-
Posts
74 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by GoAHead
-
i found an issue for fairing based hangars. after a scene switch they do not jettison the payload anymore (it simply does nothing when clicking on the jettison button). without a vessel/scene switch it works. Hangar based Hangars (the ones are controlled by the toolbaar icon where you can open/close the gates) working without problems. is this known?
- 1,632 replies
-
- part count
- storage
-
(and 1 more)
Tagged with:
-
[1.12] B9 Procedural Wings Fork, Modified
GoAHead replied to linuxgurugamer's topic in KSP1 Mod Releases
i saw there was an update on the max width for control surfaces. this breaks some of my crafts as soon i touch the handles to resize the shape. is there a possibility to override this? whats the purpose of that change to limit the width? -
you have forgotten to update the version file. just for those people who wonder why the version in ckan still shows 3.1.12
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
now :-) =>- 633 replies
-
- 1
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
GoAHead replied to Paul Kingtiger's topic in KSP1 Mod Releases
@UltraJohnthis is in conjunction with KSP Recall see my report here @linuxgurugamer can yoiu have please a ´look at this as @Lisias this may be caused by the USII mod Original Message from ksp Recall Thread: hi @Lisias, i was a while off playing KSP. started last we and found a little bug in your latest release 4.0 have "Universal Storage II"and "KSP Recall" installed build a new craft using Universal Storage: Four Bay Service Core OR Advanced Sub Satellite. open the Console and you will see spamming messages like [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 full log here https://1drv.ms/f/s!Am0PDmGqv17_irpjdcQO5-GIXTNoBw?e=kJrfqy reverting ksp recall to previous version doesn't trigger those spam messages- 1,553 replies
-
- kis
- universal storage
-
(and 3 more)
Tagged with:
-
hi @linuxgurugamer i found a bug in cinjunction with blizzys toolbar have a craft which triggers undiscovered science configure ScienceAlert to use blizzys toolbar (Toolbar controller) open the toolbar add visible buttons config menue message spamming happens e.g. [WRN 00:04:37.602] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0077" [WRN 00:04:37.657] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0078" [WRN 00:04:37.683] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0079" [WRN 00:04:37.709] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0080" [WRN 00:04:37.760] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0081" [WRN 00:04:37.794] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0082" [WRN 00:04:37.847] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0083" [WRN 00:04:37.880] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0084" [WRN 00:04:37.932] [Toolbar] [WARN] [! MISSING FILE !]: "D:\SPIELE\bug\GameData/ScienceAlert/PluginData/Textures/flask0085" full log can be found here https://1drv.ms/f/s!Am0PDmGqv17_irpnTgcwxQBvilaK3g?e=PJegW2 greets
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
hi @Lisias, i was a while off playing KSP. started last we and found a little bug in your latest release 4.0 have "Universal Storage II"and "KSP Recall" installed build a new craft using Universal Storage: Four Bay Service Core OR Advanced Sub Satellite. open the Console and you will see spamming messages like [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 [LOG 23:29:50.011] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 [LOG 23:29:50.027] [Universal_Storage] USSolarSwitch.GetModuleMass, SolarCellMass: 0 full log here https://1drv.ms/f/s!Am0PDmGqv17_irpjdcQO5-GIXTNoBw?e=kJrfqy reverting ksp recall to previous version doesn't trigger those spam messages greets- 633 replies
-
- 1
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
@Lisiashave you downloaded my provided zip file which contains the Gamedata folder? and if.. you shouldn't delete anything in it due to it also caused not to work for me anymore (e.g planet pack or contracts) otherwise ends up in crashing i tested the new release and it worked for a new deployed craft (except 1 credid to less but.. totally negligible and ok for me) but not for the craft awaiting recovery from a previous savegame (the savegame i provided with the name "RecoverMe").. but thats fine for me. i can cheat back the 36.000.00 credits. i will have an eye on it and report back if something strange happens. thx UPDATE: i tested the wrong craft which had a non scaled reactor... with the scaled one i'm loosing ~ 600.000 credits on recovery- 633 replies
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
thx for every minute you spend time at it. at this point this bug forces me to stop playing KSP... so some other games in my steam list gets some attention. no need to hurry. thx again for all you great work- 633 replies
-
- 1
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
