Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by DunaManiac
-
-
Artemis I?
Hmm....
EAT THIS!SpoilerOn saturday I made a constellation lunar sortie replica.
If you're asking me whether this is the best Altair I can do, the answer is yes.
This is my Ares I replica, at least building it was a lot easier with 1.8.1's new boosters.
Anyways, back to the present.
Then the boosters seperated (the problem with irl replicas are that they are way too overpowered in stock KSP)
The rocket reached a relatively low altitude orbit with plenty of fuel to spare.
Then I launched the Ares I.
I finally managed to reach an intercept at 11.4 kms, mostly due to the inclination.
After rendezvousing with the Altair, the two were successfully docked!
Agavey Kerman did a quick survey of the craft just minutes before the burn.
Finally, they reached a Munar encounter only 30km's away from the Mun. But with 1000 m/s of delta v left. A little too much. BUT ENOUGH IS NEVER ENOUGH AS THEY SAY
To keep in part with the mission, the booster was separated soon after.
A few hour's later, they entered the Mun's Hill sphere.
Uh oh. If you notice, the engine only has 218 delta v. That's not enough to completely circularize let alone get back! So I got into the most eliptical orbit I possibly could with the engine and prayed it would be enough to get home...
Meanwhile the first stage impacted the mun, destroying all traces of that tenacious fuel tank.
The Orion completed the insertion burn successfully.
A few days later, at apogee, the two separated, Hardan piloting the Altair.
Luckily the altair landed safely, despite the extra fuel burned because of it's elliptical orbit.
But there wasn't really much to do, so he tested out his jetpack before returning to the lander.
Days later, the altair took off, leaving the old stage behind it.
The puny second stage luckily had enough, and achieved an encounter of 0.6km with the Orion.
And they were redocked! After Hardan returned to the Orion capsule, they jettisonned the Altair, leaving it to orbit around the mun forever.
Once reaching perigee, they accelerated out and went back to kerbin.
The crew took this picture just minutes away from the burn.
Agavey kerman did a quick inspection of the craft, when she
realized that the idiot who designed it forgot to put on parachutesthe parachutes were inoperable. Luckily, all other parts of the craft were still operational, so the crew drafted a plan as they entered the atmosphere.But the stage got stuck on the capsule!
Parts of the launcher failed spectacularly as the stage remained glued to the capsule.
Finally it got torn off, falling away from the capsule.
After hull temperature returned to normal, they put their plan into action.
They all jumped out in their parachutes!
They all manged to land safely, first Agavey,
Then Hardan,
Then Jeb.
They planted a commemarative flag to pass the time as they waited for the darn recovery crew to come.
Full album here: https://imgur.com/a/EzzPIpg
-
22 hours ago, Lewie said:
with all due respect, @DunaManiac I have one issue with Japris-it’s the mun. It’s just so far away from kerbin that there’s really no incentive to go that far, and it’s just so out of the way it makes a usually short, easy mission into a much longer, complicated process.
SpoilerThe Mun? What is this Mun you speak of?
Seriously though, I guess you're right, but then again I guess there's Dres right?
-
9 hours ago, Lewie said:
So apparently when you download Japris and Valor, everything works all right. Whoo-hoo!
What's your favorite planet or moon?
-
Banned for being negative.
-
-
-
Some kind of sugary food filled with glucose to maintain their cellulose based bodies...
-
Banned for making an illegal banning.
-
-
1 minute ago, Misguided_Kerbal said:
I think so... let me check.
I've used HeightColorMap before and I don't it should be.
-
1 hour ago, Misguided_Kerbal said:
What have you guys been doing?
