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Posts posted by DunaManiac

  1. Artemis_1_Forum.png

    Artemis I?

    Hmm....


    EAT THIS!

    Spoiler

    On saturday I made a constellation lunar sortie replica.

    H8jKdYv.png

    If you're asking me whether this is the best Altair I can do, the answer is yes.

    4XaFXQd.png

    This is my Ares I replica, at least building it was a lot easier with 1.8.1's new boosters.

    Anyways, back to the present.

    Vtvbdtr.png

    2HyP7Hh.png

    xD4F81R.png

    Then the boosters seperated (the problem with irl replicas are that they are way too overpowered in stock KSP)

    lvuyVts.png

    The rocket reached a relatively low altitude orbit with plenty of fuel to spare.

    4XaFXQd.png

    Then I launched the Ares I.

    NIvnMM2.png

    ij8pjwI.png

    NVI8Bww.png

    I finally managed to reach an intercept at 11.4 kms, mostly due to the inclination.

    btZrNU0.png

    After rendezvousing with the Altair, the two were successfully docked!

    LUCJ9er.png

    Agavey Kerman did a quick survey of the craft just minutes before the burn.

    aHhtsYm.png

    CKDSCuE.png

    Finally, they reached a Munar encounter only 30km's away from the Mun. But with 1000 m/s of delta v left. A little too much. BUT ENOUGH IS NEVER ENOUGH AS THEY SAY

    tcZpLiU.png

    To keep in part with the mission, the booster was separated soon after.

    NRLav6p.png

    A few hour's later, they entered the Mun's Hill sphere.

    c9enn9D.png

    Uh oh. If you notice, the engine only has 218 delta v. That's not enough to completely circularize let alone get back! So I got into the most eliptical orbit I possibly could with the engine and prayed it would be enough to get home...

    O3uPX7C.png

    Meanwhile the first stage impacted the mun, destroying all traces of that tenacious fuel tank.

    uefNLRx.png

    The Orion completed the insertion burn successfully.

    8qqc1NB.png

    avBnpVn.png

    A few days later, at apogee, the two separated, Hardan piloting the Altair.

    SlOmvwa.png

    R1vTFhU.png

    Luckily the altair landed safely, despite the extra fuel burned because of it's elliptical orbit.

    kl9VwD0.png

    Gdp9Rhp.png

    But there wasn't really much to do, so he tested out his jetpack before returning to the lander.

    UrwJEc0.png

    Days later, the altair took off, leaving the old stage behind it.

    cz5zgDh.png

    The puny second stage luckily had enough, and achieved an encounter of 0.6km with the Orion.

    9rannIl.png

    N1gIPVC.png

    And they were redocked! After Hardan returned to the Orion capsule, they jettisonned the Altair, leaving it to orbit around the mun forever.

    ZLChCd0.png

    eKY0ybY.png

    Once reaching perigee, they accelerated out and went back to kerbin.

    oikl9dX.png

    The crew took this picture just minutes away from the burn.

    IZc88WQ.png

    Ow8Hniz.png

    E4TlkJk.png

    Agavey kerman did a quick inspection of the craft, when she realized that the idiot who designed it forgot to put on parachutes the parachutes were inoperable. Luckily, all other parts of the craft were still operational, so the crew drafted a plan as they entered the atmosphere.

    BVKpaMW.png

    But the stage got stuck on the capsule!

    ujQVdH1.png

    Parts of the launcher failed spectacularly as the stage remained glued to the capsule.

    YUBEpkG.png

    Finally it got torn off, falling away from the capsule.

    ix4fNmq.png

    After hull temperature returned to normal, they put their plan into action.

    iZZ6ZKZ.png

    They all jumped out in their parachutes!

    They all manged to land safely, first Agavey,

    HieeIz1.png

    sq4jiAE.png

    Then Hardan,

    kJdcSis.png

    Then Jeb.

    E0gdXbq.png

    They planted a commemarative flag to pass the time as they waited for the darn recovery crew to come.

    Full album here: https://imgur.com/a/EzzPIpg

     

  2. 22 hours ago, Lewie said:

    with all due respect, @DunaManiac I have one issue with Japris-it’s the mun. It’s just so far away from kerbin that there’s really no incentive to go that far, and it’s just so out of the way it makes a usually short, easy mission into a much longer, complicated process. 