hi @Lisias.. ok i already prepared everything before reading your last post. so here is my share which contains the gamadata and savegame with the craft file => https://1drv.ms/u/s!Am0PDmGqv17_irozNctLS4tCfhzBaQ?e=1x9bVW the savegame is important cause.. if you load this you can recover a craft on the landingstrip which causes millions of wrong substracted credits. but the craft is the same as provided within the savegamefolder. This is the craft i noticed it the first time due to running completely out of credits if you newly deploy the craft and recover it it also generates misfunding but not as mutch as the specific savegame EDIT: it might be the craftfile has currently a non scaled reactor atteched to it. just scale it down to reproduce.- 633 replies
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
thats not as easy cause the craft is part of my maininstall.. means i have to make a minimal-install out of it, otherwise your rig is flying off in space. takes a while.. guess tomorrow.. have to leave now- 633 replies
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
hi @Lisias hi. i already installed your fix then i loaded my save where my craft was already landed and awaiting recovery. after recovery it substracted over 330 millions of credits. (i guess quite the same amount as before the fix) does this fix only work on new deployed craft? so i deployed a new craft my starting funds where (thx @cheatmenue) 12.000.000 deployed the craft and recovered it so in this case 12.000.000 -9.925.530 = 2.074.470 to less :-( there seems still something fishy running out of ideas so my fix will be not scale those parts at all or don't use it on recoverable crafts like sstos- 633 replies
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
GoAHead replied to FreeThinker's topic in KSP1 Mod Releases
you'r welcome.. .again -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
GoAHead replied to FreeThinker's topic in KSP1 Mod Releases
finally i found parts originating from KSPI-E which also has refund issues IXSMainHullReactor and MuonCatFusionReactor2 they both use the module "InertialConfinementReactor" same as the IT part Interstellar-Technologies-ICFSC-Reactor maybe this helps. i have no clue.. @Lisias jfyi -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
GoAHead replied to FreeThinker's topic in KSP1 Mod Releases
@Lisiasi can confirm the whole funds matches the expected value after recovery when using kspiWarpCoreUnit2 but where is this coming from ? you shouldn't have said that. i was incorrect with the refunding. i didn't had a look at the overall funds but focused my attention to this weird entry "+- xvalue" is this some correcting thingy from recall? -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
GoAHead replied to FreeThinker's topic in KSP1 Mod Releases
i added some pics which supports my claim :-). the thing is.. i didn't recognize it initially cause the negative value was so small.. until 36.000.000 was substracted from my funds after recovering a craft which uised an IT part . now i had time to have a look at other parts also from the original mod and tadaa.. it seems to be a general KSPI-E thingy https://1drv.ms/u/s!Am0PDmGqv17_iros7xAjxSejfE3Wzg?e=yeYvkR -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
GoAHead replied to FreeThinker's topic in KSP1 Mod Releases
@Lisiashave you scaled it down? cause it only happens when parts get scaled (i only tried it with downscaling) and i tried it with the mentioned reactors in my recent post and got negative refunding -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
GoAHead replied to FreeThinker's topic in KSP1 Mod Releases
hi there, i found a proplem which results in negative funds when recovering a vessel which uses KSPI-E reactors (also KSPI-E Extension mod affected) @Lisiasdid already some debuggung and ruled out Tweakscale. so here is the description on how to reproduce and lisias outcome ------------ all logs data,ckan-file,craft and images can be found here => https://1drv.ms/u/s!Am0PDmGqv17_iroEwGwOHWpKz7xcAw?e=6tgnlx How to reproduce: have a minimal install like the provided mod ckan modfile modpack-minimal.ckan (KSPI-E with its depenencies) open SPH Load the Vessel "rbug[xxx] or create your own with one of the Reactors e.g Name: FURMagTar Name: TweakableAntimatterReactor2 Name: FNFissionFusionCatReactorMk1 etc... Proceed to runway recover results in negative refunds only happens when the part is scaled do the same with the craft "unscaled" no negative refunds happen Findings from @Lisias i hope you can have a look into this. -
[KSP 1.8.1-1.11.X] Interstellar Technologies
GoAHead replied to AtomicKepler's topic in KSP1 Mod Releases
hi there, i found a proplem which results in negative funds when recovering a vessel which uses specific IT parts. @Lisiasdid already some debuggung and ruled out Tweakscale. so here is the description on how to reproduce and lisias outcome ------------ all logs data,ckan-file,craft and images can be found here => https://1drv.ms/u/s!Am0PDmGqv17_iroEwGwOHWpKz7xcAw?e=6tgnlx How to reproduce: open SPH Load the Vessel "rbug" Proceed to runway recover results in negative refunds seems to happen only when the part is scaled (scaled down on vessel "rbug") Findings from @Lisias i hope you can have a look into this.- 42 replies
-
- interstellar
- propulsion
-
(and 3 more)
Tagged with:
-
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
