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Everything posted by Dundrogen
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Hi @Shadowmage . Huge fan of the KSPwheel plugin. I especially enjoy the fact that constraint axis are variable and not fixed to x and y like the stock wheel module.
I'd like to pick your brain for a second please. I wanted to ask you about the KSPWheelConstraints function and the different sub functions. At the moment I know of LOOKLOCK, ROTATION and LOCATION.
I'm currently working on a rig that uses the advantages of KSPwheel to implement aesthetics for a steering rod, proper suspension arc (used tips from an old @lo-fi video) and a visible CV joint. Managed to get everything working so far except for the CV joint. The problem is the CV joint has 2 pieces so it looks more realistic. I can easily remedy this by making the CV joint 1 piece but that looks less pleasing. lol
I was wondering if there were other functions of the KSPWheelConstraint that I could utilize to figure this out. Thanks for the great plugin. I can send a video of the rig if you're interested.
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Cheers to the art of deception comrade. Thank you for KSPWheel. Truly awesome.
MODULE { name = KSPWheelRotation wheelMeshName = WheelRim rotationAxis = 1, 0, 0 } MODULE { name = KSPWheelRotation wheelMeshName = CVSteerRot rotationAxis = 1,0,0 } MODULE { name = KSPWheelRotation wheelMeshName = CVBaseRot rotationAxis = 1,0,0 }