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Human Person

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Everything posted by Human Person

  1. The game does allow to do so, but it makes docking a lot harder. You'd be better off with the Sr. Docking Port.
  2. This thread is for those that want something growing faster than the "multiply by 2" thread. The rules are simple: square the number above you. Example: -Person 1 says 1 -Person 2 squares that, says 1 -Person 3 says 1 and so on. Let's not start with 1, let's start with 2.
  3. Let's do it in roman numerals! X
  4. *takes a sheet of paper* 268,435,456
  5. 2^25 dunno, just keep goin
  6. Places I have never been at before this Challenge: Gilly, Ike, Laythe, Vall, Pol. Ohh, and Dres. I want to do my Eve return now and then a Jool-5 with Eeloo.
  7. 262,144 no calculator here
  8. 13/14 Yes, carbon based nutrients are the best!
  9. 3/14 That sounds like a good calling word for a human. I'd love me some nutrients! Let's go to a eating place, have some good old nutrients!
  10. You get a bouncy castle full of pillows and blankets. Then a strong wind lifts the castle up in the air, you fall out of it and die. I wich me some icecream.
  11. There's just no way of putting my new Eve lander in LKO wit the Launchpad Mk2, so I did a Duna-Return to upgrade it. Jeb paid a visit to our first interplanetary probe, the "Duna Crasher" Next up will be Eve, I promise! Edit: My 2nd Eve Lander did just the same as the 1st one: Launch went smooth, but the kraken tore it apart when I loaded the craft in LKO. Got some serious Kessler Syndrome here. Why doesn't it explode emediately on the Launchpad? There's always a few seconds of lag when loading it, as if the Kraken thinks about destroying it, but then decides to let me launch it to orbit first. I got the suspicion it has something to do with the undeployed 3.75m fairing. The kraken wants to see what's inside!
  12. Do you have crew in the command pod? They don't work without at least one Kerbal.
  13. I have no idea what you mean. Here's how the tech tree looks like: Whatever it is you want, it has to do with one of your mods.
  14. My Eve lander in LKO. It's gonna be a lot of launches to refuel this thing, I think I'm gonna build a miner for Gilly, so the lander can be refueled once we're there. Edit: Loading the craft in orbit caused the Kraken to strike. A cloud of 50 to 60 pieces of debris in LKO is the result.
  15. You have to make the maneuver exactly on your ascending/descending node. however: Adjusting your Inclination can easily be done without maneuver nodes: When approaching the ascending node, point Antinormal and vice versa. Make a careful burn just before you reach the node, you can now "push" the node infront of you until it reads zero.
  16. There's a band called Spacegoat.
  17. The Moho rescue was a success! The miner worked great. When delivered, it has just enough fuel to land. Mining takes a few Kerbin-days, but much less than a Moho-day. It then launches and rendezvouses with the main Ship, delivering exactly 800 units of Lf before landing back again. All with a reasonable margin of error. I only did 3 Landings because of laziness. If I had fueled the main Ship up completely, I may have been able to capture it back into a Kerbin-Orbit for later reuse. I just got bored of landing on Moho repeatedly so I decided to let that nuclear booster burn up in the atmosphere. 3 Parts stayed at Moho: The 3 Kerbal lander, The mining lander, and the nuclear tug/relay wich was the transfer stage of the mining lander. If it may be needed in the future, the miner can refuel it as well. Back to the Eve Contract. Some footage of the journey is missing (sorry), but I managed to land 2700 units of Gilly-Ore on Eve. The Test of my Eve entry design was very promising! Also, these contracts made me rich. Normal difficulty is way too easy for me. I'm rich and the tectree is nearly finished. I didn't even bother doing science on Moho.
  18. Sounds like an opportunity for me to learn how to lift off from water, or to fly SSTO spaceplanes, or to fly planes.
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