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Posts posted by DunaManiac

  1. Year 0 Day 227 DED Log

    Jedediah: So, Gene, what have you been working on?

    Gene: This: the Duna Exploratory Lander.

    rhHYWOg.png

    Gus: How is this a lander?

    Gene: Because of those landing legs at the bottom.'

    Gus: Oh, it's really hard to see.

    Jebediah: Seems a little bit optomistically placed, even for you Gene.

    Gene: Moooving on, it has a scientific array.

    5V8fIB6.png

    Gene: It features a super computer by Del, along with seismic, temperature, atmospheric, and ore scanners.  Gus, it's your turn.

    Gus: BEHOLD! THE MIGHTY ROCKET!

    L5clnfC.png

    Jebediah: APROVED!

    Gene: But-

    Jebediah: THAT ROCKET IS THE MOST BEAUTIFUL I'VE EVER SEEN!

    Gene: *Sighs*

    Year 0 Day 227 DED Log

    Gene: And we have liftoff!

    B2CCraC.png

    Gene: Bobak! What's with all the exhaust!

    RPxo5Et.png

    Bobak: Sorry, I'll switch the camera feed.

    GBcaCgT.png

    Bobak: Whoops

    thsPJjp.png

    Bobak: There we go! By the way, is this live coverage.

    Gene: Um, yes.

    Bobak: Hi everybody! I'm Bobak, has anyone ever heard of me? No... oh, they can't hear me. Never mind.

    Gene: Just Do your job Bobak.

    Onh71FQ.png

    CfNHz92.png

    Gene: Alright, core stage is out, deploying fairings.

    4xJ93Mv.png

    Jebediah: Hey! Who designed the fairing like that?

    RKKnqjH.png

    Gene: I'll call up Gus and ask him. Also, core stage has dropped away sucsessfully.

    vz6eNf4.png

    Gene: Deployment sequence has functioned properly. Now, start the burn.

    Bobak: Um gene, the probe is entering the atmsosphere! It's engine wasn't powerful enough to get into orbit!

    Gene: What?!

    ZlaOpHl.png

    Bobak: Temperature sensors report that it's glowing red hot!

    FFwPyty.png

    Bobak: Gene! The lander is on fire!

    gVoy4qh.png

    Bobak: I'm now totally burning upwards, the lander is burning!

    kpf2pGt.png

    Bobak: Ok! I've reached orbital velocity, just got to cruise through the atmosphere now...

    Gene: WHAT?! You're going to let it cook like a fried snack there?!

    WPHhrjD.png

    Bobak: I've gotten it out all right! The adapter is red hot but we'll be fine, the solar panels, communications and science array wasn't damaged.

    Gene: Odd, shouldn't the solar panels and communications devices been destroyed?

    Munwise (Random Engineer): See! I told Gus to add reinforced solar panels and communications devices! Take that Jezzor! *Maniacal Laughter*

    HQXpkTR.png

    Gene: Alright, it appears that the-

    Jebediah: Wow! So entertaining, thanks Gene for getting it out of there! It's almost as fun as seeing it crash!

    MVZrfup.png
    Gene: *Sigh* I've plotted a course to Duna, we'll be burning there in 22 minutes.

    naAF4l1.png

    Ap04Lyz.png

    Gene: I am happy to report that the injection burn has begun, taking us to Duna.

    M0VIkD9.png

    Gene: Staging.

    Jebediah: Aw man! It's dark! How can I see anything?! Make it brighter Gene!

    Gene: I wish.

    DFiUmSU.png

    Gene: BOBAK!
    llLqnwV.png

    Bobak: I've plotted a maneuver, it will pass within 150 days.

    Gene: Take a cinematic shot while you're at it.

    MuX2K0w.png

    Bobak: Whoops! Wrong way!

    bbsgZW1.png

    All: BOBAK! TAKE ONE CAMERA SHOT RIGHT!

    On 8/25/2020 at 9:43 AM, Kerminator1000 said:

    Also, great story! Its really funny!

    Actually, fun fact, all the mishaps I had were actual errors, not part of the story.

  2. To all new budding planet modders, and perhaps older ones, this is a tutorial on how to create a decent looking texture for a rocky planet.

