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Everything posted by MiffedStarfish
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...is heavily soundproofed and features spinnings knives for efficient butchering of the customers. (Watch the Monty Python Achitect sketch) This block of flats has 6 floors and...
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I make my own hill, an ecologically delicate haven for small, passive, herbivore species on the brink of extinction. Any minor upset in their climate or enviroment will upset the fragile balance and kill all the small, defensless, species who never harmed anyone, resulting in a worldwide extinction of some of the most pleasant and ecologically vital animals. My hill. You Monster.
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@HatBat Could you tell me what mod and texture pack you are using to make bill's suit orange please? Also, would you mind if I set my new story "Duna Raiders" which follows the Duna Initiative, a section of F-Tech trying to set up a permanent foothold in the Duna system, in the world of Kethane Station? It would be post Siege of Kerbin, and non-canon, of course.
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I think this should be in challenges.
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Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
That's the only way I know to fix that, so unless anyone else has any suggestions, you probably have to. -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat Don't clip the armour. -
A Thread for Writers to talk about Writing
MiffedStarfish replied to Mister Dilsby's topic in KSP Fan Works
Hello! I am writing my first story right now, it is about the Duna Initative, a section of a company who are trying to set up a permanent foothold in the Duna system in the midst of a space age civil war back on Kerbin. Stock combat features heavily, and it is militaristic. It is half story, half battle test of my ships for the Navsl battle club, as in I am writing up what actually happened on my screen and not making up favourable outcomes. I have only written 3 short chapters and so far they are all build up, but I'd really appreciate criticism or suggestions. You can read it here: -
I built a small, Stock helicopter a few weeks ago, and I want to rebuild it for a stock aircraft carrier I am building. The only problem is that it is incredibly hard to control, as in I have never been able to fly more than a few hundred metres from the runway. If I want to use this in a carrier, then I will need much more prescise controls, and I can't figure out why it flys so badly. I would really appreciate any thoughts or suggestions with this. pics: If anyone wants to test it, the launch predure is: stage, switch to tail rotor, hold Alt+E until full trim, switch back, stage and repeat with the main rotor. Craft file: https://www.dropbox.com/s/4jiyhgdu65b6c6z/Extraction helicopter.craft?dl=0
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Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@ShadowGoat You made a battleburger! Please call it the battleburger. It looks good, well protected. @quasarrgames I'm not telling anyone, it's a brilliant trick. -
I also built this today, and it was the most enjoyable and challenging thing to build I have ever made. "Surprise!" It small enough to be totally contained in a 3x3 large structual panel box. it works both ways, and is all bound to action group 1. Heres a Download if anyone wants it: https://www.dropbox.com/s/1egskrb8i388prf/P2 Wheatley Aperture Science Plugin Station.craft?dl=0 Close up of the mechanism:
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Though spaceplanes with drop tanks are more efficient, I don't build them as i don't find them as challenging to build, (the challenges of building complex designs is one of my favourite things in the game) and let's be honest, no one builds sstos for efficiency, they build them for cool factor. If reusability became practical in the game, that might change, but right now why else would people (or at least me ) put satellites in orbit with sstos? Just my thoughts on mstos.
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Today I accidently woke something up...
