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Everything posted by Joseph Kerman
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Kerbin Re-Entry Velocity Challenge
Joseph Kerman replied to medicdude's topic in KSP1 Challenges & Mission ideas
"""The ultimate goal of the challenge is the fastest speed at apoapsis of kerbin, and survive (lower is faster, but also hotter).""" *periapsis -
Multiplayer in KSP 1.8
Joseph Kerman replied to popos1's topic in KSP1 Suggestions & Development Discussion
I have an idea as to how the Multiplayer system will work. Time Warp: Instead of TimeWarp just being activated because of one person or the majority (for 3 players up), how about when all of them choose to timewarp? The lowest setting will always be chosen so there will be no complication if say, one wants to do a Jool mission and the other, building a space station. -
Nominated Copernicus
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NO MORE SKELTANS!!! NO MORE SKELTANS!!! NO MORE SKELTANS!!! NO MORE SKELTANS!!!
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Kerman then woke up, but in a low-security cell.
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In desparation, he went to the computer and reprogrammed the computer to put him an in orbit on the Moon. Failing to do so properly (he put it in an escape burn out of Kerbin (or Earth?)), he went to the pilot seat, put on his EVA, and pulled a lever. EJECT! EJECT! EJECT! called out a computer voice. He was promptly ejected out of the ship. Then he found a KDI ship just nearby. He boarded it, unloaded his luggage, and opened EVAK (pun on GDI's EVA computer).
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He opened it, and lo, and behold! A small SSTO liner disguised as a supply ship is waiting for him. He entered the port, closed the airlock, and went to the cabin. Surprisingly for him, the cabin was empty. He went to the cockpit, and... "Well, I'd be darned... No one on the cockpit," said Kerman. "Hello, Mr. Kerman," said a voice.
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A WIP cover page for a planned comic book issue
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Floor 1961: You watch JFK talking about the Moon. And you find a turbo elevator. Skip 3 floors.
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Welcome everyone. Introducing the Kommunity Space Program! The goal here is to do certain achievements and space missions and passing it to each other for them to do their thing. Kinda like Kommunity Space Station, except you'll be doing more than just stations. Now, to break down the rules... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Rule #1: Everything must be stock; no mods allowed. Rule #2: No Alt+F12 or Hyperedit to move craft (unless you made a stargate with stock parts). Rule #3: Album or video required per mission. Rule #4: Stations can only have a max of 20 separate modules. Rule #5: Anyone who will make their mission must make their own custom flags to discern whose is whose. Rule #6: No combat; that goes into the Naval Battle League thread under Forum Games. Rule #7: Have fun... (youtuber YourMCAdmin will kill me) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Save for Version 1.2.2: Save for Version 1.3: Save for Version 1.3.1: --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now, the next poster must have their save; that is the starting point. Or they can just say "Hold mah beer."
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The Forever Story: A Choose your Path Game
Joseph Kerman replied to Joseph Kerman's topic in Forum Games!
Old Island. //you know, it doesn't have to be KSP-themed. -
The Forever Story: A Choose your Path Game
Joseph Kerman replied to Joseph Kerman's topic in Forum Games!
@Vanamonde Do you think you should lock it since no one else is replying, or do you want to add something? -
Geology
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12 m/s
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I have an entry: Type-7 Amphibious Battle Tank. PM for link
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The Forever Story: A Choose your Path Game
Joseph Kerman replied to Joseph Kerman's topic in Forum Games!
da fhell? What I meant is, you start the chain. Add something to start the story. -
Kerbal Kombat Simulator Kraft Thread!
Joseph Kerman replied to a topic in KSP1 The Spacecraft Exchange
He was gonna reprimand me... maybe... -
You know the drill. ------------------------------------------------------------------------------------------------------------------------------------------------- Person A: A person appears. Is it a he, or a she? (Method 1) Person B: It is a she. She comes upon a fork on a road. She... -Takes the road to the left. -Takes the road to the left. (Method 2) ------------------------------------------------------------------------------------------------------------------------------------------------- The next poster starts the story.
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(1,9) (2,7) (3,5) What is the slope?
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Kerbal Kombat Simulator Kraft Thread!
Joseph Kerman replied to a topic in KSP1 The Spacecraft Exchange
Excuse me, @Vanamonde, but I seem to like this challenge. -
I'd like an ice cream
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Here is your straw. I want a very spicy food to kill all foods.
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I went to a microwave hall to find a replacement for a broken one. I got fried.
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Anyone having a mission idea to me?
Joseph Kerman replied to Dud3x's topic in KSP1 Challenges & Mission ideas
How about making 2 outpost/stations in Munar and Duna orbit?