GoAHead replied to Lisias's topic in KSP1 Mod Releases
hi, you need interstellar technologies. the reaktor is part of it and extends the KSPIE part list. that was the reason i also providesd the ckan mod file :-)- 633 replies
-
- 1
-
- survivability
- ksp-recall
-
(and 1 more)
Tagged with:
-
hi @Lisias and here i am again :-) certainly with some things going bad. but this time i already made a clean basicinstallation to reproduce it is about KSPIE and at least one KSPIE-reactor which ends up with negative refunds on recovery but only as soon it is scaled down (didn't try up). what happened on my original install was after i recovered my vessel i had 0.000 money left. i found out a negative refund of a part with ~ -36,000,000 was the cause. I now had to declare bankruptcy and a lot of kerbals lost their jobs How to reproduce: open SPH Load the Vessel "rbug" Proceed to runway recover results in negative refunds all logs data,ckan-file,craft and images can be found here => https://1drv.ms/u/s!Am0PDmGqv17_iroEwGwOHWpKz7xcAw?e=6tgnlx
- 4,054 replies
-
- 1
-
- tweakscale
- plugin
-
(and 1 more)
Tagged with:
-
@Lisiasif you want any help please let me know. i can offer you some testing too (real life job)
- 4,054 replies
-
- 1
-
- tweakscale
- plugin
-
(and 1 more)
Tagged with:
-
@Lisias updated KSP.log and added Player.log to the already shared directory
- 4,054 replies
-
- 1
-
- tweakscale
- plugin
-
(and 1 more)
Tagged with:
-
since latest release i can't switch vessels and also the exit menue doesn't work anymore. [LOG 11:40:53.766] [FLIGHT GLOBALS]: Switching To Vessel SSTO-MK3-Science-local ---------------------- [LOG 11:40:53.766] Flight globals not ready - Setting active vessel at frame 8560 [LOG 11:40:53.783] Targetron Error: Failed to draw vessel listing at TweakScale.TweakScale.OnSave (ConfigNode node) [0x00007] in <cf1abb1b50de40fe83042990f01ebf6f>:0 at PartModule.Save (ConfigNode node) [0x00131] in <4b449f2841f84227adfaad3149c8fdba>:0 at ProtoPartModuleSnapshot..ctor (PartModule module) [0x000d2] in <4b449f2841f84227adfaad3149c8fdba>:0 at ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel, System.Boolean preCreate) [0x00420] in <4b449f2841f84227adfaad3149c8fdba>:0 at ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at ProtoVessel..ctor (Vessel VesselRef, System.Boolean preCreate) [0x001e3] in <4b449f2841f84227adfaad3149c8fdba>:0 at ProtoVessel..ctor (Vessel VesselRef) [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at Vessel.BackupVessel () [0x00022] in <4b449f2841f84227adfaad3149c8fdba>:0 at FlightState..ctor () [0x00264] in <4b449f2841f84227adfaad3149c8fdba>:0 at Game.Updated (GameScenes startSceneOverride) [0x0001a] in <4b449f2841f84227adfaad3149c8fdba>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <4b449f2841f84227adfaad3149c8fdba>:0 at FlightGlobals.setActiveVessel (Vessel v, System.Boolean force, System.Boolean clearDeadVessels) [0x00244] in <4b449f2841f84227adfaad3149c8fdba>:0 at FlightGlobals.SetActiveVessel (Vessel v) [0x0002a] in <4b449f2841f84227adfaad3149c8fdba>:0 at Targetron.Targetron.DrawTargeter (System.Int32 windowID) [0x00992] in <9a958599057743649ef7094cabf37bdd>:0 [EXC 11:45:41.649] NullReferenceException: Object reference not set to an instance of an object TweakScale.TweakScale.OnSave (ConfigNode node) (at <cf1abb1b50de40fe83042990f01ebf6f>:0) PartModule.Save (ConfigNode node) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoPartModuleSnapshot..ctor (PartModule module) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel, System.Boolean preCreate) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoPartSnapshot..ctor (Part PartRef, ProtoVessel protoVessel) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoVessel..ctor (Vessel VesselRef, System.Boolean preCreate) (at <4b449f2841f84227adfaad3149c8fdba>:0) ProtoVessel..ctor (Vessel VesselRef) (at <4b449f2841f84227adfaad3149c8fdba>:0) Vessel.BackupVessel () (at <4b449f2841f84227adfaad3149c8fdba>:0) FlightState..ctor () (at <4b449f2841f84227adfaad3149c8fdba>:0) Game.Updated (GameScenes startSceneOverride) (at <4b449f2841f84227adfaad3149c8fdba>:0) (wrapper dynamic-method) Game.Game.Updated_Patch2(Game) PauseMenu.<draw>b__25_12 () (at <4b449f2841f84227adfaad3149c8fdba>:0) DialogGUIButton.OptionSelected () (at <4b449f2841f84227adfaad3149c8fdba>:0) DialogGUIButton.<Create>b__23_1 () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.Events.InvokableCall.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.Events.UnityEvent.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.UI.Button.Press () (at <0c883c16262a4198973f823d01e07427>:0) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <0c883c16262a4198973f823d01e07427>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0c883c16262a4198973f823d01e07427>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.Event logs => https://1drv.ms/u/s!Am0PDmGqv17_irltS_B-HnNk7i8Y9w?e=xNbYXL switching back to version 21 seems to work again
- 4,054 replies
-
- 2
-
- tweakscale
- plugin
-
(and 1 more)
Tagged with:
-
hi, i'm trying to add Waterfall to KSPIe engines which have multiple fuel modes. i couldn't find a way to make this work to apply different templates on different fuel modes. is this possible?