    Spoiler

    The Mun? What is this Mun you speak of?

    Seriously though, I guess you're right, but then again I guess there's Dres right?

  3. 1 hour ago, Misguided_Kerbal said:

    What have you guys been doing?

    I've written the cfg for Milo:

    
    @Kopernicus:AFTER[Kopernicus]
    {
    	Body
    	{
    		name = Milo
    		
    		Debug
    		{
    			exportMesh = true
    			update = true
    		}
    		
    		cacheFile = Valor/Cache/Milo.bin
    		
    		Template
    		{
    			name = Mun
    			removeAllPQSMods = true
    		}
    		
    		Properties
    		{
    			description = Milo is just a tiny hunk of rock orbiting really close to Valor. To give it some credit though, the views of Valor are really nice.
    			radius = 124000
    			geeASL  = 0.077
    			rotates = true
    			tidallyLocked = true
    			rotationPeriod = 174873
    			initialRotation = 0
    			albedo = 0.25
    			timewarpAltitudeLimits = 0 5000 5000 10000 25000 50000 100000 200000
    
    			ScienceValues
    			{
    				splashedDataValue = 8
                    		landedDataValue = 8
                    		flyingLowDataValue = 7
                    		flyingHighDataValue = 6.5
                    		inSpaceLowDataValue = 5
                    		inSpaceHighDataValue = 4.5
                    		recoveryValue = 6
                    		flyingAltitudeThreshold = 18000
                    		spaceAltitudeThreshold = 50000
    			}	
    		}
    		
    		Orbit
            	{
                		referenceBody = Valor
                		inclination = 0.12490310
                		eccentricity = 0.00532484673
                		semiMajorAxis = 750000
                		longitudeOfAscendingNode = 0
                		argumentOfPeriapsis = 0
                		meanAnomalyAtEpoch = 0
                		epoch = 0
                		color = 0.611764729,0.627451003,0.70588237,0.501960814
            	}
    	
    		}
                
    		ScaledVersion
    		{
    			type = Vacuum
    			Material
    			{
    				color = 0.723880589,0.734684765,0.734684765,1
    				specColor = 0,0,0,1
    				shininess = 0.03
    				texture = Valor/Textures/PluginData/Milo.png
    				mainTexScale = 1,1
    				mainTexOffset = 0,0
    				normals = Valor/Textures/PluginData/MiloNormal.dds
    				bumpMapScale = 1,1
    				bumpMapOffset = 0,0
    				opacity = 1
    			}
    		}
    		
    		PQS
    		{
    			allowFootprints = true
    
    			FallbackMaterial
    			{
    				saturation = 1
    				contrast = 1
    				tintColor = 0.760,0.698,0.502,1
    				texTiling = 4000
    				texPower = 0.75
    				multiPower = 0.75
    				groundTexStart = 0
    				groundTexEnd = 6000
    				multiFactor = 24
    				mainTex = BUILTIN/RockyGround
    				mainTexScale = 1,1
    				mainTexOffset = 0,0
    				planetOpacity = 1
    			}
    			
    			Mods
    			{
    				VertexHeightMap
    				{
    					map = Valor/Textures/PluginData/MiloHeight.png
    					deformity = 300
    					scaleDeformityByRadius = false
    					offset = 0
    					enabled = true
    					order = 5
    				}
    				