I've written the cfg for Milo:
@Kopernicus:AFTER[Kopernicus] { Body { name = Milo Debug { exportMesh = true update = true } cacheFile = Valor/Cache/Milo.bin Template { name = Mun removeAllPQSMods = true } Properties { description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice. radius = 124000 geeASL = 0.077 rotates = true tidallyLocked = true rotationPeriod = 174873 initialRotation = 0 albedo = 0.25 timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000 ScienceValues { splashedDataValue = 8 landedDataValue = 8 flyingLowDataValue = 7 flyingHighDataValue = 6.5 inSpaceLowDataValue = 5 inSpaceHighDataValue = 4.5 recoveryValue = 6 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 50000 } } Orbit { referenceBody = Valor inclination = 0.12490310 eccentricity = 0.00532484673 semiMajorAxis = 750000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.611764729,0.627451003,0.70588237,0.501960814 } } ScaledVersion { type = Vacuum Material { color = 0.723880589,0.734684765,0.734684765,1 specColor = 0,0,0,1 shininess = 0.03 texture = Valor/Textures/PluginData/Milo.png mainTexScale = 1,1 mainTexOffset = 0,0 normals = Valor/Textures/PluginData/MiloNormal.dds bumpMapScale = 1,1 bumpMapOffset = 0,0 opacity = 1 } } PQS { allowFootprints = true FallbackMaterial { saturation = 1 contrast = 1 tintColor = 0.760,0.698,0.502,1 texTiling = 4000 texPower = 0.75 multiPower = 0.75 groundTexStart = 0 groundTexEnd = 6000 multiFactor = 24 mainTex = BUILTIN/RockyGround mainTexScale = 1,1 mainTexOffset = 0,0 planetOpacity = 1 } Mods { VertexHeightMap { map = Valor/Textures/PluginData/MiloHeight.png deformity = 300 scaleDeformityByRadius = false offset = 0 enabled = true order = 5 } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.7,0.55,0.2,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.7,0.6,0.4,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 1.0,0.9,0.7,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.95,0.95,0.9,1.0 lerpToNext = false } } } } } } } }
I made another chapter of The Duna Maniac: DunaManiac's Duna Adventures.
Absurd designs and sloppy flying galore...Also, is HeightColorMap meant to be inside VertexHeightNoiseVertHeightCurve2?
But if you want something with my mod, I just finished creating the texture for Retuo.
-
Year 0 Day 225 DED Log
Jebediah: So, to satisfy a few doubts in this board, I've designed this.
Jebediah: It's all in one! A fuel tank, a crew transport, it's everything!
All: You can't be serious.
Mortimer: *Breathes Heavily*
Gene: It's okay Mortimer, it's all right, it can't hurt you.
Linus: I have to admit, it's brilliant!
Gene: How so?
Linus: This is just the thing we need. Instead of two launches, we'll only need one!
Gene: What about safety?
Jebediah: I mean, it has an escape tower. What more can you possibly want? It's the safest thing of all safe things!
Gene: Fine then, seeing as we don't have an option, I accept, but who would be crazy enough to fly it.
Gene: Oh...
Jebediah: Alright, begin preparations for launch!
Gene: But under one condition: you fly it on a shake down cruise and then return to Kerbin
Year 0 Day 226 DED log.
Gene: Alright, all departments prepare for immediate rocket launch. All nonessential personnel please evacuate the premises.
Jebediah: HEY!
Gene: It's a standard safety procedure. Also, who's idea was it to launch it ON STILTS!
Bobak (Assistant Missions Director): I don't know, consult the engineering department, they were in charge of the launch clamps.
Gene: No time! Preparing for launch in 5, 4, 3, 2, 1...
Gene: Seperating launch clamps!
Jebediah: WAIT WAIT WAIT I'M NOT READY
*Crash*
Jebediah: I wasn't ready!
Gene: At least there wasn't any damage to the engines!
Jebediah: Are you sure about that? I'm getting a few strange readings here.
Gene: Never mind that! I'm surprised it even got off the ground!
Gene: Alright, launch is nominal so far, you've separated the first stage, correct?
Jebediah: Yep.
Gene: Have you seperated the LES?
Jebediah: Whoops, forgot about that.
Gene: You're flying something we designed and built in a week and you forgot to separate the Launch Escape System?!
Jebediah: Hey it's not we need it anyways.Jebediah: Alright, we've made it into orbit!
All: *Sighs deeply*
Jebediah: What is it?
Gene: We didn't have enough time to wait for a window so step on it! Rendezvous with DESP1!
Jebediah: Whoops, missed the transfer window by a few minutes, don't worry, we've got plenty of fuel to spare.
