 Burn until your aphelion roughly intersects Dunas Orbit (good thing Duna's Orbit isn't inclined) and you get Close-Approach Markers. 3 now watch your close approach distance, set your thrust very low, point in any direction and give just a little thrust. try to find a direction that will decrease your close-approach distance. 4 repeat step 3 until you have an encounter. But: You can do exactly what I described above with maneuver nodes, it's easier and less guesswork. B: Yes, MechJeb. It can even execute the maneuver if you want it to.
  5. maybe, you will have to reverse the controls (reverse probe core?) when it flips or your control surfaces will make you tumble.
  6. Better late than never: My flip plane. The trick is to flip it high up, where the atmosphere won't cause much trouble anymore. To get that high, your jet engine has to be overpowered. http://imgur.com/a/x6jci
  7. It's awesome. It never stops. It has a funny part in the middle. It's extremely comlicated and/or (seemingly) random.
  8. Banned for not being the absolute value of dizzy.
  9. Banned for posting too much on forum games.
  10. Hmm, all of my attempts so far caused a lot of Kraken-issues, usually emediately after detaching the rotor
  11. Both. E.g an album is missing here: And pictures here. Every Imgur thing is missing. I'm checking older posts right now. Edit: Older posts too. This one is pretty important. All the pictures in spoilers are missing.
  12. I just checked on a few of my posts. All Images are gone, some of the posts are just a few days old.
  13. I've been wondering about this too. It's not possible in the stock game as far as I know. Is there a mod for this?
  14. Is that a question or an answer?
  15. @Snark I understand what you mean, I don't agree. In my opinion, giving up on math problems is the one and only reason so many people are bad at math. Being bad at something is the first step in becoming good at something. I admit having done a terrible job at explaining what I was doing, I got too excited and shot a fast, very unfinished reply. @XLjedi, or anybody else interested in a better math explanation, PM me and I'll work it out with a nice explanation for every step.
  16. The OP asks specifically for resonance orbits and time optimization. Attempting a 3:1 resonance is the first logical step. Unfortunately impossible, moving on to 2:x resonances. Sure, trying it out can be done but the OP suggests that he already tried to deal with the problem using maths, why discourage him? It's not like this is rocket sc... I agree, it's a good technique. What I mean is, I followed OP's original approach, while you gave him a new one. Both is good, we shouldn't argue PS: I love that Pratchett Quote
  17. I did more math! a 2:5 and a 3:8 resonance should be possible Btw, a 8:15 resonance wouldn't put your encounter 120 years ahead, it would put your encounter 8 years ahead (Kerbin does 8 revolutions and you do 15)
  18. Look at my post, I tried this out. Then I did math, proving that a 3:1 resonance with the same aphelion is impossible.
  19. I think that, but I'm not sure. Try it out with maneuver nodes: - place one node to escape Kerben and get to about your desired perihelion. - place a 2nd node so where on your predicted solar orbit (0m/s) - see where it gets you in 2 or more orbits Edit: Aawww, it doesn't work! I just tried it and I can't select Kerben as Target while still in Kerbins SOI Edit2: It works: You don't need to set Kerben as Target: My results for the perihelion: 2:1 resonance: 3280 Mm 3:1 resonance: seems to be impossible. wait, let me do some math. Edit 3: What I just did: I computed the minimum Time for a theoretical orbit wit an infinite eccentricity (crash course with the sun) And compared it to one Kerben year. One Kerben Year is roughly 2.8 times that. so year: a 3:1 resonance is impossible. what you could do: lower your aphelion in the first pass by the sun and raise it again in the 3rd. I think I just did a bad job at explaining, please tell me if that's the case.
  20. Eve Return done! New Mod: Mechjeb - I removed the payload fairing around my Eve Lander Mk.2 and voila: No Kraken Issues anymore. The lifter is very ugly because of the large wings I had to add to make it aerodynamically stable. - The Return Vehicle is launched separately. - The Lander's fuel is used for the transfer (made possible by a fuel duct you can see in some of the pictures) and refilled on Gilly before getting dropped into Eve's atmosphere. - Eve Orbit was achieved despite a big staging mishap (I forgot to disable the crossfeed on the decoupler of the last stage and the 2nd last stage drained fuel out of it. Orbit was achieved with the 2nd last stage attached (I thought it was hugely overengineered until I saw that the Upper Stage was nearly empty. It still was overengineered, I call that margin of error: Eve is hard after all)) Lander to Eve: Eve Ascent: Return: In the end, an extremely smooth mission. I didn't have to quickload a single time. Only the delta v budget from LKO to the surface of Gilly was a bit tight. Every other stage in this mission had a good margin for error build into it. The landing spot was at 1600 m above sea level, but the ascent could have easily been done from sea level. Full Album: http://imgur.com/a/tbaY3 PS: I didn't point that out previously, but I also completed the Caveman before doing my first upgrade.
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