    				
    				VertexHeightNoiseVertHeightCurve2
    				{
    					deformity = 100
    					ridgedAddSeed = 123456
    					ridgedAddFrequency = 12
    					ridgedAddLacunarity = 2
    					ridgedAddOctaves = 4
    					ridgedSubSeed = 654321
    					ridgedSubFrequency = 12
    					ridgedSubLacunarity = 2
    					ridgedSubOctaves = 4
    					simplexCurve
    					{
    						key = 0 0 0.1466263 0.1466263
    						key = 0.7922793 0.2448772 0.6761706 1.497418
    						key = 1 1 6.106985 6.106985
    					}
    					simplexHeightStart = 0
    					simplexHeightEnd = 6500
    					simplexSeed = 123456
    					simplexOctaves = 4
    					simplexPersistence = 0.6
    					simplexFrequency = 12
    					enabled = true
    					order = 200
    					}
    					HeightColorMap
    					{
    						blend = 1
    						order = 500
    						enabled = true
    						LandClasses
    						{
    							Class
    							{
    								name = Bottom
    								altitudeStart = 0
    								altitudeEnd = 0.7
    								color = 0.1,0.1,0.1,1.0
    								lerpToNext = true
    							}
    							Class
    							{
    								name = Base
    								altitudeStart = 0.7
    								altitudeEnd = 0.75
    								color = 0.7,0.55,0.2,1.0
    								lerpToNext = true
    							}
    							Class
    							{
    								name = Low
    								altitudeStart = 0.75
    								altitudeEnd = 0.85
    								color = 0.7,0.6,0.4,1.0
    								lerpToNext = true
    							}
    							Class
    							{
    								name = Grad
    								altitudeStart = 0.85
    								altitudeEnd = 0.95
    								color = 1.0,0.9,0.7,1.0
    								lerpToNext = true
    							}
    							Class
    							{	
    								name = High
    								altitudeStart = 0.95
    								altitudeEnd = 2
    								color = 0.95,0.95,0.9,1.0
    								lerpToNext = false
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    }				
    
    			

     

    I made another chapter of The Duna Maniac: DunaManiac's Duna Adventures.
    Absurd designs and sloppy flying galore...

    Also, is HeightColorMap meant to be inside VertexHeightNoiseVertHeightCurve2?

    But if you want something with my mod, I just finished creating the texture for Retuo.

    UdPMg0G.png

  4. Year 0 Day 225 DED Log

    Jebediah: So, to satisfy a few doubts in this board, I've designed this.

    6fciRHC.png

    Jebediah: It's all in one! A fuel tank, a crew transport, it's everything!

    All: You can't be serious.

    Mortimer: *Breathes Heavily*

    Gene: It's okay Mortimer, it's all right, it can't hurt you.

    Linus: I have to admit, it's brilliant!

    Gene: How so?

    Linus: This is just the thing we need. Instead of two launches, we'll only need one!

    Gene: What about safety?

    Jebediah: I mean, it has an escape tower. What more can you possibly want? It's the safest thing of all safe things!

     Gene: Fine then, seeing as we don't have an option, I accept, but who would be crazy enough to fly it.

    eQyHnA5.png

    Gene: Oh...

    Jebediah: Alright, begin preparations for launch!

    Gene: But under one condition: you fly it on a shake down cruise and then return to Kerbin

    Year 0 Day 226 DED log.

    Gene: Alright, all departments prepare for immediate rocket launch. All nonessential personnel please evacuate the premises.

    Jebediah: HEY!

    Gene: It's a standard safety procedure. Also, who's idea was it to launch it ON STILTS!

    Gv4JUXh.png

    Bobak (Assistant Missions Director): I don't know, consult the engineering department, they were in charge of the launch clamps.

    Gene: No time! Preparing for launch in 5, 4, 3, 2, 1...

    Gene: Seperating launch clamps!

    Jebediah: WAIT WAIT WAIT I'M NOT READY

    *Crash*

    aj8Inl3.png

    Jebediah: I wasn't ready!

    QGt2lXl.png

    Gene: At least there wasn't any damage to the engines!

    Jebediah: Are you sure about that? I'm getting a few strange readings here.

    Gene: Never mind that! I'm surprised it even got off the ground!

    HOJuoYB.png

    Gene: Alright, launch is nominal so far, you've separated the first stage, correct?

    Jebediah: Yep.

    Gene: Have you seperated the LES?

    Jebediah: Whoops, forgot about that.

    Gene: You're flying something we designed and built in a week and you forgot to separate the Launch Escape System?!

    OsGpZfx.png


    Jebediah: Hey it's not we need it anyways.

    IdQhiZ7.png

    Jebediah: Alright, we've made it into orbit!

    All: *Sighs deeply*

    Jebediah: What is it?

    Gene: We didn't have enough time to wait for a window so step on it! Rendezvous with DESP1!

    n5IYh7w.png

    Jebediah: Whoops, missed the transfer window by a few minutes, don't worry, we've got plenty of fuel to spare.

