Kilo60
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Everything posted by Kilo60
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kilo60 replied to Nils277's topic in KSP1 Mod Releases
For some reason I can't get the rear airlock to connect anymore....Is it a compatibility issue with KIS and KJR? -
Six Six Science - Duna Trek Mission Report with craftfiles
Kilo60 replied to Frank_G's topic in KSP1 The Spacecraft Exchange
On a side note... A little afraid to install Porkjets excellent models as I'm concerned I will get a ton of incompatibilities with my .craft files and my mods... -
[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
Kilo60 replied to Kobymaru's topic in KSP1 Mod Releases
Getting bad flashing in Map view lately with this mod... Not sure what's causing it. Anyone else get this and find a remedy? Really don't want to go without this mod!- 979 replies
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Six Six Science - Duna Trek Mission Report with craftfiles
Kilo60 replied to Frank_G's topic in KSP1 The Spacecraft Exchange
Awsome! Thanks! Love these craft files! -
Six Six Science - Duna Trek Mission Report with craftfiles
Kilo60 replied to Frank_G's topic in KSP1 The Spacecraft Exchange
Getting a "Missing Invalid Parts" message in the SPH... Say Missing "fueltank800" file/part? Hmmmmm, thought this was made with all stock parts? -
[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
O.K. So I tried doing exactly this with the Shuttle IVA into the Orca but it still won't show... Inserted: INTERNAL { name = MK3_Cockpit_Int } From the Shuttle into the: FTT_Pod_375_01.CFG Still, No Joy... Is there a guide somewhere on how to do this via, copy paste settings from the config? -
[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
Oh, you're right. Forgot I had that mod and thought it was 6 man stock... -
[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
What about the IVA from the stock 6- man space shuttle cockpit? Seems like it would make a good fit? -
[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
Does the Orca Have an IVA? IS there anyway to add one from another Capsule? -
Is this Mod still being updated? Probably the best mod out there that adds modern realistic launch vehicles... However, getting massive graphical flashing in MAP View of ghosting rocket parts. Not sure if this is caused by my GFX drivers another graphical mod or AA or AF settings... Anyone else have and resolve this issue?
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[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
Is the "Orca" Command Module not supposed to have an IVA? No IVA in my game... -
[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
OK Will do. However the USI Tools even latest version causes CTD's on every game load attempt... Does the USI Tools Folder have any other dependencies to load into the game? Otherwise, I wonder where the conflict is and if its a conflict w another mod? Have about 3-4 dozen mods all working together... -
Awesome to Hear! This capsule is a work of art and would be my GT craft for IVA piloting!
- 504 replies
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parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
On a side Note... Got this thing running on rails now, no flipping at all. Added an inline Reaction Wheel just forward of the rear propulsion motor and aft of the crew cabin; it fits perfectly. The black/yellow stripes even match beautifully. With SAS and this wheel it's the most stable craft I've piloted! -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
USI TOOLS causes CTD's during game load. Had to delete the folder from my Game data folder to be able to load the game and this mod... Is there gonna be a 1.3 compatible version? -
[1.12.x] Freight Transport Technologies [v0.6.0]
Kilo60 replied to RoverDude's topic in KSP1 Mod Releases
Love all these mods in this series... However, USI tools causes an immediate CTD, on game load, out of several dozen mods this folder is the only one my game can't load and crashes on. Saw the latest update is for KSP 1.2.. Is a 1.3 compatible version in the works? Thanks! -
My apologies it's from the LAZTEK Dragon X mod... It seems that it contains similar CM's... Thanks!
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Beautiful Mod! However, I cannot get any of the stock landing legs or areo-brakes to stay retracted with in the VAB or on the Pad. I put them on retracted and they auto extend and remain that way...
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Great Mod! Anyway to get the MFD's to work with Rasta Prop Monitor though?
- 504 replies
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Great Mod...!!! However, using base mod .Craft files, all rockets flip at about 6500m using MJ (latest version) Also some of the staging is strangely messed up in the VAB and on launch and pressing spacebar does nothing to activate the stages... Orion Capsule gives a Rasta-Prop Manager ERROR, anyway to get the two mods to work together? and Orion Capsule doesn't aero-brake in the atmosphere till 5000m, (it actually speeds up during atmospheric re--entry) then it starts slowing which doesn't slow it enough to deploy chutes and it smashes into Kerbin at over 1700m/s... Not using RO BTW...