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Red Stapler

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Everything posted by Red Stapler

  1. You just made my day! Great to hear that!! Will do, but might not be for a few months (aka stupid work and travel gah!).
  2. @linuxgurugamer thanks for forking STE! I just updated all of my links to this on the RSMMM forum page & infos on Github/Spacedock/CurseForge etc. Also, thanks for linking to RSMMM in the OP! Let me know if I can be of help on anything in the future. Cheers, RS
  3. If you have STE, you might want to update to STEF (Forked) recently put out by linuxgurugamer which fixes some issues STE had (as mentioned on the OP for this thread and STEF here: FYI - I am in the process of updating my downloads as well right now....no changes to my v3.0 mod, just text and link updates to Forked (for Github/Spacedock/CurseForge) so peeps dnld the latest dependency (STEF instead of STE) going forward.
  4. Yes, Soundtrack Editor (STE) does a little bit on the ram, but fortunately all of the music files for this mod and STE are outside of the GameData folder so they all don't all get loaded at game startup which would eat up a lot of ram for large playlists (used to be the case on much older versions of STE). So what happens is if you load into a scene (say the VAB for example), it will load the music tracks into memory 1 at a time (if you have a large playlist or very long songs this will impact your ram usage more as songs get loaded and play). If you are close to max on your ram usage, this could be an issue for you if you have many songs, etc. Fortunately, I went thru every track for my mod and converted them into .ogg files so as to have the smallest ram footprint as they load (other formats eat up more ram). Hope this helps! RS
  5. Cool....please know your work is appreciated! Thanks again for patching it up, especially the vesselState changing to vesselSituation issue.
  6. Yeah, I had placed pizza's .dll in a backup folder in the same folder path, that was the issue. Your files works as intended, you are good to go! Tnx again man, great work. If you take up pizza's stuff, I can help test between work crap. Cheers.
  7. Ok, @linuxgurugamer, I was able to test your fixed files and I have good news and bad news.... The Good: Your fix does indeed address the issue with 'vesselState' changing to 'vesselSituation' when you save changes via the in game editor so that is good...the playlist will no longer need to be kept as a read only file in ....\Kerbal Space Program\Playlists. The Bad: When I spin up KSP, the Soundtrack Editor instance now loads twice so you get double the music on the main load screen, the KSC, VAB, etc. Note: I am still on v1.6.1 as that is the last version I was playing and have not had the time to update to latest version and my slew of mods updated as well. Maybe over the holidays, hehe. So, not sure if that could be a factor on it loading twice...probably not but just mentioning. The Ugly: There is no ugly, I just wanted to please Clint Eastwood in case he is reading this thread. Let me know when I can be of further use. Thanks again for looking into this!
  8. Sorry, a bit behind on testing this, will do tonight or tomorrow as I have the day off of work. Yeehaw.
  9. Awesome! Thanks @linuxgurugamer. I am out of town on biz until Wed, but will test this week and confirm when I get back unless someone beats me to it. You rock man!
  10. Sorry, I have not...been on other gaming adventures lately. I would hope pizza's mod still works. If it does, this add on should work as well. If anyone can confirm, that would be golden. Thanks.
  11. Not for me, but if you have a bunch of stuff playing (playlists with many songs) it can suck up your ram until you change situations/new track list loads. Or if you have lots of mods, maybe you are at the top of your ram capabilities and a long playlist on Soundtrack Editor pushes it over and you get a performance hit. My best 2 guesses. Good luck!
  12. Thank you, really appreciate the feedback! Yeah, there are a few new songs in there like People are Spinning that I really dig. Makes me feel like I'm in space looking out a window and just letting my mind wander (which usually leads me back to the VAB haha). Again, thank you! Have a good one. Cheers, RS
  13. As of 6/7/19, RSMMM is now also hosted on: CurseForge OP updated. Happy Kerbaling! RS
  14. Hey @captainb, Yes, there were 2 that were removed from the game load screen playlists. The actual music tracks are contained/encrypted somewhere within KSP_x64_Data/Resources by Squad IIRC so I can't get those for you, but in looking @ Soundtrack Editor's original playlist, the two files I believe you are looking for are named 'KSP_MenuAmbience' and 'KSP_MainTheme' Go into the playlist (remove the 'Read Only' from the files Properties first so you can edit) and add them to 'Menu Ambience' and 'Menu theme' as noted in bold below... This should allow those 2 to play as per vanilla KSP. Please let me know if it resolved your concern! Thanks! RS
  15. RSMMM updated to v3.0! Yay! Finally done perusing for new music and tweaking configs. Think I found some you guys will like. Enjoy... v3.0 (2019-6-4) New: 43 Music (various artists), 8 Ambient tracks Simplified installation instructions Normalized several music tracks (old and new) Realigned some of the playlists No more airplanes, etc. during launches/takeoffs Less duplication of music tracks between buildings Removed the super annoying 'Construction02' from the VAB/SPH All feedback welcome! Thanks, RS
  16. Nice view! You need to bring a couch out there for your next visit.
  17. 2-wheeled hover bike prototype (notice the Oscar-B fuel tank)... After a 'minor' crash, no more Oscar-B..but with the parachute deployed I could still power up and gain altitude. Wee!...I have discovered free energy. Then again, Glitch Kerman was the pilot. Just one more for beauty's sake. RA-2 ship motoring around Jool. Happy weekend!
  18. No worries. I checked your playlist again and it looks fine. But, just to double check... when you say the Map, you are talking about the one from Space or Flight, not the one from the Tracking Station, right? I'm dense sometimes. Also, one last thing to try for process of elimination if you want (I just did on a 1.7 vanilla install and map worked fine there)...use the original playlists.cfg file and music from Soundtrack Editor to see if it works. If it does, then something else is messing it up. Good luck!
  19. RSMMM v3.0 coming soon... More ambient tracks More music (approx 40 new tracks, not Kevin MacLeod but just as stockalike) Removed the super annoying 'Construction02' track from the VAB (based on feedback received) Normalization of some of the louder tracks Simplified install Maybe even a secret track if I can get it to work right --> If anyone has last minute feedback, please let me know as soon as you can. Hoping to release end of this week or weekend. Cheers, RS Thanks @MagicCuboid, really appreciate the feedback! I've been scouring free music sites in the hope of finding more 'Kevinesque' tracks and I'm almost done. Sneak peak of one of my new favorite 'Space' tracks: http://freemusicarchive.org/music/Jahzzar/RawDub/07_-_Rewind If there are any tracks that you find out of place (or annoying), let me know and I'll see what I can do. Thanks again, v3.0 is almost done...just doing final tweaks and QA.
  20. Post your playlist.cfg file and I'll take a look (should be in your ...\"Kerbal Space Program"\Playlists folder).
  21. Flying to the N. Pole for some science,... was enjoying the aurora and the bio-luminescent stuff...
  22. @Drakenex...that ship is amazing. I love the reflections, great texture man!
  23. You are so creative man, great stuff! I put creepy clown music to that last night. The stuff of nightmares. Also, made me think of squashing Ewoks for some reason.
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