    Bob: Now I understand why the Federation had to send an attendant to keep an eye on Jeb.

    Genemin: Well, one s-s-step c-closer t-to re-retirem-ment?

    HcC1UKc.png

    Gene: Alright Jeb, begin the inclination burn.

    Jebediah: Completed alright.

    4XY8OEH.png

    Jebediah: I've established an intercept of 0.2 kilometers with the DESP 1.

    Hppq0DE.png

    All: Jebediah!

    Jebediah: So what if I overshot?

    Gene: Alright, enable RCS and begin docking sequence.

    Jebediah: Um... I think I forgot to put RCS on the craft...

    Gene: YOU DID WHAT?!

    Jebediah: Don't worry, I think I have a way to dock anyways!

    fgp9wfM.png

    5OfiTLi.png

    RQ8OkCn.png

    Gene: What are you doing?

    Jebediah: Docking without RCS!

    zr8Qn51.png

    nvPrUOH.png\

    All: I can't believe it, he docked!

    Jebediah: It was nothing!

    Gene: Alright Jeb, you're all set for the DESP 1 to begin it's shakedown cruise!

  5. 7 minutes ago, Lewie said:

    Smart....good idea! 

    Now....this is actually a little bit embarrassing....but what exactly is the semiMajoraxis?

    I wish it gave you two values, Apogee and Perigee, it would make things a lot easier but Misguided_Kerbal basically explained it.

    Anyways, I've created a texture for Retuo, I should have it in a few minutes when I get back to my desktop (I'm on a different computer right now).

    Spoiler

    It's the color of asphalt, nothing to see there...

    Okay, here it is!

    UdPMg0G.png

    The reason why there's that big light blue circle around the crater was because the impact that created the crater blew out all these layers of white soil, exposing the darker material underneath.

  6. 2 minutes ago, Lewie said:

    True....

    But since ksp doesn’t run an n-body simulation they should be fine....I mean the chances of them colliding have got to be extremely low....

    only one way to find out!

    I'll try and test it to see...

    1 minute ago, Lewie said:

    Definitely will try this out! As for corrupting saves, I’m not to terribly worried as I am experimenting on the laptop. If it works, I’ll get the files over to the pc.

    Or I suppose you can just modify the semiMajorAxis parameter in the actual file instead of making an MM patch.

    In fact that's probably safer.

  7. 45 minutes ago, Lewie said:

    Ooh boy....can’t wait to go interstellar with this!

    @DunaManiac is Japris compatible with other planet packs like Valor?

     

    Perhaps, I guess it could, but I guess you might need to create a patch or something because it's orbit might conflict with Creeon or Arayya.

    Just try it out yourself (back up your saves!).

    If the orbit does, create a patch like this:

    @Kopernicus:AFTER[ValorPlanetPack (or whatever the folder is called)]
    {
    	@Body[Valor]
    	{
    		@Orbit
    		{
    			@referenceBody = [Idk if you want to change which star it orbits around]
    			@semiMajorAxis = [Experiment with this a little to make it smaller or bigger]
    		}
    	}
    }

     

  8. 9 hours ago, Lewie said:

    @DunaManiac why is it on ckan it says the mod author is Evemaniac? I though you were crazy for Duna....

    (Why am I even asking this?)

    And @Misguided_Kerbal‘s idea for a habitable  supekerbin sounds great! Some off-kerbim construction mods and I’m set!

    It's because I attempted to use my forum name originally z but I forgot the password to it, so I created a new account.

    Eh... Close enough to DunaManiac...

  9. 39 minutes ago, Misguided_Kerbal said:

    I'm flattered :blush:

    Make a giant habitable - super kerbin that has extreme climates, such as a huge ice age at the poles, but huge deserts at the equator, and only a tiny bit of actual habitable zone. Also, no water except for some tiny lakes in the habitable zone.

    Maybe, I was thinking of doing that with Oppo, except it will be about Kerbin's size.

  10. Banned because of the contents in this spoiler...

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    Keep going!

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    Heh, you think there's nothing here, right?

    Think again.

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    Pioneer 11 is a lander.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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