Bob: Now I understand why the Federation had to send an attendant to keep an eye on Jeb.
Genemin: Well, one s-s-step c-closer t-to re-retirem-ment?
Gene: Alright Jeb, begin the inclination burn.
Jebediah: Completed alright.
Jebediah: I've established an intercept of 0.2 kilometers with the DESP 1.
All: Jebediah!
Jebediah: So what if I overshot?
Gene: Alright, enable RCS and begin docking sequence.
Jebediah: Um... I think I forgot to put RCS on the craft...
Gene: YOU DID WHAT?!
Jebediah: Don't worry, I think I have a way to dock anyways!
Gene: What are you doing?
Jebediah: Docking without RCS!
\
All: I can't believe it, he docked!
Jebediah: It was nothing!
Gene: Alright Jeb, you're all set for the DESP 1 to begin it's shakedown cruise!
-
7 minutes ago, Lewie said:
Smart....good idea!
Now....this is actually a little bit embarrassing....but what exactly is the semiMajoraxis?
I wish it gave you two values, Apogee and Perigee, it would make things a lot easier but Misguided_Kerbal basically explained it.
Anyways, I've created a texture for Retuo, I should have it in a few minutes when I get back to my desktop (I'm on a different computer right now).
SpoilerIt's the color of asphalt, nothing to see there...
Okay, here it is!
The reason why there's that big light blue circle around the crater was because the impact that created the crater blew out all these layers of white soil, exposing the darker material underneath.
-
2 minutes ago, Lewie said:
True....
But since ksp doesn’t run an n-body simulation they should be fine....I mean the chances of them colliding have got to be extremely low....
only one way to find out!
I'll try and test it to see...
1 minute ago, Lewie said:Definitely will try this out! As for corrupting saves, I’m not to terribly worried as I am experimenting on the laptop. If it works, I’ll get the files over to the pc.
Or I suppose you can just modify the semiMajorAxis parameter in the actual file instead of making an MM patch.
In fact that's probably safer.
-
45 minutes ago, Lewie said:
Ooh boy....can’t wait to go interstellar with this!
@DunaManiac is Japris compatible with other planet packs like Valor?
Perhaps, I guess it could, but I guess you might need to create a patch or something because it's orbit might conflict with Creeon or Arayya.
Just try it out yourself (back up your saves!).
If the orbit does, create a patch like this:
@Kopernicus:AFTER[ValorPlanetPack (or whatever the folder is called)] { @Body[Valor] { @Orbit { @referenceBody = [Idk if you want to change which star it orbits around] @semiMajorAxis = [Experiment with this a little to make it smaller or bigger] } } }
-
9 hours ago, Lewie said:
@DunaManiac why is it on ckan it says the mod author is Evemaniac? I though you were crazy for Duna....
(Why am I even asking this?)
And @Misguided_Kerbal‘s idea for a habitable supekerbin sounds great! Some off-kerbim construction mods and I’m set!
It's because I attempted to use my forum name originally z but I forgot the password to it, so I created a new account.
Eh... Close enough to DunaManiac...
-
39 minutes ago, Misguided_Kerbal said:
I'm flattered
Make a giant habitable - super kerbin that has extreme climates, such as a huge ice age at the poles, but huge deserts at the equator, and only a tiny bit of actual habitable zone. Also, no water except for some tiny lakes in the habitable zone.
Maybe, I was thinking of doing that with Oppo, except it will be about Kerbin's size.
-
6 minutes ago, Lewie said:
YEEHAW!
Can’t wait to check this out!
Do you have any suggestions?
SpoilerHonestly, if you ask me, @Misguided_Kerbal is better at making Gas Giants than I am...
-
Banned because your post was...
DELAYED
-
Banned for being too fast.
-
-
-
Banned for not just banning the user above you.
-
Banned because of the contents in this spoiler...
SpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerKeep going!
SpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerSpoilerHeh, you think there's nothing here, right?
Think again.
SpoilerPioneer 11 is a lander.
[We need more posts! (Like seriously, a lot more)] Let's Make This the Megathread!
in Forum Games!
Posted
And don't forget about forgetting parachutes