    Requirements: GIMP

    GIMP is a free plugin you can download that is my platform of choice for texturing, and it's what I will be using in this tutorial:

    3VffYNR.png

    Firstly, after you've opened up GIMP, click File > New, and create a new page. The Dimensions are VERY IMPORTANT if you want the texture to work. Use a 2*1 texture, which comes in 1024-512, 2048-1024, and 4096-2048 sizes, you can continue going up if you want, but I would recommend 2048-1024 textures for rocky planets and 4096-2048 for gas giants. In this tutorial, I will be demonstrating a smaller rocky planet.

    d05Auk9.png

    Next, choose a color to fill the page with after you have created it. This will be your theme color. It can be pretty much anything, but I would recommend staying away from purple/pink colors due to it being unrealistic, but it's your texture!

    IQ2vxMX.png

    In this tutorial I'm using a blue theme color, but the method works for a lot of other colors.

    t6s3uMm.png

    Switch the brush to Acrylic 01 and cover most of the texture in variations of the base color. Don't sweat if it's not seamless, we'll worry about that later.

    ZpavSY0.png

    Now, using the smudge tool, blend all the various patches together. If you were to export that into a texture for your planet, it would work, but would probably have a horrible looking seam as you are about to see.

    VThn2rY.png

    Go to Layer > Transform > Offset and click.

    pQwUO3K.png

    In the X field, put in half the length, or the width of your image, in this case it being 1024.

    plKgSoV.png

    This is what the texture would look like if you wrapped it around a sphere, note the obvious seam cutting through the image. How do we remedy this?

    jMhCEJJ.png

    Using the smudge tool, blend the two sides of the texture together until the seam is no longer visible.

    KgevOmq.png

    Repeat Layer > Transformation > Offset once more by putting the width of the image in the X field, and you will go right back to where it was before.

    nWyVuMv.png

    Now, go to the Filter's tab, click distorts and click of the Polar Coordinates.

    ea4irXM.png

    This is what the planet would look like from the north pole. Look at all that polar distortion!

    dE3Ji1b.png

    Use the smudge tool once more, and blend the poles to your satisfaction.

    3gHqdev.png

    Now, click on Polar Coordinates once more, to turn back to it's original format, then use Polar Coordinates once more, but disable (or enable) Map from top. This is now the opposite pole.

    AIBK4Go.png

    Use the smudge tool again to your liking on the top pole to rid the texture of the polar distortions.

    y70mq16.png

    Congratulations, you now have a texture!

    SEe6H6J.png

    Now, before you save the image, click on the Filters Tab, go to Map, and open the Map Object tab. Change Map To: to Sphere, disable the wireframe, enable transparent background and enable Updating Live.

    5VIDeNF.png

    If you go to the orientation tab, and change the y axis, you can look at a mini preview of your planet!

    Now, you can leave the texture as it is, or you can add surface features, such as craters, canyons, and mountains. Remember to export, not save the image, and make sure to save it as a .png and .dds file (either one works), and place it in the folder of choice.

    Other resources that might help creating planets:

    The Kopernicus Wiki: A pretty good documentation of the basics of Kopernicus

    @OhioBob's Atmosphere Calculator: If you want to create an atmosphere

    @Poodmund's Planet Texturing Guide Repository: For more fancy tips and tricks on making planet textures.

    In game examples: (From my Mod, Japris Stellar Neighborhood)

    Spoiler

    Texture (Bold):

    NoDAvxQ.jpg

    In Game:

    2e8fghX.png

    Texture (Dindin):

    7DE6Cx5.jpg

    In the Game (Dindin):

    OCcPd74.jpg

    Texture (Retuo):

    HoCX3RF.jpg

    In Game (Retuo):

    UIZesDx.jpg

     

  3. Okay, I've created a pretty good Biome map below:

    XZNbdBO.png

    It has 7 biomes, including the North and South poles, Lowlands, Midlands, and Highlands, and a few special biomes, such as Bold Basin and Peaks.

    Today I've decided to go for this scheme:

    Value = 1 for "normal biomes" such as the Lowlands, Midlands, and Highlands.

    Value = 1.05 for the poles.

    Value = 1.1 for special biomes, such as Bold Basin and the Peaks.

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