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KSP2 Release Notes
Everything posted by Serenity
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Took over a franchise so many people loved, oversold it, overpromised and yes now ofcourse it will be a burden. Now we left with no game so what does any words even mean, there is no excuse when you lie to your fans and who knows what else to get the project going.I feel bad about what he is going through but i also feel bad about what all the fans of ksp had to go through. Loss all around, better luck next time.
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There is a game called Freelancer, one of the best games i ever played, i wished every day and night the source code got released It will never happen
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Hello!!!It appears that all the versions after #1253 the Delta-V Stats Windows are flickering and the same thing happens if you add in a custom window a DV readout. The 1253 is the last version that doesn't do it for me. I don't know if it helps but its what i found after testing in which version the flickering happens and it begins at dev version #1254 https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/1254/
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And the cool thing is when you verify files that PDLauncher folder doesn't seem to come back to haunt you
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There was a flash update that removed the launcher
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Hope a job comes up fast for him and everyone that lost their employment. Good luck next time with less lies and fewer diminishing remarks towards KSP1 code, devs that worked so hard to create a dream IP of a game, KSP1 one.
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Hello, sorry it took me so long to reply, thank you for the tips. I did some testing with small hops at launch pad with this craft, i replaced the legs, started a new save as well. https://imgur.com/JEp9fGf The previous version can withstand even 9 m/s hop sometimes the newer above 5 it seems to be poofing.
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Hello!Thank you so much for the update!The jiggle was fixed but... unfortunately the crash tolerance was drastically reduced in this version, like drastically and even the lightest bumps evaporate the legs. I hope you can fix it or improve it, i love this mod...its one of my favorites and right now i use a previous version to be able to land my rockets. After i land it i reduce the spring to zero to stop the jiggling(on the previous version). Thank you again for your time and this brilliant mod!
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[snip] It's not about your opinion but this is no way to critize a development team. [snip]
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My best guess is the game had to be released eventually and when the day arrived they started removing features and aspects of the game until it became ''somewhat'' stable. I have seen some posts discussing about this and it seems like a very plausible scenario just because removing incomplete parts of the game until it can run would/could cause all this ''obvious'' issues since there would be side effects from the oh we have to release get it ready.
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You know how easily hope and fear mingle? I hope to get a great game but if i judge its problems i fear i will never get it. That is the scenario many in these forums currently inhabit. It's literally, oh oh don't say anything, we might lose the chance to get our favourite game. If you love, hope and fear in a balanced way then your praise and critism should be balanced.
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My fears were confirmed, except the UI which i really liked, all the rest are a downgrade from KSP1, good luck to anyone delving into this mess
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I sincerely wish the best to everyone involved in this potentially upcoming disaster. I will be so happy to see this sequel thrive but i will not ignore all the warning signs. Hype has a tendency to put them in sideline First Full release then switch to Early Access with zero new content, only revamped UI and some bloom enchanced graphics Extremely short and quiet media campaign, mostly i believe to lower the expectations as much its possible. A ''framey'' release trailer, gameplay that is meant to show the game at its best. There is so many more, many have made longer threads that explain it so much better. If you actually read what i typed, not clouded by the fog of hype i appreciate it and yes i do really want this to succeed, that's the best case scenario for everyone.
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Hope some hype fuels this train before it fully derails.
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Here are couple ideas...good luck...first step backup saves --Try different graphic drivers version, hopefully newer have released or older ones(I heard one of the new nvidia drivers had problems) --Disable Steam Cloud Saving for Kerbal and Verify Files, see if that fixes it, or even a clean install AFTER disabling cloud saving.(Cloud Saving can keep bringing back bugs sometimes) --Not really a solution but maybe you could try Scatterer its a graphical mod that could solve what you going through. --Did you explore the v-sync/g-sync problems if you have it ofcourse....turn vsync off --Lastly give this a try, its a fix for shadows flickering, a different bug but who knows it might help... Open with notepad the settings.cfg file(main game's install folder) and change the values below SHADOWS_FLIGHT_PROJECTION = 0 SHADOWS_KSC_PROJECTION = 0 SHADOWS_TRACKING_PROJECTION = 0 SHADOWS_EDITORS_PROJECTION = 0 SHADOWS_MAIN_PROJECTION = 0 SHADOWS_DEFAULT_PROJECTION = 0 To: SHADOWS_FLIGHT_PROJECTION = 1 SHADOWS_KSC_PROJECTION = 1 SHADOWS_TRACKING_PROJECTION = 1 SHADOWS_EDITORS_PROJECTION = 1 SHADOWS_MAIN_PROJECTION = 1 SHADOWS_DEFAULT_PROJECTION = 1
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A very pleasant surprise, thank you for the update!Any fixes we can get are very welcomed.
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Hello, i found two possible ''solutions'' that might help. 1)Turn anti aliasing on and then turn off Highlight FX and Part Highlighter Enabled in Flight and see if that fixes it, At least if that works you will have anti aliasing and you will just lose the highlighting of the parts your cursor is on. 2)I read something about G Sync fighting V Sync might cause that so turning off Vsync might help as well. Good luck!!!
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In part you are right but see one of the biggest problems it creates is optimization. Everytime they add a major feature there will have to be a cycle of optimizing it and then breaking it again until the completion of the next feature. Not to mention that there will be the constant we will truly optimize it when all the major features are in the game, now its not the correct time to deal with that. What you are saying about the big publisher that's another beast subject to tackle with. Hahah very interesting, i like that , another food for thought post.
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Your post is great, this last paragraph is hard to think about but i am trying. I would say though here is more like ''Your co worker is seeing all the car crashes and keeps saying i will be there in 5 minutes to his coworker and when he finally arrives the car has less than four wheels'' First of all always take content creators opinions with a grain of salt.You have to remember that when a source of income is in play the opinion will not 100% reflect the reality. Secondly my endless complaining is a cry of please stop promising things you can't and won't deliver at least not in the window you are suggesting. The more we ''endlessly complain'' about this fact the less we will be disappointed and this already happened because the early access version will not include almost any of the major new features. About how optimized it will be i have my thoughts on it(red physics) but with all this content not present on the first release it might be uhhh acceptable.