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XLjedi

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Everything posted by XLjedi

  1. Not... it's the tilde "~" But thanks
  2. While I appreciate the mods closing this thread; as it no longer pertains to the current version of the game... It would also be helpful to know how to do it now? Edit: ah... I read thru to the bottom and see that the tilde "~" does still work!
  3. @SnakyLeVrai I am very impressed with that array of rockets! You may just have renewed my interest in the VAB.
  4. I have to admit, I spend very little time in the VAB nowadays. I think the first time I put chutes on boosters to recover them and they failed to work as intended... it just turned me away from rocket design. (Yes, I have since heard there are mods to address this.)
  5. Good saucer design! I've been working on something similar... although not an Enterprise replica. I qualify mine as the OCV Class (Orbital Command Vessel). It's role is to ferry other mission-specific class between the planets and maintain an orbital position while "away teams" visit the surface and then return to orbit. Your refueling probe looks to be a similar design. Thus far, the Kraken thinks they're delicious!
  6. Thanks, I didn't want to cross post too much... but figured I might post some screenshots to this thread (like the one above) and just let folks follow the "My Designs" link in my signature if interested.
  7. https://kerbalx.com/XLjedi/FA-05-Skyshark
  8. Those are challenging... and I would not even try with anything less than 1.3 TWR on your vertical engines when fully fueled. ...anything less and you just pancake every landing.
  9. I do indeed maintain standard key assignments for all my craft. I also like to create craft that can be carried along as cargo on other craft. So with that in mind, I use the following as a guide: Engine Mode Toggle (could be air breathing, forward/reverse, afterburner, etc.) Primary Engine Toggle (typically high thrust, low efficiency) Secondary Engine Toggle (typically high efficiency, low thrust) Control Surface Toggle (flaps or any other deployed control surfaces, activating hydroplanes for instance) Bay Doors Toggle (any/all doors open/close) Recharge and Deploy Comms (solar panel and communication equipment deployment; seemed to be a good pairing for me) Heatsink or Utility 1 (deploy radiators) Dock/Undock or Utility 2 (deploy jacks if needed to dock, and/or undock and activate parachutes for airdrop vehicles) Rover Engine Toggle (sometimes I also consider a fuel cell to be a rover engine) Kill Switch (turns off everything on a craft that can be cargo: RCS, wheel engines, fuel cells, etc. ...very useful for stowed craft!) As noted, I also use 7 and 8 as general "Utility" categories that may have other uses for vehicles without the need for recharge, docking, and heatsink. So 7 and 8 are really my only wildcards. There are certain activities, like ISRU processing, drilling, experiments, singular landing gear toggle, claw deployment, ladders, etc. ...that occur infrequently enough that I'm fine not having those activities assigned.
  10. @Jeb, The Lonely Kerbonaut Now you just need to put it on top of a tree!
  11. @Urus28 That's a very cool vertical lander design!
  12. https://kerbalx.com/XLjedi/SR-13-Venom "Venom" as in "Liquid"
  13. Why does nobody care about dead ________? I think we've become numb to the constant barrage of nightly spectacular and deadly news stories. I don't particularly see pilots as a special class. Rather, we don't really care much about anyone who died last week. It's probably (as you have noted) because it seems to happen so often (news barrage) that we've grown accustomed to forgetting about it once the next day's horrific event has been televised. ...and maybe the airplane stories stand out more to you, cuz you like airplanes. Not a particularly flattering reflection on society.
  14. Trying out a new type of lander craft for this week's Visiting Duna & Ike Challenge!  I wanted a small SSTO-type lander that I can dock with a much larger OCV (orbital command vessel).  For planets with atmospheres, it's a glider on the way down, saving all the fuel it can for departure.  The Raven also features a rather unique engineering bay that allows it to carry some additional equipment along that you might not expect!

    Phase 1:  Raven to Orbit

     

  15. <--- that BTW, is a picture of Jeb installing fluorescent blue-glow ground effects on his latest SSTO! Pffft... lighsabers...
  16. Pffft... lightsabers... This is KSP!!! ...we have jets and rockets! Now just stow that lightsaber talk!!
  17. If they do add 2 new females.. They would at least get pink suits, correct?
  18. Just to catch me up on the history here... were there 2 or 3 originally? ...and then 1 or 2 orange suits got added? I like the idea of adding orange suits, but maybe just one at a time, over an extended period? I like the idea of drawing it out, but have no problems with the next 2 or 5 being female. Maybe add a female for the "Making History" release?
  19. @Jett_Quasar you get my vote for coolest thing of the month!
  20. XLjedi

    Hello!

    Minmus is very easy to land on... and has nice very flat dry lakebed equatorial areas where you can leave a mobile refinery to drive over to your landed craft to refuel. You can then depart minmus without even establishing an orbit and leave Kerbin influence area. For my craft, this doubles the Delta-V available for interplanetary trips when compared to a Kerbin departure. My refueling base is nothing more than an unmanned ISRU truck that just roams the Minmus sea landing area.
  21. Just did a fun little island base refueling mission to show someone how my fuel truck works...
  22. XLjedi

    Hello!

    Hello... I would focus on establishing a refueling outpost on Minmus before venturing forth to other planets. But that may just be more related to my play style and dislike for leaving poor green folk stranded.
  23. I voted other, cuz my favorites so far have been the larger one's I've built (by grouping several together) and then come up with my own name for and claiming a patent for Untied Technologies!
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