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Everything posted by Human Person
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Make a wish... and have it horribly corrupted!
Human Person replied to vexx32's topic in Forum Games!
Granted, you become blind and are therefore unable to work, now you have enough time to reread ... oh. I wish for 10 bucks and a big cone of icecream. -
rescuing two kerbals in the same launch
Human Person replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
try to make orbit around the mun with the right inclination with respect to dude in orbit. All these inclination changes you're talking about that's where you can save on delta v. minimize these and you have the perfect plan. -
The Wonton Wocket challenge
Human Person replied to Wragie's topic in KSP1 Challenges & Mission ideas
I did it! My 997 kg rocket reached LEO. It is called "City wonton". like @tylerraiz 's rocket it uses a Rutherford 1st stage. After seperating it, an early controllable core gains avionics and Hydrazine RCS thrusters direct the rocket towards the horizon and spin it up. the 2nd stage is a Star 17 SRB and the 32 kg 3rd stage burns Hydrazine in an MR-107 engine. the final orbit got a little lopsided, but I'm sure with a little tweaking and the right timings on stage sep it can get to a 300km circular orbit. Craft file: https://www.dropbox.com/s/y3g3rp6nauw1083/City Wonton.craft?dl=0 -
7/7 Space Shuttles Are awesome
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Wikipedia knows 4 geographical places called Java. 2 of those are islands (one in Indonesia, one in Amsterdam) and 2 are cities/towns in the US. 6/10 for being unspecific
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Hmm, will you also fix the absolutely unreasonable stats of the Wulfhound engine? also the KE-1 engine is really beautiful, I find it pretty strange that it‘s being outperformed in every single way by the mainsail. It‘s even more expensive and in a higher tech level.
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260 entirely quoting a really long post and just adding „nice“ 261 not reading an entire thread to check if someone already said what you‘re saying 262: editing a post that has already been replied to, turning the reply to nonsense.
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Equivalent pressure question.
Human Person replied to DerekL1963's topic in KSP1 Gameplay Questions and Tutorials
The game offers everything you need to find it out, simply right click on the Barometer and turn the readout on. -
That‘s sad to hear, your parts are excellent.
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Tylo Landing Tips?
Human Person replied to boccelounge's topic in KSP1 Gameplay Questions and Tutorials
I didn‘t mean to go overboard on the TWR. @GoSlash27 ‚s example is reasonable. Most important off all: practice. You can use the debug menu to spawn a vessel in Tylo orbit and just go for it. Low TWR landers require more delta v and more piloting skills, that‘s why I said go for more thrust but maybe you like the extra challenge. final touchdown is hard either way, so practice especially that (as I said, you can practise that on Kerbin too). You don‘t need extremely high TWR for ascent, 1.2 or greater will get the job done (remember it‘s basically the same as a Kerbin ascent, just without atmosphere so any rocket that can launch from Kerbin will be more than enough to ascent from Tylo) -
totm march 2020 So what song is stuck in your head today?
Human Person replied to SmileyTRex's topic in The Lounge
Good breakfast music: -
Tylo Landing Tips?
Human Person replied to boccelounge's topic in KSP1 Gameplay Questions and Tutorials
High TWR. If you have to start your landing burn very early, you are going to have a harder time getting your landing approach right as you want to arrest your horizontal velocity close to the ground (everything else will cut deep into your delta v budget, especially on Tylo). The final touchdown is also pretty tricky because of the high gravity. you can practice that by doing powered landings on Kerbin. -
ISRF Tylo Lander
Human Person replied to Mr. Peabody's topic in KSP1 Gameplay Questions and Tutorials
You could have 2 IRSU ships, the Tylo lander that lands on tylo, mines and getrs back to orbit and a second lander that mines let's say on Vall, flies to Tylo orbit and refueles the tylo lander so it can land again. as for testing: mission builder allows you to place custom launchpads wherever you want. edit: I once build a Vall mining rig consisting of 2 parts: the lander/miner and a large tug. They land on Vall attached together, and fly to vall orbit together. There they seperate, the tug still fully fueled. It can then deliver a considerable amount of fuel to anywhere in the Jool system and get back to Vall. -
Stock Game not very fun without Delta-V & TWR readout
Human Person replied to Kobymaru's topic in KSP1 Discussion
I generally agree with you, but where would you draw the line? Should RCS Build Aid be Stock too, or Trajectories? The game is certainly much more fun with these mods too but some people just want to play KSP without caring for all the technicalities, building and flying rockets „by the seat of their pants“. Edit: Btw The only mod I would definitely want to see stock is Navball Docking Alignment Indocator. -
I usually go with 1.25m parts. One terrier stage and mostly aerospikes underneath (core and boosters). For thrust and steering at liftoff you also might want to throw in one or two vectors (don‘t need to hold onto them for very long)
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Many people seem to think the mod is not precise but they just didn‘t set the orientation to retrograde. I suggest changing the default setting to retrograde as most craft enter the atmosphere in that orientation.
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The No Contract Career Challenge
Human Person replied to Superfluous J's topic in KSP1 Challenges & Mission ideas
This one -
Does science should be censored ?
Human Person replied to Pawelk198604's topic in Science & Spaceflight
I don't understand. What in particular should be censored? -
Lander Challenge.
Human Person replied to SpaceXPotatoGuineaPig's topic in KSP1 Challenges & Mission ideas
Antinormal Mode: do it with SRB‘s only ha ha. why do you think it‘s easier to do with SRB‘s than without? Sounds like a very arbitrary requirement -
[1.9.x] RCS Build Aid Continued - New Dependencies
Human Person replied to linuxgurugamer's topic in KSP1 Mod Releases
time to place my all time favorite mod into my new 1.4.1 install! Thank you @linuxgurugamer -
These models are so gorgeous, thank you for this wonderful mod! Can’t wait!
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mission builder: spawning vessels in solar orbits
Human Person replied to Human Person's topic in Making History Support
I tried this, but the value still refuses to surpass this threshold.