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Everything posted by Geonovast
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@RoverDude I figured it out... I was using the download from the Spacedock link. The github one works.
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Yes, these logs are from a clean install. Installed the game, installed Konstruction!, then tried to run. Crashed, and uploaded logs.
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Play the game, man! @Triop
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Remove coupler in flight?
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Wouldn't the exhaust just go through that decoupler? -
Is it possible to get a refund for the Making History DLC?
Geonovast replied to RiderTheSockGuy's topic in KSP1 Discussion
I don't believe there's any way. However we can help you get it installed. Did you buy the DLC through Steam? -
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I like the terrier, especially it's switching ability so stuff like this looks nice. But I do not like the new poodle. Not because it's no longer single engine bell, but because it looks horrible with 2. I like the 4 bell one from restock, so I'm watching that closely. However now that I'm finally playing 1.6.1, I'm seeing several addons that I'm really liking, so I'll get over it. Although the Mk16 graphic bug is still there, so that's hilarious. At least it's just visual.
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Does not work in 1.6.1 for me. Tested with a game with only Konstruction and MM installed. Did not work for me in 1.5.1 either, but I didn't worry about it much as 1.5.1 and I did not get along. Crashes during loading. Last thing I saw on the status bar during launch was "Antenna6" Player.log -> https://drive.google.com/open?id=11AHiStEn32qWb8-QqpBlZHrkaPGVSByG KSP.log -> https://drive.google.com/open?id=1JvnU3YhKZ-ftRDeXdUZgqDZ5ObvPKNAF
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Nvidia Graphics vs KSP/Unity Settings
Geonovast replied to KSPNoob's topic in KSP1 Technical Support (PC, unmodded installs)
This is a 5 year old post talking about a beta version of the game. I wouldn't give it a second thought. -
@Tyko That video may or may not have influenced my decision to play with Kopernicus. Apparently having Duna orbit Kerbin, but outside Kerbin's SOI, causes... issues.
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Sending a rover and sat network to Duna, Kerbin's outermost moon.
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Glad you got it working, @CeeBod! I've done exactly what you did to get it working. However, while there's nothing wrong with it, it's more of a band-aid that may not work with everything. I don't know about the other folks in here, but I'm still curious to see what you were originally working with, and what eventually worked. Learning how to fix your original design, I think, would still help you design stuff in the future.
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Sure you can! I just did it to my Falcon 9 post, and I know it was done to this one recently per @Snark's request: You just need to Edit the OP, and there's a separate tab to add the poll.
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Remove coupler in flight?
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Mind uploading the save file? You could also install KIS/KAS, cheat a tool into Lizley's inventory, then send her out to unbolt the thing. -
No, should I be? I'm rather disappointed. I put Dres and Ike in the same orbit, except Ike was retrograde. I then put a small base on Ike, and watched Dres come in! Annnnnd then... NOTHING HAPPENED.
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Messing around with Kopernicus for the first time. Given my current playstyle, I want to play in a universe with a lot of bodies very close together. I may have misplaced a 0.
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Banned for firing me.
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Makes sense, since it annoys me as well. You can't re-set the symmetry without clicking on it in stock, however I believe if you have snap turned off and you are holding shift ( I think it's shift... whatever button it is that lets you offset further than normal) it shouldn't bounce around when you pick it up. This might be something Editor Extensions could help with.
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I'm on board with this. I would not miss that system at all, and it in effect can cause the exact situations that are trying to be avoided by not having a dislike reaction.
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Falcon 9 Style Re-USE (Not "Refurbished")
Geonovast replied to Geonovast's topic in KSP1 Mission Reports
Uh, all of them? I'm not sure what all is involved in this, but I can get you a list of everything I have installed on here. This was done in 1.4.5 btw. Maybe. I might still have some tweaking to do. Thinking about trying to re-use the second stage somehow. I think I'll need some more mods for that. Probably, if you had the patience. I don't.