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Human Person

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Everything posted by Human Person

  1. Granted, you become blind and are therefore unable to work, now you have enough time to reread ... oh. I wish for 10 bucks and a big cone of icecream.
  2. try to make orbit around the mun with the right inclination with respect to dude in orbit. All these inclination changes you're talking about that's where you can save on delta v. minimize these and you have the perfect plan.
  3. With higher TWR I usually just go more aggressive on the turn (if aerodynamics allow for it). Otherwise, I still go with full thrust on liftoff and throttle back a little once reaching Mach 1.
  4. I did it! My 997 kg rocket reached LEO. It is called "City wonton". like @tylerraiz 's rocket it uses a Rutherford 1st stage. After seperating it, an early controllable core gains avionics and Hydrazine RCS thrusters direct the rocket towards the horizon and spin it up. the 2nd stage is a Star 17 SRB and the 32 kg 3rd stage burns Hydrazine in an MR-107 engine. the final orbit got a little lopsided, but I'm sure with a little tweaking and the right timings on stage sep it can get to a 300km circular orbit. Craft file: https://www.dropbox.com/s/y3g3rp6nauw1083/City Wonton.craft?dl=0
  5. This forum is the website. READ the forum post before installing a mod, there are links on where to download it.
  6. Wikipedia knows 4 geographical places called Java. 2 of those are islands (one in Indonesia, one in Amsterdam) and 2 are cities/towns in the US. 6/10 for being unspecific
  7. Hmm, will you also fix the absolutely unreasonable stats of the Wulfhound engine? also the KE-1 engine is really beautiful, I find it pretty strange that it‘s being outperformed in every single way by the mainsail. It‘s even more expensive and in a higher tech level.
  8. 260 entirely quoting a really long post and just adding „nice“ 261 not reading an entire thread to check if someone already said what you‘re saying 262: editing a post that has already been replied to, turning the reply to nonsense.
  9. The game offers everything you need to find it out, simply right click on the Barometer and turn the readout on.
  10. I didn‘t mean to go overboard on the TWR. @GoSlash27 ‚s example is reasonable. Most important off all: practice. You can use the debug menu to spawn a vessel in Tylo orbit and just go for it. Low TWR landers require more delta v and more piloting skills, that‘s why I said go for more thrust but maybe you like the extra challenge. final touchdown is hard either way, so practice especially that (as I said, you can practise that on Kerbin too). You don‘t need extremely high TWR for ascent, 1.2 or greater will get the job done (remember it‘s basically the same as a Kerbin ascent, just without atmosphere so any rocket that can launch from Kerbin will be more than enough to ascent from Tylo)
  11. High TWR. If you have to start your landing burn very early, you are going to have a harder time getting your landing approach right as you want to arrest your horizontal velocity close to the ground (everything else will cut deep into your delta v budget, especially on Tylo). The final touchdown is also pretty tricky because of the high gravity. you can practice that by doing powered landings on Kerbin.
  12. You could have 2 IRSU ships, the Tylo lander that lands on tylo, mines and getrs back to orbit and a second lander that mines let's say on Vall, flies to Tylo orbit and refueles the tylo lander so it can land again. as for testing: mission builder allows you to place custom launchpads wherever you want. edit: I once build a Vall mining rig consisting of 2 parts: the lander/miner and a large tug. They land on Vall attached together, and fly to vall orbit together. There they seperate, the tug still fully fueled. It can then deliver a considerable amount of fuel to anywhere in the Jool system and get back to Vall.
  13. I generally agree with you, but where would you draw the line? Should RCS Build Aid be Stock too, or Trajectories? The game is certainly much more fun with these mods too but some people just want to play KSP without caring for all the technicalities, building and flying rockets „by the seat of their pants“. Edit: Btw The only mod I would definitely want to see stock is Navball Docking Alignment Indocator.
  14. I usually go with 1.25m parts. One terrier stage and mostly aerospikes underneath (core and boosters). For thrust and steering at liftoff you also might want to throw in one or two vectors (don‘t need to hold onto them for very long)
  15. Many people seem to think the mod is not precise but they just didn‘t set the orientation to retrograde. I suggest changing the default setting to retrograde as most craft enter the atmosphere in that orientation.
  16. I don't understand. What in particular should be censored?
  17. Antinormal Mode: do it with SRB‘s only ha ha. why do you think it‘s easier to do with SRB‘s than without? Sounds like a very arbitrary requirement
  18. Do you even know what a meme is, cause that is about literally what it means? The term meme existed long before the internet btw. memes are the intellectual counterpart of genes, ideas spread across people and only the good memes will survive and be passed onto the next generation.
  19. time to place my all time favorite mod into my new 1.4.1 install! Thank you @linuxgurugamer
  20. These models are so gorgeous, thank you for this wonderful mod! Can’t wait!
  21. I tried this, but the value still refuses to surpass this threshold.
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