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Portal 2 Stock Functional Robots To Scale
MiffedStarfish replied to MiffedStarfish's topic in KSP1 The Spacecraft Exchange
Ok, I finally got the screenshots. "Surprise!" It instantly reconnects with the assembly, so it is totally safe for vessel switching and timewarp. Close up of the mechanism: Here is the GLaDos wakeup scene: This is my new favorite screenshot. -
Low FPS on land in KSP
MiffedStarfish replied to ajud's topic in KSP1 Technical Support (PC, modded installs)
I think any game would lag with THAT many mods. when you come close to the ground the game loads more detailed textures, and if you get within 2km of another craft the game will effectively be loading twice the usual amount. If you have a lot of ships in that spot, or are possibly using a detailed texture pack, then it might not be just the mods. If you aren't, ignore this. -
Portal 2 Stock Functional Robots To Scale
MiffedStarfish replied to MiffedStarfish's topic in KSP1 The Spacecraft Exchange
it said something like that in the behind the scenes book. Wheatley himself is only 34 parts, and 60 with the monorail attachment, but GLaDOS... she is something like 415. -
Portal 2 Stock Functional Robots To Scale
MiffedStarfish replied to MiffedStarfish's topic in KSP1 The Spacecraft Exchange
You're welcome! -
Portal 2 Stock Functional Robots To Scale
MiffedStarfish replied to MiffedStarfish's topic in KSP1 The Spacecraft Exchange
You know the passing comment about Wheatley being able to operate Kaperture Science Plugin Stations? Well, I've been building, and I made one. It has a stock lift and 2 stock hinges built into it. It is a completely flat surface which opens up and Wheatley plugged in automatically lifts up through the opening doors and docks with no input, ready to be removed, all bound to action group 1. This was the hardest thing to make I have ever built, and I want to thank @Majorjim! for his amazing thermometer hinge which I slightly modified. It's 100% reliable and reuseable. I don't have pics right now, sorry I'm working on that, I'm not at my computer, but here is a download: https://www.dropbox.com/s/1egskrb8i388prf/P2 Wheatley Aperture Science Plugin Station.craft?dl=0 It is completely Stock, which I'm really proud of. To use it, press Z and T, then toggle 1 to move up and down. No other input is required. (Note: after one full cycle of moving all the way up and all the way down, you must switch to the lift structure and press 1 on that, then switch back to the station and press 1, as opposed to all in one from the one craft. Sorry, there is no possible way to fix this.) -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Not yet, I've been busy building this: I'll test it in a few hours. -
Terra forming planets
MiffedStarfish replied to Jeb federation's topic in KSP1 Suggestions & Development Discussion
It's obvious kerbals were created by these: As for terraforming, I don't think it would work in ksp. Even if it were possible to code in the engine, it wouldn't fit in with the game, everything would become repetitive logistics as opposed to creativity and exploration. Not to mention that orbital mechanics, the thing the game does best, would become the most boring part as you would have done it before tens of times. ...Small scale permanent colony's though, that's an idea... -
Naval Battle League 2016-2018
MiffedStarfish replied to Spartwo's topic in KSP1 Challenges & Mission ideas
@Spearka I could also do some testing if you wanted? Also, I have finished the Atlas and it is 14.9 tons. I realised that fighter squadrons are basically impossible to use effectively with the way ships and tonnage works, so I wrote a draft of rules for fighter squadrons to be used effectively. Let me know if you think this is unfair, I just want to see what people want and hopefully some version of these get into the official rules. Fighter Squadrons 1. In a fleet, in place of normal ships, you can instead use a squadron of three identical fighters. They count as one ship, and you can have as many as you want within the specific battles ship limit. 2. When attacking or being attacked, the squadron effectively count as one ship, you can attack all three in one turn and all three can attack in the same turn. 3. Each fighter must be of the same class (though you could possibly use different loadouts) and under 15 tons each, to bring them in line with carriers. Their tonnage is added to your fleet combined. Example: My fleet consists of one battleship at 75 tons, 2 pickets at 40 tons each, and a squadron of fighters at 45 tons. Total mass: 200 tons. Please give me your thoughts on this, do think it is balanced? -
Ask a stupid question, Get a stupid answer back.
MiffedStarfish replied to ThatKerbal's topic in Forum Games!
3650201717373839856199462648528222524599262684958454527359957463536722883737744525272927272635353638392927262572390493872727273499438638392749874347732467483764237263484623824362746. What is the maximum flight speed of an unladen swallow? -
7/10 Looks functional and cool, but odd seams. My spacecraft is a gunship I built for the naval battle club, with some "stealth" features. Ok I'll try again. This is An armoured strike fighter I built for a story about a company trying to colonise Duna in the midst of a civil war.
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Portal 2 Stock Functional Robots To Scale
MiffedStarfish replied to MiffedStarfish's topic in KSP1 The Spacecraft Exchange
Oh thanks! I'll check this out when I'm at my computer. Imagine this, Kerbalised. looks like I'll be replacing my screenshot.